Dr. Melinda Shephard
Character Name: Dr. Melinda Shephard
Alternate Identities: Mercy
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
21 DEX 10 33 21 13- OCV 7 DCV 7
20 CON 10 20 20 13-
10 BODY 10 0 10 11-
20 INT 10 10 20 13- PER Roll 13-
18 EGO 10 16 18 13- ECV: 6
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
20 COM 10 5 20 13-
2 PD 2 0 2 2 PD (0 rPD)
4 ED 4 0 4 4 ED (0 rED)
4 SPD 3.1 9 4 Phases: 3, 6, 9, 12
6 REC 6 0 6
60 END 40 10 60
25 STUN 25 0 25
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 111 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 55
Spent: 55
Unspent: 0
Base Points: 125
Disad Points: 75
Total Points: 255
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 2"
V. Leap 1"
DEFENSES
Type Amount
Physical Defense 2
Res. Phys. Defense 0
Energy Defense 4
Res. Energy Defense 0
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Very Good Looking (Concealable; Noticed/approached/hit on; Detectable By Commonly-Used Senses)
20 Psychological Limitation: Code Vs. Killing: Will Not Kill (Common, Total)
20 Social Limitation: Hippocratic Oath (Very Frequently, Major)
20 Social Limitation: Subject to Orders (Very Frequently, Major)
5 Watched: Anyone attracted to females 11- (As Pow, Watching)
75 Total Disadvantages Cost

Character Name: Dr. Melinda Shephard
Alternate Identities: Mercy
Player Name: NPC
SKILLS
Cost  Name
0 AK: Home Town Area 8-
0 Acting 8-
3 Bureaucratics 13-
0 Climbing 8-
0 Concealment 8-
3 Conversation 13-
5 Cramming
0 CuK: Home Culture 8-
0 Deduction 8-
3 Forensic Medicine 13-
3 Linguist
1
1) Language: Arabic (fluent conversation)
0
2) Language: English (Idiomatic)
1
3) Language: German (fluent conversation)
1
4) Language: Italian (fluent conversation)
2
5) Language: Korean (fluent conversation)
2
6) Language: Vietnamese (fluent conversation)
5 PS: Surgeon 14-
3 Paramedics 13-
3 Persuasion 13-
3 Scholar
2
1) KS: Anatomy 13-
2
2) KS: Anesthetics 13-
2
3) KS: Pharmacuticals 13-
2
4) KS: Surgical Proceedures 13-
2
5) KS: Triage 13-
3 Research (Medical) 13-
3 Scientist
2
1) SS: Anesthesiology 13-
2
2) SS: Combat Medicine 13-
2
3) SS: Emergency Medicine 13-
2
4) SS: Medicine 13-
3 Seduction 13-
0 Shadowing 8-
0 Stealth 8-
2 Systems Operation (Medical Systems) 13-
0 TF: Bicycles, Small Motorized Ground Vehicles
67 Total Skills Cost
PERKS
Cost  Name
1 Fringe Benefit: License to practice medicine
3 Fringe Benefit: Security Clearance
4 Total Perks Cost
TALENTS
Cost  Name
9 Ambidexterity (no Off Hand penalty)
5 Eidetic Memory
14 Total Talents Cost
 
POWERS
Cost  Power END
Medical Equipment/Supplies
18
1) Amphetamines: Healing END 4d6, 16 Charges (+0); OAF Fragile (Pills; -1 1/4)
[16]
18
2) Analgesics: Healing STUN 4d6, 16 Charges (+0); OAF Fragile (Pills; -1 1/4)
[16]
6
3) Surgery: Healing BODY 4d6, Can Heal Limbs; Extra Time (1 Hour, Character May Take No Other Actions, -3 1/4), OAF Immobile (Surgical Suite; -2), Arrangement (-1/4), Requires PS: Surgeon Skill Roll (-1/2)
4
5
4) Battlefield Surgery: Healing BODY 3d6; Extra Time (5 Minutes, Character May Take No Other Actions, -2 1/4), OAF (Field Kit; -1), Arrangement (-1/4), 4 Charges (-1), Requires PS: Surgeon Skill Roll (-1/2)
[4]
4
5) First Aid: Healing BODY 2d6; Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), OAF (First Aid Kit; -1), Requires Paramedics Skill Roll (-1/2), 8 Charges (-1/2)
[8]
Metahuman Powers
7
1) Stop The Bleeding: Healing BODY 1d6; Only to Stop Current Bleeding (-1/2)
1
1
2) Long Lived: Life Support (Longevity: 200 Years)
0
59 Total Powers Cost
EQUIPMENT
Equipment END
Battlenet Earplug Comm Units: Mind Link , Specific Group of Minds, No LOS Needed, Number of Minds (x32); Only With Other In Battlenet Who Have Mind Link (-1), Affected As Radio And Hearing Group, Not Mental Group (-1/2), IIF (-1/4), Conditional Power Power Does Not Work In Water (-1/4), Does Not Provide Mental Awareness (-1/4)
Notes: Notes: This is a highly secure system that provides communications between all members carrying the identical device. It cannot be tapped or interecepted. If a unit is stolen the system is then open and vulnerable to the stolen unit.
0

Character Name: Dr. Melinda Shephard
Alternate Identities: Mercy
Player Name: NPC
APPEARANCE
Hair Color: Blonde
Eye Color: Green
Height: 5' 2"
Weight: 109 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Sun, 30 Dec 2018 11:46:06