Terrorist
Character Name: Terrorist
Alternate Identities: Varies
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
13 DEX 10 9 13 12- OCV 4 DCV 4
13 CON 10 6 13 12-
13 BODY 10 6 13 12-
10 INT 10 0 10 11- PER Roll 11-
12 EGO 10 4 12 11- ECV: 4
15 PRE 10 5 15 12- PRE Attack: 3d6
10 COM 10 0 10 11-
7 PD 3 4 7 7 PD (0 rPD)
4 ED 3 1 4 4 ED (0 rED)
3 SPD 2.3 7 3 Phases: 4, 8, 12
7 REC 6 2 7
30 END 26 2 30
30 STUN 27 3 30
7" Running 6 2 7"
2" Swimming 2 0 2"
2" Leaping 3 0 2 1/2" 54 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 50
Disad Points: 50
Total Points: 100
MOVEMENT
Type Total
Run (6) 7"
Swim (2) 2"
H. Leap (3") 2 1/2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 7
Res. Phys. Defense 0
Energy Defense 4
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 4 DCV: 4
 
Combat Skill Levels: +1 with Small Arms , +2 OCV (10 Active Points); OAF (-1), Real Weapon (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Low Blow 1/2 -1 +1 2d6 NND
Punch/Backhand 1/2 +0 +2 4 1/2d6 Strike
Roundhouse/Two-Fisted Smash 1/2 -2 +1 6 1/2d6 Strike
Tackle 1/2 +0 +0 +v/5; You Fall, Target Falls
Throw 1/2 +0 +1 2 1/2d6 +v/5, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
20 Hunted: Anti-terrorist Agency 8- (Mo Pow, NCI, Harshly Punish)
15 Psychological Limitation: Fanatical Supporter (Uncommon, Total)
15 Social Limitation: Subject to Orders (Frequently, Major)
50 Total Disadvantages Cost

Character Name: Terrorist
Alternate Identities: Varies
Player Name: NPC
SKILLS
Cost  Name
0 AK: Home Town Area 8-
0 Acting 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 CuK: Home Culture 8-
0 Deduction 8-
3 Demolitions 11-
2 KS: Fanatical Dogma 11-
0 Language: English (Idiomatic)
0 PS: Terrorist 11-
0 Paramedics 8-
0 Persuasion 8-
0 Shadowing 8-
3 Stealth 12-
3 Streetwise 12-
3 Survival 11-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 Tactics 11-
6 WF: Small Arms, Blades, Clubs, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons
3 +1 with Small Arms
26 Total Skills Cost
 
EQUIPMENT
Equipment END
7.62 R (AK-47/AKM): Killing Attack - Ranged 2d6, +1 STUN Multiplier (+1/4), 30 Charges (+1/4), Autofire (5 shots; +1/2) (60 Active Points); STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Beam (-1/4), Real Weapon (-1/4) plus +2 OCV (10 Active Points); OAF (-1), Real Weapon (-1/4) plus +1 vs Range (3 Active Points); OAF (-1)[30]
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Dirty Infighting/Fisticuffs/Cinematic Brawling
4
1) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
4
2) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike
5
3) Roundhouse/Two-Fisted Smash: 1/2 Phase, -2 OCV, +1 DCV, 6 1/2d6 Strike
3
4) Tackle: 1/2 Phase, +0 OCV, +0 DCV, +v/5; You Fall, Target Falls
3
5) Throw: 1/2 Phase, +0 OCV, +1 DCV, 2 1/2d6 +v/5, Target Falls
1
6) Weapon Element: Clubs
20 Total Martial Arts Cost

Character Name: Terrorist
Alternate Identities: Varies
Player Name: NPC
APPEARANCE
Hair Color: Varies
Eye Color: Varies
Height: 5' 10"
Weight: 150 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Mon, 24 Sep 2018 18:47:51

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