Gang Boss
Character Name: The Boss
Alternate Identities:
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
15 DEX 10 15 15 12- OCV 5 DCV 5
15 CON 10 10 15 12-
12 BODY 10 4 12 11-
15 INT 10 5 15 12- PER Roll 12-
15 EGO 10 10 15 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
10 COM 10 0 10 11-
6 PD 3 3 6 6 PD (0 rPD)
3 ED 3 0 3 3 ED (0 rED)
3 SPD 2.5 5 3 Phases: 4, 8, 12
6 REC 6 0 6
30 END 30 0 30
35 STUN 28 7 35
7" Running 6 2 7"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 71 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 100
Disad Points: 100
Total Points: 200
MOVEMENT
Type Total
Run (6) 7"
Swim (2) 2"
H. Leap (3") 3"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 6
Res. Phys. Defense 0
Energy Defense 3
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels: +1 with favorite type of weapon , +2 with Street Fighting , +3 OCV (15 Active Points); OAF (-1), Real Weapon (-1/4) , +2 OCV (10 Active Points); OAF (-1), Real Weapon (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block/Chin Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 25 STR to Disarm roll
Eye Gouge 1/2 -1 -1 Flash 4d6
Hoist 'n' Heave 1/2 -2 -2 Grab Two Limbs, 20 STR to Throw
Kidney Blow 1/2 -2 +0 HKA 1d6 +1
Low Blow 1/2 -1 +1 2d6 NND
Punch/Backhand 1/2 +0 +2 5d6 Strike
Roundhouse/
Two-Fisted Smash
1/2 -2 +1 7d6 Strike
Tackle 1/2 +0 +0 +v/5; You Fall, Target Falls
Throw 1/2 +0 +1 3d6 +v/5, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Hunted: Local Cops 11- (Mo Pow, Limited Geographical Area, Capture)
15 Hunted: Rival Gangs 11- (Mo Pow, Limited Geographical Area, Harshly Punish)
15 Psychological Limitation: Varies (Common, Strong)
15 Reputation: Gang Boss, 14- (Extreme; Known Only To A Small Group)
15 Social Limitation: Secret ID (Frequently, Major)
5 Rivalry: Professional (Other gang members; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
10 Watched: Higher ups in own gang 11- (Mo Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Watching)
10 Watched: Rivals in own gang 14- (As Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Watching)
100 Total Disadvantages Cost

Character Name: The Boss
Alternate Identities:
Player Name:
SKILLS
Cost  Name
3 Acting 12-
3 AK: Gang Turf 12-
3 Climbing 12-
3 Combat Driving 12-
3 Concealment 12-
3 Conversation 12-
3 CuK: Gang Culture 12-
3 Deduction 12-
3 Fast Draw: Favorite Weapon 12-
3 KS: Specific Area of Responsibility 12-
3 Interrogation 12-
0 Language: English (Idiomatic)
0 Paramedics 8-
3 Persuasion 12-
0 PS: Legitimate Job 11-
3 Shadowing 12-
3 Stealth 12-
2 Survival (Urban) 12-
2 TF: Bicycles, Large Motorized Ground Vehicles, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
3 Streetwise 12-
3 Tactics 12-
3 Teamwork 12-
4 WF: Common Melee Weapons, Small Arms
3 +1 with favorite type of weapon
6 +2 with Street Fighting
68 Total Skills Cost
PERKS
Cost  Name
4 Fringe Benefit: Mid- to high-level organized crime leader
15 1 Follower: 75/75
19 Total Perks Cost
 
EQUIPMENT
Equipment END
Glock 17 9mm Semi-Auto Pistol: Killing Attack - Ranged 1d6+1, 18 Charges (+0); OAF (-1), Beam (-1/4), Real Weapon (-1/4), STR Minimum 1-5 (-1/4)[18]
12 gauge sawed off: Killing Attack - Ranged 2 1/2d6, +1 STUN Multiplier (+1/4) (50 Active Points); STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 5 Charges (-3/4), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4), Reduced Penetration (-1/4), Reduced By Range (-1/4) plus +3 OCV (15 Active Points); OAF (-1), Real Weapon (-1/4) plus +1 vs Range (3 Active Points); OAF (-1)[5]
7.62 R (AK-47/AKM): Killing Attack - Ranged 2d6, +1 STUN Multiplier (+1/4), 30 Charges (+1/4), Autofire (5 shots; +1/2) (60 Active Points); STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Beam (-1/4), Real Weapon (-1/4) plus +2 OCV (10 Active Points); OAF (-1), Real Weapon (-1/4) plus +1 vs Range (3 Active Points); OAF (-1)[30]
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Street Fighting
4
1) Block/Chin Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll
4
3) Eye Gouge: 1/2 Phase, -1 OCV, -1 DCV, Flash 4d6
5
4) Hoist 'n' Heave: 1/2 Phase, -2 OCV, -2 DCV, Grab Two Limbs, 20 STR to Throw
4
5) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4
6) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
4
7) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
5
8) Roundhouse/Two-Fisted Smash: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike
3
9) Tackle: 1/2 Phase, +0 OCV, +0 DCV, +v/5; You Fall, Target Falls
3
10) Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls
2
11) Weapon Element: Blades, Clubs
42 Total Martial Arts Cost

Character Name: The Boss
Alternate Identities:
Player Name:
APPEARANCE
Hair Color: Varies
Eye Color: Varies
Height: 6' 0"
Weight: 175 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Sat, 25 Aug 2018 06:05:27

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