| Cost |
Name |
| 0 |
Acting 8- |
| 2 |
AK: Gang Turf 11- |
| 3 |
Climbing 12- |
| 1 |
Combat Driving 8- |
| 3 |
Concealment 12- |
| 3 |
Conversation 12- |
| 2 |
CuK: Gang Culture 11- |
| 0 |
Deduction 8- |
| 3 |
Fast Draw: Favorite Weapon 12- |
| 3 |
KS: Specific Area of Responsibility 12- |
| 3 |
Interrogation 12- |
| 0 |
Language: English (Idiomatic) |
| 0 |
Paramedics 8- |
| 3 |
Persuasion 12- |
| 0 |
PS: Legitimate Job 11- |
| 3 |
Shadowing 12- |
| 3 |
Stealth 12- |
| 2 |
Survival (Urban) 12- |
| 2 |
TF: Bicycles, Large Motorized Ground Vehicles, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles |
| 3 |
Streetwise 12- |
| 1 |
Tactics 8- |
| 1 |
Teamwork 8- |
| 4 |
WF: Common Melee Weapons, Small Arms |
| 1 |
+1 with favorite weapon |
| 3 |
+1 with Street Fighting |
| 49 |
Total Skills Cost |
| Cost |
Name |
| 3 |
Fringe Benefit: Mid-level organized crime leader |
| 3 |
Total Perks Cost |
|
|
| Equipment |
END |
| Glock 17 9mm Semi-Auto Pistol: Killing Attack - Ranged 1d6+1, 18 Charges (+0); OAF (-1), Beam (-1/4), Real Weapon (-1/4), STR Minimum 1-5 (-1/4) | [18] |
| 12 gauge sawed off: Killing Attack - Ranged 2 1/2d6, +1 STUN Multiplier (+1/4) (50 Active Points); STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 5 Charges (-3/4), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4), Reduced Penetration (-1/4), Reduced By Range (-1/4) plus +3 OCV (15 Active Points); OAF (-1), Real Weapon (-1/4) plus +1 vs Range (3 Active Points); OAF (-1) | [5] |
| Cost |
Maneuver |
|
Street Fighting |
| 4 |
1) Block/Chin Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll |
| 4 |
3) Eye Gouge: 1/2 Phase, -1 OCV, -1 DCV, Flash 4d6 |
| 5 |
4) Hoist 'n' Heave: 1/2 Phase, -2 OCV, -2 DCV, Grab Two Limbs, 20 STR to Throw |
| 4 |
5) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 |
| 4 |
6) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND |
| 4 |
7) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike |
| 5 |
8) Roundhouse/Two-Fisted Smash: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike |
| 3 |
9) Tackle: 1/2 Phase, +0 OCV, +0 DCV, +v/5; You Fall, Target Falls |
| 3 |
10) Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls |
| 2 |
11) Weapon Element: Blades, Clubs |
| 42 |
Total Martial Arts Cost |
|