| Cost |
Name |
| 0 |
Acting 8- |
| 0 |
AK: Gang Turf 8- |
| 0 |
Climbing 8- |
| 0 |
Concealment 8- |
| 0 |
Conversation 8- |
| 0 |
CuK: Gang Culture 8- |
| 0 |
Deduction 8- |
| 0 |
Language: English (Idiomatic) |
| 0 |
Paramedics 8- |
| 0 |
Persuasion 8- |
| 0 |
PS: Player's Choice 11- |
| 0 |
Shadowing 8- |
| 0 |
Stealth 8- |
| 0 |
TF: Bicycles, Small Motorized Ground Vehicles |
| 3 |
Streetwise 11- |
| 4 |
WF: Common Melee Weapons, Handguns, Shotguns |
| 7 |
Total Skills Cost |
| Cost |
Name |
| 1 |
Fringe Benefit: Gang/organized crime group member |
| 1 |
Total Perks Cost |
|
|
| Equipment |
END |
| .38 Special (S&W Model 10): Killing Attack - Ranged 1d6+1; STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 6 Charges (-3/4), Real Weapon (-1/4), Beam (-1/4) | [6] |
| 12 gauge sawed off: Killing Attack - Ranged 2 1/2d6, +1 STUN Multiplier (+1/4) (50 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 5 Charges (-3/4), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4), Reduced Penetration (-1/4), Reduced By Range (-1/4) plus +3 OCV (15 Active Points); OAF (-1), Real Weapon (-1/4) plus +1 vs Range (3 Active Points); OAF (-1) | [5] |
| Cost |
Maneuver |
|
Street Fighting |
| 5 |
1) Kick: 1/2 Phase, -2 OCV, +1 DCV, 6d6 Strike |
| 4 |
2) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 |
| 4 |
3) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND |
| 4 |
4) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 4d6 Strike |
| 1 |
5) Weapon Element: Clubs |
| 18 |
Total Martial Arts Cost |
|