Police Patrol Officer
Character Name: Police Patrol Officer
Alternate Identities: Varies
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
13 DEX 10 9 13 12- OCV 4 DCV 4
11 CON 10 2 11 11-
10 BODY 10 0 10 11-
10 INT 10 0 10 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
10 COM 10 0 10 11-
2 PD 2 0 2 2 PD (0 rPD)
2 ED 2 0 2 2 ED (0 rED)
2 SPD 2.3 0 2 Phases: 6, 12
4 REC 4 0 4
22 END 22 0 22
21 STUN 21 0 21
7" Running 6 2 7"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 16 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 25
Disad Points: 25
Total Points: 50
MOVEMENT
Type Total
Run (6) 7"
Swim (2) 2"
H. Leap (2") 2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 2
Res. Phys. Defense 0
Energy Defense 2
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 4 DCV: 4
 
Combat Skill Levels: +2 OCV (10 Active Points); OAF (-1), Real Weapon (-1/4) , +1 with HTH Combat; OAF (-1), Only for a tight group of maneuvers (-1/2)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Psychological Limitation: Willing to lay down his life for others (Uncommon, Strong)
15 Watched: Police Department 11- (Mo Pow, NCI, Watching)
25 Total Disadvantages Cost

Character Name: Police Patrol Officer
Alternate Identities: Varies
Player Name: NPC
SKILLS
Cost  Name
0 AK: Home Town Area 8-
2 AK: Patrol Area 11-
0 Acting 8-
1 Bureaucratics 8-
0 Climbing 8-
3 Combat Driving 12-
0 Concealment 8-
3 Conversation 12-
1 Criminology 8-
0 CuK: Home Culture 8-
0 Deduction 8-
3 Interrogation 12-
2 KS: Local Laws and Statutes 11-
2 KS: Locals 11-
2 KS: Police Procedures 11-
0 Language: English (Idiomatic)
0 PS: Police Officer 11-
0 Paramedics 8-
0 Persuasion 8-
0 Shadowing 8-
0 Stealth 8-
3 Streetwise 12-
0 TF: Bicycles, Small Motorized Ground Vehicles
2 WF: Small Arms, Clubs
24 Total Skills Cost
PERKS
Cost  Name
6 Contact: Police Department, Organization Contact (x3) 11-
2 Fringe Benefit: Local Police Powers
1 Fringe Benefit: Police officer
1 Fringe Benefit: Weapon Permit
10 Total Perks Cost
 
EQUIPMENT
Equipment END
Police Officer Standard Equipment
1) 12 gauge open choke: Killing Attack - Ranged 2 1/2d6, +1 STUN Multiplier (+1/4) (50 Active Points); STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 5 Charges (-3/4), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4), Reduced Penetration (-1/4), Reduced By Range (-1/4) plus +2 OCV (10 Active Points); OAF (-1), Real Weapon (-1/4)
[5]
2) Sig Sauer P-229 .40 cal. pistol: Killing Attack - Ranged 1d6+1, 2 clips of 12 Charges (+0); OAF (-1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-1/4)
[12]
3) Tonfa: Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2); OAF (-1), Hand-To-Hand Attack (-1/2), STR Minimum 7 (-1/2), Real Weapon (-1/4) plus +1 with HTH Combat; OAF (-1), Only for a tight group of maneuvers (-1/2)
0
4) Pepper Spray: Sight Group and Normal Smell Flash 2d6; 3 Charges (-1 1/4), OAF (-1), Does Not Work Against Desolidified Characters (-1/4), Real Weapon (-1/4) plus Energy Blast 2d6, No Normal Defense (Life Support; +1); 3 Charges (-1 1/4), OAF (-1), Linked (Flash; Lesser Power can only be used when character uses greater Power at full value; -1/2), Real Weapon (-1/4)
[3]
5) Handcuffs: Entangle 3d6, 3 DEF, Standard effect: 3 BODY, 6 DEF (+0), Takes No Damage From Attacks All Attacks (+1/2); 1 Recoverable Charge (-1 1/4), OAF (-1), Set Effect (Hands Only) (-1), Does Not Prevent The Use Of Accessible Foci (-1), No Range (-1/2), Cannot Form Barriers (-1/4)
[1 rc]
6) Comm Handset: Radio Perception/Transmission (Radio Group); OAF (-1), Does Not Work In Water (-1/4)
0

Character Name: Police Patrol Officer
Alternate Identities: Varies
Player Name: NPC
APPEARANCE
Hair Color: Varies
Eye Color: Varies
Height: Varies
Weight: Varies
Description:
Officers come in all shapes and sizes, colors and religions, both men and women. They are as individual as the world but identical in cause.
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
 
CAMPAIGN USE
DESIGN NOTES
Created: Mon, 24 Sep 2018 15:41:14

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