Cost |
Name |
0 |
Acting 8- |
2 |
AK: Seattle Area 11- |
0 |
Climbing 8- |
0 |
Concealment 8- |
0 |
Conversation 8- |
0 |
CuK: Seattle Drug Culture 8- |
0 |
Deduction 8- |
2 |
KS: Local Pushers 11- |
2 |
KS: Street Drugs 11- |
0 |
Language: English (Idiomatic) |
0 |
PS: Carpenter 11- |
0 |
Paramedics 8- |
0 |
Persuasion 8- |
0 |
Shadowing 8- |
3 |
Stealth 12- |
3 |
Streetwise 12- |
0 |
TF: Bicycles, Small Motorized Ground Vehicles |
3 |
WF: Small Arms, Street Weapons |
15 |
Total Skills Cost |
|
|
Cost |
Power |
END |
46 |
Fire and Smoke: Multipower, 80-point reserve, all slots Activation Roll 14- (-1/2), Only In Heroic Identity (-1/4) | |
3u |
1) Change To Smoke: Desolidification , Usable Simultaneously (up to 2 people at once; +1/2) | 6 |
3u |
2) Lost in the Smoke: Invisibility to Sight and Hearing Groups , No Fringe, Usable Simultaneously (up to 2 people at once; +1/2) | 5 |
5u |
3) Roiling Smoke: Darkness to Sight, Hearing and Smell/Taste Groups 7" radius | 8 |
5u |
4) Smoke Gets In Your Eyes: Sight Group Flash 16d6 | 8 |
4u |
5) Blow Torch!: Killing Attack - Ranged 3d6+1, Armor Piercing (+1/2) | 7 |
10 |
Kevlar Body Armor: Armor (7 PD/7 ED); Activation Roll 12- (-3/4), IIF (-1/4) | 0 |
76 |
Total Powers Cost |
Cost |
Maneuver |
|
Street Fighting |
4 |
1) Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 |
4 |
2) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike |
3 |
3) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 2 1/2d6 +v/5, Target Falls |
5 |
4) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 6 1/2d6 Strike |
16 |
Total Martial Arts Cost |
|