Cost |
Name |
0 |
AK: Home Town Area 8- |
3 |
Acting 12- |
3 |
Breakfall 14- |
3 |
Bribery 12- |
3 |
Bureaucratics 12- |
5 |
City Knowledge 14- |
0 |
Climbing 8- |
3 |
Combat Driving 14- |
3 |
Concealment 13- |
3 |
Conversation 12- |
3 |
Criminology 13- |
0 |
CuK: Home Culture 8- |
3 |
Deduction 13- |
3 |
Disguise 13- |
2 |
Gambling (Card Games) 13- |
2 |
KS: The Law enforcement
world 11- |
0 |
Language: English
(Idiomatic) |
3 |
Lockpicking 14- |
21 |
Magic Skill 22- |
0 |
PS: Police Officer 11- |
4 |
PS: Private Investigator
13- |
3 |
Paramedics 13- |
3 |
Persuasion 12- |
3 |
Research 13- |
3 |
Security Systems 13- |
3 |
Seduction 12- |
3 |
Shadowing 13- |
3 |
Stealth 14- |
3 |
Streetwise 12- |
0 |
TF: Bicycles, Small
Motorized Ground Vehicles |
2 |
WF: Small Arms |
93 |
Total Skills Cost |
Cost |
Name |
1 |
Fringe Benefit: Private
Investigator's License |
1 |
Total Perks Cost |
|
|
Cost |
Power |
END |
38 |
Attack Magic:
Multipower, 75-point reserve, all slots Reduced
Endurance (1/2 END; +1/4); all slots Spell (-1/2),
Requires A Magic Skill Roll (-1/2), Gestures (-1/4),
Incantations (-1/4)
Notes: All slots SFX as desired
|
|
3u |
1) Lightning
bolt: Energy Blast 6 1/2d6, Area Of Effect (14"
Line; +1); Spell (-1/2), Requires A Magic Skill Roll
(-1/2), Gestures (-1/4), Incantations (-1/4)
|
3 |
3u |
2) Lightning
Bolt: Killing Attack - Ranged 2d6+1, Area Of
Effect (14" Line; +1); Spell (-1/2), Requires A
Magic Skill Roll (-1/2), Gestures (-1/4),
Incantations (-1/4)
|
3 |
3u |
3) Blindness:
Sight Group Flash 15d6 (75 Active Points); Spell
(-1/2), Requires A Magic Skill Roll (-1/2), Gestures
(-1/4), Incantations (-1/4)
|
3 |
3u |
4) Deafness:
Hearing Group Flash 25d6 (75 Active Points);
Spell (-1/2), Requires A Magic Skill Roll (-1/2),
Gestures (-1/4), Incantations (-1/4)
|
3 |
2u |
5) Sleep Spell:
Ego Attack 6d6 (60 Active Points); Spell (-1/2),
Requires A Magic Skill Roll (-1/2), Gestures (-1/4),
Incantations (-1/4)
|
3 |
3u |
6) Fireball:
Energy Blast 10d6, Area Of Effect (One Hex;
+1/2); Spell (-1/2), Requires A Magic Skill Roll
(-1/2), Gestures (-1/4), Incantations (-1/4)
|
3 |
2u |
7) Fear:
Mind Control 12d6, Telepathic (+1/4) (75 Active
Points); Only to Cause Fear in of the Caster (-1/2),
Spell (-1/2), Requires A Magic Skill Roll (-1/2),
Gestures (-1/4), Incantations (-1/4)
|
3 |
2u |
8) Friend:
Mind Control 12d6, Telepathic (+1/4) (75 Active
Points); Only to Cause Trust of the Caster (-1/2),
Spell (-1/2), Requires A Magic Skill Roll (-1/2),
Gestures (-1/4), Incantations (-1/4)
|
3 |
3u |
9) Petrify:
Entangle 6d6, 6 DEF, Reduced Endurance (1/2 END;
+1/4); Spell (-1/2), Requires A Magic Skill Roll
(-1/2), Gestures (-1/4), Incantations (-1/4)
|
3 |
3u |
10) Suppress
Fire: Suppress 6 1/2d6, any Fire-based power one
at a time (+1/4), Area Of Effect (4" Radius; +1) (74
Active Points); Spell (-1/2), Requires A Magic Skill
Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
|
3 |
3u |
11) Wall of
Fire: Energy Blast 5d6, Area Of Effect (20"
Line; +1), Continuous (+1); Spell (-1/2), Requires A
Magic Skill Roll (-1/2), Gestures (-1/4),
Incantations (-1/4)
|
3 |
2u |
12) Weakness:
Drain STR 6d6; Spell (-1/2), Requires A Magic
Skill Roll (-1/2), Gestures (-1/4), Incantations
(-1/4)
|
3 |
6 |
Defensive Magic:
Elemental Control, 30-point powers, all slots Spell
(-1/2), Requires A Magic Skill Roll (-1/2), Gestures
(-1/4), Incantations (-1/4) |
|
10 |
1) Magic
Shield: Force Field (10 PD/10 ED), Reduced
Endurance (0 END; +1/2), Persistent (+1/2); Spell
(-1/2), Requires A Magic Skill Roll (-1/2), Gestures
(-1/4), Incantations (-1/4)
Notes: Self Only
|
0 |
5 |
2) Tenser's
Disk: Flight 7", Area Of Effect (One Hex; +1/2),
Usable Simultaneously (up to 4 people at once;
+3/4); Levitation (-1/2), Spell (-1/2), Requires A
Magic Skill Roll (-1/2), Gestures (-1/4),
Incantations (-1/4)
|
3 |
13 |
Mage Sight: Detect
Magic 13- (Sight Group), Discriminatory, Analyze |
0 |
9 |
Mental Defense (13 points
total) |
0 |
5 |
Nightvision |
0 |
118 |
Total
Powers Cost |
|