Cost |
Name |
10 |
AK: The Oceans of V 20- |
0 |
Acting 8- |
2 |
Animal Handler (Aquatic Animals) 13- |
3 |
Bribery 13- |
3 |
Bureaucratics 13- |
0 |
Climbing 8- |
3 |
Concealment 13- |
3 |
Conversation 13- |
10 |
CuK: The Court of the WaterOnes 20- |
3 |
Deduction 13- |
3 |
Healing 13- |
3 |
High Society 13- |
3 |
Instructor 13- |
3 |
Language: Common (completely fluent) |
1 |
Language: WaterOnes (imitate dialects) |
15 |
Magic Skills 19- |
3 |
Mimicry 13-
Notes: Can mimic the sounds of marine creatures |
2 |
Navigation (Marine) 13- |
3 |
PS: Ocean Husbandry 13- |
1 |
PS: Water Wizard 13- |
3 |
Persuasion 13- |
3 |
Riding 13- |
3 |
SS: Marine Biology 13- |
3 |
Scholar |
2 |
1) KS: History of Magic 13- |
2 |
2) KS: Magic Rituals 13- |
2 |
3) KS: Ocean Currents 13- |
2 |
4) KS: Water Magic 13- |
2 |
5) KS: Wizard's Guild 13- |
3 |
Shadowing 13- |
3 |
Spell Research 13- |
3 |
Stealth 13- |
3 |
Streetwise 13- |
2 |
Survival (Marine) 13- |
0 |
TF: Swimming Beasts, Water-borne Carts & Carriages |
3 |
Tactics 13- |
3 |
Trading 13- |
1 |
WF: Trident |
117 |
Total Skills Cost |
Cost |
Name |
5 |
Fringe Benefit: Member of the Aristocracy/Higher Nobility |
5 |
Total Perks Cost |
Cost |
Name |
3 |
Bump Of Direction |
3 |
Environmental Movement (no penalties on movement in water) |
6 |
Total Talents Cost |
|
|
Cost |
Power |
END |
90 |
College of Water Magic: Variable Power Pool, 75 base + 37 control cost, all slots OIF (Water; -1/2), Side Effects (4d6 STUN Drain; -1/2), Gestures (-1/4), Incantations (-1/4) | |
0 |
1) Create Water: Major Transform 5d6 (Air into Water) Real Cost: 30
Notes: Makes about 1 gallon per point. | 7 |
0 |
2) Dispel Magic 20d6, any Magic power one at a time (+1/4) Real Cost: 30 | 7 |
0 |
3) Dehydrate: Drain STUN 7 1/2d6 Real Cost: 30 | 7 |
0 |
4) Fog Banks: Darkness to Sight Group 6" radius, Personal Immunity (+1/4) Real Cost: 30 | 7 |
0 |
5) Jet of Steam: Killing Attack - Ranged 2d6+1, Continuous (+1) Real Cost: 28 | 7 |
0 |
6) Purify Water: Cosmetic Transform 7d6+1 (Polluted Water to Clean Water), Area Of Effect (4" Radius; +1) Real Cost: 30 | 7 |
0 |
7) Water Balls: Energy Blast 7d6+1, Autofire (5 shots; +1/2), Reduced Endurance (1/2 END; +1/2) Real Cost: 30 | 2 |
0 |
8) Water Blast: Energy Blast 15d6 Real Cost: 30 | 7 |
0 |
9) Water Scrying: Clairsentience (Sight Group And Normal Hearing), x8 Range (2,000"), +10 to PER Roll, Discriminatory, Increased Arc Of Perception (360 Degrees), Reduced Endurance (1/2 END; +1/4) Real Cost: 30 | 3 |
27 |
Water Form: Desolidification ; Cannot Pass Through Solid Objects (-1/2) | 4 |
27 |
Passive Sonar: Spatial Awareness (Hearing Group), Increased Arc Of Perception (360 Degrees) | 0 |
25 |
Active Sonar: (Hearing Group), Discriminatory, Increased Arc Of Perception (360 Degrees) | 0 |
20 |
Wave Riding: Flight 15"; Surface of Water only (-1/2) | 3 |
10 |
Tough Skin: Damage Resistance (10 PD/10 ED) | 0 |
5 |
Can See Clearly Underwater: Underwater Vision | 0 |
5 |
Can Breathe Water: Life Support (Breathe Underwater) | 0 |
3 |
Can Smell Water: Detect Water 13- (Smell/Taste Group) | 0 |
2 |
The Sea is Cold: Life Support (Safe in Intense Cold) | 0 |
1 |
Boundless Depths: Life Support (Safe in High Pressure) | 0 |
22 |
Shashta's Trident: Multipower, 45-point reserve, all slots OAF (-1) | |
2u |
1) Throwing Range: Killing Attack - Hand-To-Hand 3d6 (4d6 w/STR) | 4 |
2u |
2) Melee Range: Killing Attack - Ranged 3d6; Range Based On Strength (-1/4) | 4 |
14 |
Body Armor: Armor (7 PD/7 ED); OIF (-1/2) | 0 |
255 |
Total Powers Cost |
Cost |
Maneuver |
|
Weapons Combat |
5 |
1) All-Out: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike |
4 |
2) Attack: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike |
4 |
3) Charge: 1/2 Phase, +0 OCV, -2 DCV, Weapon +2 DC +v/5 Strike, FMove |
4 |
4) Defend: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
5 |
5) Probe: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike |
4 |
6) Resist: 1/2 Phase, +0 OCV, +0 DCV, 33 STR to resist Shove; Block, Abort |
4 |
7) Shove: 1/2 Phase, +0 OCV, +0 DCV, 33 STR to Shove |
0 |
8) Weapon Element: Trident |
30 |
Total Martial Arts Cost |
|