Revenant
Character Name: Revenant
Alternate Identities: Julius Dren
Player Name: Daniel
CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 23 14- HTH Damage 4 1/2d6 END [3]
18 DEX 10 24 30 15- OCV 10 DCV 10
18 CON 10 16 28 15-
20 BODY 10 20 20 13-
22 INT 10 12 22 13- PER Roll 13-
18 EGO 10 16 18 13- ECV: 6
15 PRE 10 5 15 12- PRE Attack: 3d6
12 COM 10 1 12 11-
11 PD 5 6 23 23 PD (12 rPD)
12 ED 6 6 24 24 ED (12 rED)
6 SPD 4.0 20 6 Phases: 2, 4, 6, 8, 10, 12
11 REC 11 0 11
56 END 56 0 56
50 STUN 46 4 50
6" Running 6 0 6"
2" Swimming 2 0 2"
4" Leaping 5 0 4 1/2" 138 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 218
Spent: 218
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 568
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 4 1/2"
V. Leap 2"
DEFENSES
Type Amount
Physical Defense 23
Res. Phys. Defense 12
Energy Defense 24
Res. Energy Defense 12
Mental Defense 31
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels: +10 with Missle Deflection and any Multiple Target Maneuver , +5 OCV with Firearms; Only To Prevent Hitting Non-Enemies When Firing Into Melees (-2)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block/Chin Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 33 STR to Disarm roll
Eye Gouge 1/2 -1 -1 Flash 4d6
Hoist 'n' Heave 1/2 -2 -2 Grab Two Limbs, 20 STR to Throw
Kidney Blow 1/2 -2 +0 HKA 1d6 +1
Low Blow 1/2 -1 +1 2d6 NND
Punch/Backhand 1/2 +0 +2 6 1/2d6 Strike
Roundhouse/
Two-Fisted Smash
1/2 -2 +1 8 1/2d6 Strike
Tackle 1/2 +0 +0 +v/5; You Fall, Target Falls
Throw 1/2 +0 +1 4 1/2d6 +v/5, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
0 Dependent NPC: Wife (Layla, pregnant) 11- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills; Group DNPC: x2 DNPCs)
15 Distinctive Features: Pale skin and veined black eyes (Easily Concealed; Extreme Reaction; Detectable By Commonly-Used Senses)
30 Hunted: Demon keeps harasing him 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Mildly Punish)
20 Hunted: Suits 11- (Mo Pow, Harshly Punish)
15 Psychological Limitation: Gunslinger mentality (Common, Strong)
20 Psychological Limitation: Paranoia (Very Common, Strong)
10 Psychological Limitation: Vengful (Uncommon, Strong)
15 Reputation: Dirty fighter, 11- (Extreme)
10 Social Limitation: Bad Credit (Frequently, Minor)
15 Social Limitation: Owes Demon favor (Very Frequently, Minor)
150 Total Disadvantages Cost

Character Name: Revenant
Alternate Identities: Julius Dren
Player Name: Daniel
SKILLS
Cost  Name
0 Acting 8-
0 AK: Home Town Area 8-
3 Breakfall 15-
3 Climbing 15-
3 Combat Driving 15-
3 Concealment 13-
3 Conversation 12-
0 CuK: Home Culture 8-
3 Deduction 13-
3 Fast Draw (pistols) 15-
3 KS: Western Songs 13-
1 Language: Arabic (Modern) (basic conversation; literate) (2 Active Points)
Notes: new
0 Language: English (Idiomatic)
1 Language: Russian (basic conversation)
Notes: new
2 Musical Instrument Familiarity (Stringed Instruments) 11-
3 Paramedics 13-
3 Persuasion 12-
0 PS: Singer 11-
5 Rapid Attack (Ranged)
3 Riding 15-
3 Shadowing 13-
3 Stealth 15-
0 TF: Bicycles, Equines, Small Motorized Ground Vehicles
3 Tracking 13-
10 Two-Weapon Fighting (Ranged)
Notes: new
2 WF: Small Arms
Notes: new
2 Weaponsmith (Firearms) 13-
Notes: new
30 +10 with Missle Deflection and any Multiple Target Maneuver
Notes: corrected
8 +5 OCV with Firearms; Only To Prevent Hitting Non-Enemies When Firing Into Melees (-2)
6 +3 vs Bouncing with small arms
6 +3 vs Rapid fire modifiers with revolvers
115 Total Skills Cost
TALENTS
Cost  Name
6 Lightning Reflexes: +6 DEX to act first with Fast Draw
6 Total Talents Cost
 
POWERS
Cost  Power END
Cursed Pistol
32 Cursed Pistol: Multipower, 60-point reserve, all slots OIF (-1/2), 4 clips of 6 Charges (-1/4), Incantations: Must be told what to fire (-1/4), Requires An EGO Roll (No Active Point penalty to Skill Roll; -1/4)
Notes: (x2 number of items) The Weapon has a mind of it's own and must be commanded to fire the proper attack. This requires the user make an EGO-roll, if the roll succeeds, the proper shot is made. If it fails, the gun can chose to be contrary and fire an inappropriate shot.
3u
1) Hellfire Blast: Energy Blast 12d6
0
3u
2) Hellfire Shot: Killing Attack - Ranged 4d6
0
2u
3) Shoot It Outta The Air: Missile Deflection (Bullets & Shrapnel), No Range Modifier (+1/2), Full Range (+1)
0
15 Holy Shotgun: Multipower, 90-point reserve, all slots Independent (-2), Only Against Utterly Evil Creatures (-2), OAF (Holy Shotgun; -1)
Notes: All attacks using this weapon are considered Holy.
1u
1) Reprisal: Energy Blast 18d6; 8 clips of 2 Charges (Recovering Charges Require The Blessings of a Priest; -3/4)
[2]
1u
2) Retribution: Killing Attack - Ranged 6d6; 8 clips of 2 Charges (Recovering Charges Require The Blessings of a Priest; -3/4)
[2]
1u
3) Requital: Hand-To-Hand Attack +12d6, Reduced Endurance (0 END; +1/2); Hand-To-Hand Attack (-1/2)
0
9 Turn Undead: +60 PRE; Independent (-2), Only To Make Presence Attacks (-1), Only Works Against Undead Creatures (-1), OAF (Holy Shotgun; -1), Extra Time (Full Phase, -1/2)
Notes: +2 Character Points per +10 PRE
4 Holy Aura: Force Field (5 PD/5 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Independent (-2), Power Only works against Evil/Demon powers (-1 1/2), OAF (Holy Shotgun; -1)0
40 The Cowboy Spirit: Multipower, 50-point reserve, all slots Only In Heroic Identity (-1/4)
2u
1) Aw, Its Just a Flesh Wound: Healing BODY 5d6; OAF (The School Marm's Petticoat; -1)
5
1u
2) Last Man Standing: Simplified Healing STUN/BODY 5d6; 1 Charge (-2), Only if the Last Man Standing (-2)
Notes: Using the Simplified Healing rule this power is treated as a 'normal' attack roll with the amount of STUN on the dice being the amount of STUN healed and the amount of BODY on the dice being the amount of BODY healed
[1]
2u
3) True Grit: Healing STUN 5d6; Only if in truly dramatic and desparate situation (-1 1/2)
5
Gear
24 Hat and Duster: Armor (12 PD/12 ED); OIF (-1/2)0
Powers
22 Demonic Influence: Mental Defense (31 points total); Only if EGO is exceeded (-1/4)0
20 The Brimstone Gate: Summon 250-point Demon Steed, Specific Being (+1); Extra Time (1 Turn (Post-Segment 12), -1 1/4), OAF Fragile (Focus: Magic Circle; -1 1/4), Hostile (-1/2), Incantations (Requires Incantations throughout; -1/2), Gestures: Must Draw a Magic Circle (-1/4), Only In Heroic Identity (-1/4)
Notes: First, a Magic Circle must be drawn. This will take a full Phase. Next the proper incantations must be spoken, including calling the steed by it's true name, which he knows. This will take 4 of his phases, so 5 total, or a whole turn. When the steed appears within the circle, he must win an EGO contest with it. If he fails, he will have to start all over because the steed can't get out of the circle to eat him and will go back to hell. When he wins the EGO contest, it is under his control for as long as he needs it. If he happens to lose track of the steed, he can find it again by following the screams. It will be busy eating virgins.
10
20 Cowboy Luck: Luck 4d60
Hellfire and Brimstone Boosts, all slots Only In Heroic Identity (-1/4)
4
1) Demon Strength: +5 STR
1
29
2) Demon Dexterity: +12 DEX
16
3) Demon Toughness: +10 CON
17
4) Hellfire Lasso: Drain EGO 2d6, Ranged (+1/2) (30 Active Points); Concentration (1/2 DCV; -1/4), Gestures (-1/4)
3
268 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Brawling
4
1) Block/Chin Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 33 STR to Disarm roll
4
3) Eye Gouge: 1/2 Phase, -1 OCV, -1 DCV, Flash 4d6
5
4) Hoist 'n' Heave: 1/2 Phase, -2 OCV, -2 DCV, Grab Two Limbs, 20 STR to Throw
4
5) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4
6) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
4
7) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 6 1/2d6 Strike
5
8) Roundhouse/Two-Fisted Smash: 1/2 Phase, -2 OCV, +1 DCV, 8 1/2d6 Strike
3
9) Tackle: 1/2 Phase, +0 OCV, +0 DCV, +v/5; You Fall, Target Falls
3
10) Throw: 1/2 Phase, +0 OCV, +1 DCV, 4 1/2d6 +v/5, Target Falls
1
11) Weapon Element: Clubs
41 Total Martial Arts Cost

Character Name: Revenant
Alternate Identities: Julius Dren
Player Name: Daniel
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6' 7"
Weight: 220 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Gun, lasso, brawling, shotgun, summon horse, luck, combat luck, cowboy way
Created: Thu, 27 Dec 2018 18:12:27

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