Sorc
Character Name: Sorc
Alternate Identities: Jack Murphy
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
23 DEX 10 39 23 14- OCV 8 DCV 8
30 CON 10 40 30 15-
10 BODY 10 0 10 11-
18 INT 10 8 18 13- PER Roll 13-
22 EGO 10 24 22 13- ECV: 7
15 PRE 10 5 15 12- PRE Attack: 3d6
14 COM 10 2 14 12-
4 PD 3 1 4/14 4/14 PD (0/10 rPD)
6 ED 6 0 6/16 6/16 ED (0/10 rED)
5 SPD 3.3 17 5 Phases: 3, 5, 8, 10, 12
10 REC 9 2 10
60 END 60 0 60
33 STUN 33 0 33
4" Running 6 -4 4"
2" Swimming 2 0 2"
2" Leaping 3 -1 2" 138 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 350
MOVEMENT
Type Total
Run (6) 4"
Swim (2) 2"
H. Leap (3") 2"
V. Leap (2") 1"
DEFENSES
Type Amount
Physical Defense 4/14
Res. Phys. Defense 0/10
Energy Defense 6/16
Res. Energy Defense 0/10
Mental Defense 13
Power Defense 0
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Albino (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Distinctive Features: Artifical Limb (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Physical Limitation: Heavy Sleeper (Infrequently, Slightly Impairing)
15 Physical Limitation: Prosthetic Foot (All the Time, Slightly Impairing)
15 Psychological Limitation: Code Against Killing (Common, Strong)
15 Psychological Limitation: Devoted To Justice (Common, Strong)
5 Psychological Limitation: Dislikes kids (Uncommon, Moderate)
15 Psychological Limitation: Fascinated by magic, Will always do what he can to learn more about magic. (Common, Strong)
10 Psychological Limitation: Overconfident (Common, Moderate)
10 Social Limitation: Evil Twin Infrequently, Major
10 Social Limitation: Secret ID (Frequently, Minor)
20 Social Limitation: Subject to Orders (Very Frequently, Major)
10 Watched: Government 8- (Mo Pow, NCI, Watching)
150 Total Disadvantages Cost

Character Name: Sorc
Alternate Identities: Jack Murphy
Player Name:
SKILLS
Cost  Name
0 AK: Home Town Area 8-
3 Acting 12-
3 Breakfall 14-
3 Bribery 12-
3 Bureaucratics 12-
5 City Knowledge 14-
0 Climbing 8-
3 Combat Driving 14-
3 Concealment 13-
3 Conversation 12-
3 Criminology 13-
0 CuK: Home Culture 8-
3 Deduction 13-
3 Disguise 13-
2 Gambling (Card Games) 13-
2 KS: The Law enforcement world 11-
0 Language: English (Idiomatic)
3 Lockpicking 14-
21 Magic Skill 22-
0 PS: Police Officer 11-
4 PS: Private Investigator 13-
3 Paramedics 13-
3 Persuasion 12-
3 Research 13-
3 Security Systems 13-
3 Seduction 12-
3 Shadowing 13-
3 Stealth 14-
3 Streetwise 12-
0 TF: Bicycles, Small Motorized Ground Vehicles
2 WF: Small Arms
93 Total Skills Cost
PERKS
Cost  Name
1 Fringe Benefit: Private Investigator's License
1 Total Perks Cost
 
POWERS
Cost  Power END
38 Attack Magic: Multipower, 75-point reserve, all slots Reduced Endurance (1/2 END; +1/4); all slots Spell (-1/2), Requires A Magic Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
Notes: All slots SFX as desired
3u
1) Lightning bolt: Energy Blast 6 1/2d6, Area Of Effect (14" Line; +1); Spell (-1/2), Requires A Magic Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
3
3u
2) Lightning Bolt: Killing Attack - Ranged 2d6+1, Area Of Effect (14" Line; +1); Spell (-1/2), Requires A Magic Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
3
3u
3) Blindness: Sight Group Flash 15d6 (75 Active Points); Spell (-1/2), Requires A Magic Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
3
3u
4) Deafness: Hearing Group Flash 25d6 (75 Active Points); Spell (-1/2), Requires A Magic Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
3
2u
5) Sleep Spell: Ego Attack 6d6 (60 Active Points); Spell (-1/2), Requires A Magic Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
3
3u
6) Fireball: Energy Blast 10d6, Area Of Effect (One Hex; +1/2); Spell (-1/2), Requires A Magic Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
3
2u
7) Fear: Mind Control 12d6, Telepathic (+1/4) (75 Active Points); Only to Cause Fear in of the Caster (-1/2), Spell (-1/2), Requires A Magic Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
3
2u
8) Friend: Mind Control 12d6, Telepathic (+1/4) (75 Active Points); Only to Cause Trust of the Caster (-1/2), Spell (-1/2), Requires A Magic Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
3
3u
9) Petrify: Entangle 6d6, 6 DEF, Reduced Endurance (1/2 END; +1/4); Spell (-1/2), Requires A Magic Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
3
3u
10) Suppress Fire: Suppress 6 1/2d6, any Fire-based power one at a time (+1/4), Area Of Effect (4" Radius; +1) (74 Active Points); Spell (-1/2), Requires A Magic Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
3
3u
11) Wall of Fire: Energy Blast 5d6, Area Of Effect (20" Line; +1), Continuous (+1); Spell (-1/2), Requires A Magic Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
3
2u
12) Weakness: Drain STR 6d6; Spell (-1/2), Requires A Magic Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
3
6 Defensive Magic: Elemental Control, 30-point powers, all slots Spell (-1/2), Requires A Magic Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
10
1) Magic Shield: Force Field (10 PD/10 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Spell (-1/2), Requires A Magic Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
Notes: Self Only
0
5
2) Tenser's Disk: Flight 7", Area Of Effect (One Hex; +1/2), Usable Simultaneously (up to 4 people at once; +3/4); Levitation (-1/2), Spell (-1/2), Requires A Magic Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
3
13 Mage Sight: Detect Magic 13- (Sight Group), Discriminatory, Analyze 0
9 Mental Defense (13 points total) 0
5 Nightvision 0
118 Total Powers Cost

Character Name: Sorc
Alternate Identities: Jack Murphy
Player Name:
APPEARANCE
Hair Color: White
Eye Color: Blue
Height: 1.75 m
Weight: 73.00 kg
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION