The Shadow
Character Name: The Shadow
Alternate Identities: Kathy (Kitty) Carson
Player Name: Wayne
CHARACTERISTICS
Val Char Base Points Total Roll Notes
20 STR 10 10 20 13- HTH Damage 4d6 END [2]
29 DEX 10 57 29 15- OCV 10 DCV 10
23 CON 10 26 23 14-
13 BODY 10 6 13 12-
15 INT 10 5 15 12- PER Roll 12-
13 EGO 10 6 13 12- ECV: 4
10 PRE 10 0 10 11- PRE Attack: 2d6
18 COM 10 4 18 13-
8 PD 4 4 18/28 18/28 PD (10/20 rPD)
8 ED 5 3 18/28 18/28 ED (10/20 rED)
6 SPD 3.9 21 6 Phases: 2, 4, 6, 8, 10, 12
10 REC 9 2 10
46 END 46 0 46
40 STUN 35 5 40
6" Running 6 0 6"/18"
2" Swimming 2 0 2"
4" Leaping 4 0 4" 149 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 62
Spent: 62
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 412
MOVEMENT
Type Total
Run 6"/18"
Swim 2"
H. Leap 4"
V. Leap 2"
Teleport 15"
DEFENSES
Type Amount
Physical Defense 18/28
Res. Phys. Defense 10/20
Energy Defense 18/28
Res. Energy Defense 10/20
Mental Defense 8
Res. Mental Defense 0
Power Defense 4
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels: +6 with Martial Maneuvers
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Atemi Strike 1/2 -1 +1 4d6 NND
Bind 1/2 +1 +0 Bind, 50 STR
Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 50 STR to Disarm roll
Jab 1/2 +1 +3 Weapon +4 DC Strike
Shove 1/2 +0 +0 55 STR to Shove
Strike 1/2 +0 +2 Weapon +6 DC Strike
Smash 1/2 -2 +1 Weapon +8 DC Strike
Sweep 1/2 +2 -1 Weapon +5 DC Strike, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
30 Dependent NPC: Her martial arts class. 8- (Incompetent; Group DNPC: x8 DNPCs)
15 Enraged: Dependent NPCs being hurt. (Uncommon), go 11-, recover 11-
20 Hunted Importers: 11- (Mo Pow, Harshly Punish)
20 Hunted: 11- (Mo Pow, Harshly Punish)
10 Susceptibility: In direct bright light (sun, spotlight, high-intensity lighting, etc.) -1 CV Instant (Common)
15 Psychological Limitation: Hates being called a child. (Very Common, Moderate)
10 Psychological Limitation: Naive (Common, Moderate)
15 Psychological Limitation: Will risk life to save children. (Common, Strong)
15 Social Limitation: Seen as a Minor (@15 years old) (Frequently, Major: Has trouble voting, buying alcohol, driving, getting into R rated movies, or getting 'adults' to listen to her, etc.)
150 Total Disadvantages Cost

Character Name: The Shadow
Alternate Identities: Kathy (Kitty) Carson
Player Name: Wayne
SKILLS
Cost  Name
3 Acrobatics 15-
3 Acting 11-
0 AK: Home Town Area 8-
3 Breakfall 15-
3 Climbing 15-
0 Concealment 8-
0 Conversation 8-
0 CuK: Home Culture 8-
0 Deduction 8-
2 KS: Bojutsu 11-
0 Language: English (Idiomatic)
3 Lockpicking 15-
0 PS: Sensei 11-
0 Paramedics 8-
3 Persuasion 11-
3 Security Systems 12-
3 Shadowing 12-
3 Sleight Of Hand 15-
3 Stealth 15-
0 TF: Bicycles, Small Motorized Ground Vehicles
1 WF: Staffs
18 +6 with Martial Maneuvers
51 Total Skills Cost
TALENTS
Cost  Name
8 Lightning Reflexes: +5 DEX to act first with All Actions
8 Total Talents Cost
 
POWERS
Cost  Power END
Gear
24 Carbon Nano Fiber Armor: Armor (10 PD/10 ED); IIF (-1/4)0
16 Blackout Grenades: Darkness to Sight Group 3" radius, Personal Immunity (+1/4) (37 Active Points); 4 clips of 1 Continuing Charge lasting 1 Turn (-3/4), IAF (Smoke bombs; -1/2)[1 cc]
3 Tinted Lenses: Sight Group Flash Defense (5 points) (5 Active Points); OIF (Focus Helmet; -1/2)0
3 Earplugs: Hearing Group Flash Defense (5 points) (5 Active Points); OIF (Focus Helmet; -1/2)0
14 Subcutaneous Radio Implant: Mind Link , Human class of minds, Specific Group of Minds, No LOS Needed, Number of Minds (x16) (40 Active Points); Only works with others with Battlenet comm units (-1), Sense Affected As Radio/Hearing [very common Sense] (-1/2), Does Not Provide Mental Awareness (-1/4)0
Natural Power
33 Shadow Powers: Multipower, 67-point reserve, (67 Active Points); all slots Conditional Power Does not work in direct illumination (-1)
2u
1) Shadow Staff: (Total: 60 Active Cost, 23 Real Cost) Hand-To-Hand Attack +6d6, Reduced Endurance (0 END; +1/2); Hand-To-Hand Attack (-1/2) (Real Cost: 18) plus Stretching 2", Reduced Endurance (0 END; +1/2); Linked (Carbon Nano Fiber Armor; -1/2), no Noncombat Stretching (-1/4) (Real Cost: 5)
0
3u
2) Shadowy Tentacles: Entangle 4d6, 8 DEF (60 Active Points)
6
1u
3) Fleeting as a Shadow: Running +12" (6"/18" total), Reduced Endurance (1/2 END; +1/4) (30 Active Points)
1
2u
4) Shadow Stepping: Teleportation 15", Reduced Endurance (1/2 END; +1/4) (37 Active Points); Only to move from shadow to shadow (-1/4)
Notes: Shadow to shadow can also mean from low illumination to another area of low illumination
1
1u
5) Just a Shadow: Invisibility to Sight Group , No Fringe (30 Active Points); Only When Not Attacking (-1/2)
3
30 Shadow Field: Force Field (10 PD/10 ED), Reduced Endurance (0 END; +1/2) (30 Active Points)
Notes: Direct illumination means in direct sunlight, under a streetlamp at night, or a brightly lit building. Sunlight is filtered enough for her powers to work if the day is overcast, foggy, rainy etc. She can also use her powers in 'deep' shadow such as inside a parking garage, narrow alleys or covered walkway. Bottom line, if she casts a sharp, clear shadow, she is in too much light.
0
5 Infrared Perception (Sight Group)0
5 Ultraviolet Perception (Sight Group)0
5 Mental Defense (8 points total)0
4 Power Defense (4 points)0
151 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Bojutsu
4
1) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 4d6 NND
Notes: This is a sharp jab/thrust/smash to a nerve plexus such as the sternum, groin, etc.
4
2) Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 50 STR
4
3) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
4) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 50 STR to Disarm roll
5
5) Jab: 1/2 Phase, +1 OCV, +3 DCV, Weapon +4 DC Strike
4
6) Shove: 1/2 Phase, +0 OCV, +0 DCV, 55 STR to Shove
4
7) Strike: 1/2 Phase, +0 OCV, +2 DCV, Weapon +6 DC Strike
5
8) Smash: 1/2 Phase, -2 OCV, +1 DCV, Weapon +8 DC Strike
3
9) Sweep: 1/2 Phase, +2 OCV, -1 DCV, Weapon +5 DC Strike, Target Falls
0
10) Weapon Element: Staffs
16
11) +4 HTH Damage Class(es)
53 Total Martial Arts Cost

Character Name: The Shadow
Alternate Identities: Kathy (Kitty) Carson
Player Name: Wayne
APPEARANCE
Hair Color: Blonde
Eye Color: Blue
Height: 5' 0"
Weight: 108 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Thu, 27 Dec 2018 18:13:27

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