Mooks
Character Name: Mooks
Alternate Identities:
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
12 STR 10 2 12 11- HTH Damage 2d6 END [1]
11 DEX 10 3 11 11- OCV 4 DCV 4
12 CON 10 4 12 11-
10 BODY 10 0 10 11-
10 INT 10 0 10 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
11 PRE 10 1 11 11- PRE Attack: 2d6
10 COM 10 0 10 11-
5 PD 2 3 5 5 PD (0 rPD)
2 ED 2 0 2 2 ED (0 rED)
3 SPD 2.1 9 3 Phases: 4, 8, 12
4 REC 4 0 4
24 END 24 0 24
24 STUN 22 2 24
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 24 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 25
Disad Points: 25
Total Points: 50
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (2") 2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 5
Res. Phys. Defense 0
Energy Defense 2
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 4 DCV: 4
 
Combat Skill Levels: +3 OCV (15 Active Points); OAF (-1), Real Weapon (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Kick 1/2 -2 +1 6d6 Strike
Kidney Blow 1/2 -2 +0 HKA 1d6 +1
Low Blow 1/2 -1 +1 2d6 NND
Punch/Backhand 1/2 +0 +2 4d6 Strike
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Hunted: Own Gang 8- (Mo Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Watching)
10 Hunted: Rival Gangs 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
10 Psychological Limitation: Various (Common, Moderate)
25 Total Disadvantages Cost

Character Name: Mooks
Alternate Identities:
Player Name:
SKILLS
Cost  Name
0 Acting 8-
0 AK: Gang Turf 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 CuK: Gang Culture 8-
0 Deduction 8-
0 Language: English (Idiomatic)
0 Paramedics 8-
0 Persuasion 8-
0 PS: Player's Choice 11-
0 Shadowing 8-
0 Stealth 8-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 Streetwise 11-
4 WF: Common Melee Weapons, Handguns, Shotguns
7 Total Skills Cost
PERKS
Cost  Name
1 Fringe Benefit: Gang/organized crime group member
1 Total Perks Cost
 
EQUIPMENT
Equipment END
.38 Special (S&W Model 10): Killing Attack - Ranged 1d6+1; STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 6 Charges (-3/4), Real Weapon (-1/4), Beam (-1/4)[6]
12 gauge sawed off: Killing Attack - Ranged 2 1/2d6, +1 STUN Multiplier (+1/4) (50 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 5 Charges (-3/4), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4), Reduced Penetration (-1/4), Reduced By Range (-1/4) plus +3 OCV (15 Active Points); OAF (-1), Real Weapon (-1/4) plus +1 vs Range (3 Active Points); OAF (-1)[5]
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Street Fighting
5
1) Kick: 1/2 Phase, -2 OCV, +1 DCV, 6d6 Strike
4
2) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4
3) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
4
4) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 4d6 Strike
1
5) Weapon Element: Clubs
18 Total Martial Arts Cost

Character Name: Mooks
Alternate Identities:
Player Name:
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6' 0"
Weight: 170 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Sat, 25 Aug 2018 05:18:38

If you have questions or comments please contact