Diamond
Character Name: Diamond
Alternate Identities: April Showers; Lunar Eclipse
Player Name: Kim C.
CHARACTERISTICS
Val Char Base Points Total Roll Notes
8 STR 10 -2 8 11- HTH Damage 1 1/2d6 END [1]
28 DEX 10 54 28 15- OCV 9 DCV 9
25 CON 10 30 25 14-
8 BODY 10 -4 8 11-
18 INT 10 8 18 13- PER Roll 13-
10 EGO 10 0 10 11- ECV: 3
12 PRE 10 2 12 11- PRE Attack: 2d6
14 COM 10 2 14 12-
7 PD 2 5 7/17 7/17 PD (0/10 rPD)
7 ED 5 2 7/27 7/27 ED (0/20 rED)
6 SPD 3.8 22 6 Phases: 2, 4, 6, 8, 10, 12
10 REC 7 6 10
50 END 50 0 50
25 STUN 25 0 25
6" Running 6 0 6"
2" Swimming 2 0 2"
1" Leaping 2 0 1 1/2" 125 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 2
Spent: 2
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 352
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (2") 1 1/2"
V. Leap (1") 0 1/2"
DEFENSES
Type Amount
Physical Defense 7/17
Res. Phys. Defense 0/10
Energy Defense 7/27
Res. Energy Defense 0/20
Mental Defense 8
Power Defense 0
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
20 Dependent NPC: Granny Showers 8- (Incompetent; Unaware of character's adventuring career/Secret ID)
20 Dependent NPC: Noah Showers (age3) 8- (Incompetent; Unaware of character's adventuring career/Secret ID)
15 Physical Limitation: Power set can only be changes on post 12 (Frequently, Greatly Impairing)
15 Psychological Limitation: Code Against Killing (Common, Strong)
15 Psychological Limitation: Need To Prove Self (Common, Strong)
15 Psychological Limitation: Protective Of Innocents (Common, Strong)
15 Social Limitation: Secret Identity (Frequently, Major)
20 Social Limitation: Subject To Orders (Very Frequently, Major)
15 Social Limitation: Working Single Mom (free time spent with family) (Frequently, Major)
150 Total Disadvantages Cost

Character Name: Diamond
Alternate Identities: April Showers; Lunar Eclipse
Player Name: Kim C.
SKILLS
Cost  Name
3 Acting 11-
0 AK: Home Town Area 8-
3 Breakfall 15-
3 Climbing 15-
3 Concealment 13-
3 Conversation 11-
0 CuK: Home Culture 8-
0 Deduction 8-
0 Language: English (Idiomatic)
21 Magic Skill 22-
12 PS: Astromancer 22-
3 Paramedics 13-
3 Persuasion 11-
3 SS: Astronomy 13-
3 Shadowing 13-
3 Stealth 15-
0 TF: Bicycles, Small Motorized Ground Vehicles
63 Total Skills Cost
 
POWERS
Cost  Power END
Moon Magic Powers
17 Moon Magic: Multipower, 50-point reserve, Lockout (Cannot be use with any Sun Magic active; -1/2); all slots Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being's Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)
2u
1) Awaken: Healing STUN 5d6
Notes: Restores lost STUN, i.e. helps the target to regain consciousness.
5
2u
2) Knit: Healing BODY 4 1/2d6, Can Heal Limbs
Notes: Heals physical injuries such as cuts, bruises, broken bones. It can even regenerates severed limbs and lost eyeballs, etc.
5
2u
3) Re-Mind: Healing INT/EGO 5d6
Notes: Restores INT/EGO lost through Drains, etc.
5
2u
4) Refresh: Healing END 5d6
Notes: Restores END, i.e. helps the target recover from exhaustion.
5
8 Moon Magic: Elemental Control, 50-point powers, all slots Lockout (Cannot be use with any Sun Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being's Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)
10
1) Moon Dome: Force Wall (10 PD/10 ED; 3" long and 1" tall)
Notes: Creates a protective dome over the user and any within 1" (2 meters)
5
10
2) Moon Walking: Teleportation 25", x2 Increased Mass
Notes: Allows user to teleport self and one other up to 25" (50 meters)
5
Sun Magic Powers
17 Sun Magic: Multipower, 50-point reserve, Lockout (Cannot be use with any Moon Magic active; -1/2); all slots Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being's Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)
2u
1) Sun Beam: Energy Blast 10d6
5
2u
2) Sun Bolt: Killing Attack - Ranged 2d6, Autofire (5 shots; +1/2)
4
2u
3) Sun Flare: Sight Group Flash 10d6
5
2u
4) Sun Glow: Killing Attack - Ranged 1d6, Damage Shield (Offensive; +3/4), Continuous (+1)
4
8 Sun Magic: Elemental Control, 50-point powers, all slots Lockout (Cannot be use with any Moon Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being's Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)
9
1) Sun Field: Force Field (10 PD/20 ED/5 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2)
0
12
2) Sun Flight: Flight 20", Reduced Endurance (0 END; +1/2)
0
Eclipse Powers
Notes: Eclipse Powers effectively can only be used once per week and only for one minute. During that time all powers do not cost any END.
18 Eclipse Powers: Multipower, 80-point reserve, all slots 1 Recoverable Continuing Charge lasting 1 Minute which Recovers every 1 Week (-1), Lockout (Cannont use if any Sun or Moon powers are active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being's Purposes (-1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2)
2u
1) Energy Blast 8d6, Area Of Effect (4" Radius; +1)
0
2u
2) Healing BODY 4d6, Area Of Effect (4" Radius; +1)
0
2u
3) Killing Attack - Ranged 2 1/2d6, Area Of Effect (4" Radius; +1)
0
2u
4) Healing STUN 3 1/2d6, Area Of Effect (4" Radius; +1), Selective (+1/4)
0
6 Eclipse Magic: Elemental Control, 50-point powers, all slots 1 Recoverable Continuing Charge lasting 1 Minute which Recovers every 1 Week (-1), Lockout (Cannot be use with any Sun or Moon Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being's Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)
7
1) Teleportation 9", MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1km (+1/4), Usable Simultaneously (up to 8 people at once; +1) plus Teleportation: Fixed Location (1 Locations)
0
6
2) Force Field (10 PD/15 ED), Usable Simultaneously (up to 8 people at once; +1)
0
6
3) Flight 12", Usable Simultaneously (up to 8 people at once; +1)
0
Other Powers
6 Strong Willed: Mental Defense (8 points total)0
164 Total Powers Cost
EQUIPMENT
Equipment END
Battlenet Earplug Comm Units: Mind Link , Specific Group of Minds, No LOS Needed, Number of Minds (x32); Only With Other In Battlenet Who Have Mind Link (-1), Affected As Radio And Hearing Group, Not Mental Group (-1/2), IIF (-1/4), Conditional Power Power Does Not Work In Water (-1/4), Does Not Provide Mental Awareness (-1/4)
Notes: Notes: This is a highly secure system that provides communications between all members carrying the identical device. It cannot be tapped or interecepted. If a unit is stolen the system is then open and vulnerable to the stolen unit.
0
State Police Warrant Card and Badge: Fringe Benefit: State Police Powers; OAF (-1)
Notes: Notes: These items are 'proof' of law enforcemnt association and can be stolen or forged.

Character Name: Diamond
Alternate Identities: April Showers; Lunar Eclipse
Player Name: Kim C.
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 5' 8"
Weight: 119 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Mon, 19 Nov 2018 13:01:55

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