| Cost |
Name |
| 3 |
Acting 13- |
| 2 |
AK: Los Angeles 11- |
| 3 |
Breakfall 14- |
| 3 |
Bureaucratics 13- |
| 3 |
CK: Beverly Hills 13- |
| 3 |
Climbing 14- |
| 3 |
Combat Driving 14- |
| 3 |
Concealment 13- |
| 3 |
Conversation 13- |
| 3 |
CuK: Medical Circles 13- |
| 3 |
Deduction 13- |
| 2 |
Gambling (Card Games) 13- |
| 3 |
KS: Drug Trafficking 13- |
| 3 |
KS: Prositution Racket 13- |
| 0 |
Language: English (Idiomatic) |
| 3 |
Paramedics 13- |
| 3 |
Persuasion 13- |
| 3 |
PS: Surgeon 13- |
| 3 |
Shadowing 13- |
| 11 |
Speedster Tricks 18-
Notes: The maximum penaltity for any of his
Speedster Tricks is -3. This means a roll of 15- is
needed to perform any of his tricks. |
| 3 |
Scientist |
| 2 |
1) SS: Medicine 13- |
| 2 |
2) SS: Neurology 13- |
| 2 |
3) SS: Surgery 13- |
| 3 |
Seduction 13- |
| 3 |
Stealth 14- |
| 0 |
TF: Small Motorized Ground Vehicles |
| 10 |
+2 with all medical Skills |
| 88 |
Total Skills Cost |
| Cost |
Name |
| 11 |
Money: Filthy Rich Notes: The legal wealth. |
| 6 |
Money: Wealthy Notes: The illegal wealth |
| 1 |
Surgeon: License to practice a profession |
| 1 |
Reputation: Skilled surgeon and asshole (Medical Profession) 8-, +1/+1d6 |
| 2 |
Contact: Cartel front man (Contact has useful resources, Contact limited by identity) 11- |
| 2 |
Contact: Human Smuggler (Contact has useful resources, Contact limited by identity) 11- |
| 23 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 53 |
Fast!: Multipower, 53-point reserve | |
| 5u |
1) Super-Running: Running +20" (6"/26" total), Improved Noncombat Movement (x8) (50 Active Points)
Notes:
Maximum Combat Speed 48.48 mph/78.00 kph: Maximum
Non-combat Speed 387.82 mph/624 kph. Maximu duration
before exhaustion, 11 phases. | 5 |
| 5u |
2) Overdrive Running: Running 20", Megascale (1" = 1 km; +1/4) (53 Active Points)
Notes: Maximum Speed 18000 mph/30000 kph.
Maximum Sustained Speed 4680 mph/7800 kph.
Circumnavigation time is 319.24 minutes. As
Overdrive cannot move across water, this is purely
theoretical. | 5 |
| 20 |
Speester Tricks: Multipower, 30-point reserve, all slots Requires A Speedster Tricks Skill Roll (-1/2) | |
| 1u |
1) Autofire Punch: Hand-To-Hand Attack +4d6, Autofire (5 shots; +1/2); Hand-To-Hand Attack (-1/2), All Attacks Must Be Directed At Same Target (-1/4) | 3 |
| 1u |
2) Battering Ram: (Total: 29 Active Cost, 13 Real Cost) Hand-To-Hand Attack +4d6 (20 Active Points); Only With Move-Throughs/Move-Bys (-1), Hand-To-Hand Attack (-1/2) (Real Cost: 7) plus +3 with Move-Throughs/Move-Bys (Real Cost: 9) | 2 |
| 1u |
3) Blown Away: Dispel Gas/Mist/Smoke Power 8d6, any Gas/Mist/Smoke power one at a time (+1/4) (30 Active Points); No Range (-1/2) | 3 |
| 2u |
4) Dizzying Spin: Drain DEX 3d6 | 3 |
| 1u |
5) Let's Wrap This Up: Entangle 3d6, 3 DEF; OIF (appropriate material of opportunity) (-1/2), No Range (-1/2), Extra Time (Full Phase, -1/2), Defense Depends On Material Used (-1/2), Cannot Form Barriers (-1/4) | 3 |
| 1u |
6) Moving Attack: Hand-To-Hand Attack +2 1/2d6, Area Of Effect (6" Line; +1 1/4); Hand-To-Hand Attack (-1/2), Linked To Running Or Other Movement Power (-1/2) | 3 |
| 1u |
7) Run-By Grabbing: (Total: 30 Active Cost, 14 Real Cost) +20 STR (20 Active Points); Only For Grab-Bys (-1), No Figured Characteristics (-1/2) (Real Cost: 8) plus +5 with Grab-Bys (Real Cost: 10) | 2 |
| 7 |
Rapid Healing: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) | 0 |
| 10 |
Rapid Healing: Damage Resistance (15 PD/5 ED) | 0 |
| 1 |
Life Support (Longevity: 200 Years) | 0 |
| 109 |
Total Powers Cost |
|