Col. Quinn Devereux, US Army
Character Name: Col. Quinn Devereux, US Army
Alternate Identities:
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
16 DEX 10 18 16 12- OCV 5 DCV 5
16 CON 10 12 16 12-
13 BODY 10 6 13 12-
22 INT 10 12 22 13- PER Roll 13-
19 EGO 10 18 19 13- ECV: 6
20 PRE 10 10 20 13- PRE Attack: 4d6
14 COM 10 2 14 12-
3 PD 3 0 3 3 PD (0 rPD)
3 ED 3 0 3 3 ED (0 rED)
2 SPD 2.6 0 2 Phases: 6, 12
6 REC 6 0 6
32 END 32 0 32
29 STUN 29 0 29
6" Running 6 0 6"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 83 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 75
Spent: 75
Unspent: 0
Base Points: 75
Disad Points: 75
Total Points: 225
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 3"
V. Leap 1 1/2"
DEFENSES
Type Amount
Physical Defense 3
Res. Phys. Defense 0
Energy Defense 3
Res. Energy Defense 0
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels: +3 with Handguns , +1 with Small Arms , +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Akido Throw 1/2 +0 +1 3d6 +v/5, Target Falls
Boxing Cross 1/2 +0 +2 5d6 Strike
Choke 1/2 -2 +0 Grab One Limb; 2d6 NND
Escape 1/2 +0 +0 30 STR vs. Grabs
Hold 1/2 -1 -1 Grab Three Limbs, 10 STR for holding on
Judo Disarm 1/2 -1 +1 Disarm; 25 STR to Disarm roll
Karate "Chop" 1/2 -2 +0 HKA 1d6 +1
Kung Fu Block 1/2 +2 +2 Block, Abort
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Hunted: PLO 8- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish)
15 Psychological Limitation: In Love With Eliza Layton (Common, Strong)
10 Psychological Limitation: Maverick (Common, Moderate)
15 Social Limitation: Subject to Orders (Frequently, Major)
20 Watched: US Government 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
75 Total Disadvantages Cost

Character Name: Col. Quinn Devereux, US Army
Alternate Identities:
Player Name: NPC
SKILLS
Cost  Name
0 AK: Norfolk Area 8-
3 Acting 13-
5 Breakfall 13-
3 Bureaucratics 13-
3 Climbing 12-
3 Combat Driving 12-
3 Concealment 13-
3 Conversation 13-
0 CuK: American Culture 8-
0 Deduction 8-
5 Demolitions 14-
2 KS: Military World 11-
2 KS: Terrorist World 11-
2 KS: US Army History/Customs 11-
3 Linguist
1
1) Language: Arabic (fluent conversation)
0
2) Language: English (Idiomatic)
1
3) Language: French (fluent conversation)
1
4) Language: Russian (fluent conversation)
2
5) Language: Spanish (completely fluent)
3 Mechanics 13-
2 Navigation (Land) 13-
2 PS: Instructor 11-
0 PS: Soldier 11-
5 Paramedics 14-
0 Persuasion 8-
3 Shadowing 13-
3 Stealth 12-
3 Streetwise 13-
6 Survival (Temperate/Subtropical, Tropical, Desert) 13-
2 Systems Operation (Communications Systems) 13-
7 TF: Common Motorized Ground Vehicles, Bicycles, Parachuting, Advanced, Parachuting, Basic, SCUBA, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
3 Tactics 13-
3 Teamwork 12-
3 Traveler
1
1) AK: Central America 11-
1
2) AK: Europe 11-
1
3) AK: Middle East 11-
1
4) CK: Baghdad 11-
1
5) CK: Beirut 11-
1
6) CK: Guatemala City 11-
5 WF: Small Arms, Blades, Clubs, General Purpose/Heavy Machine Guns, Grenade Launchers
6 +3 with Handguns
3 +1 with Small Arms
2 Penalty Skill Levels: +1 vs. Range Modifier with all Firearms
109 Total Skills Cost
 
EQUIPMENT
Equipment END
.45 ACP (M1911A1): Killing Attack - Ranged 2d6-1, +1 STUN Multiplier (+1/4) (31 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 7 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4)[7]
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Commando Training
3
1) Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls
4
2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
4
3) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4
4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs
4
5) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Three Limbs, 10 STR for holding on
4
6) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll
4
7) Karate "Chop": 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4
8) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
1
9) Weapon Element: Clubs
1
10) Weapon Element: Knives
33 Total Martial Arts Cost

Character Name: Col. Quinn Devereux, US Army
Alternate Identities:
Player Name: NPC
APPEARANCE
Hair Color: Brown/Grey
Eye Color: Brown
Height: 6' 1"
Weight: 186 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Tue, 14 Jul 2020 14:39:16

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