Ironman Marsten
Character Name: Ironman Marsten
Alternate Identities:
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
20 STR 10 10 20 13- HTH Damage 4d6 END [2]
16 DEX 10 18 16 12- OCV 5 DCV 5
21 CON 10 22 21 13-
17 BODY 10 14 17 12-
15 INT 10 5 15 12- PER Roll 12-
11 EGO 10 2 11 11- ECV: 4
22 PRE 10 12 22 13- PRE Attack: 4d6
8 COM 10 -1 8 11-
8 PD 4 4 8/16 8/16 PD (0/8 rPD)
4 ED 4 0 4/12 4/12 ED (0/8 rED)
4 SPD 2.6 14 4 Phases: 3, 6, 9, 12
10 REC 8 4 10
42 END 42 0 42
50 STUN 38 12 50
8" Running 6 4 8"
2" Swimming 2 0 2"
4" Leaping 4 0 4" 120 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Its all on the house ... RIGHT?"
EXPERIENCE POINTS
Total earned: 65
Spent: 65
Unspent: 0
Base Points: 100
Disad Points: 100
Total Points: 265
MOVEMENT
Type Total
Run 8"
Swim 2"
H. Leap 4"
V. Leap 2"
DEFENSES
Type Amount
Physical Defense 8/16
Res. Phys. Defense 0/8
Energy Defense 4/12
Res. Energy Defense 0/8
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels: +4 with Weapons Combat , +2 with Great Sword , +1 OCV, Required Hands One-Handed (+0); OAF (-1), Real Weapon (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
All-Out 1/2 +1 -2 Weapon +5 DC Strike
Attack 1/2 +0 +2 Weapon +3 DC Strike
Charge 1/2 +0 -2 Weapon +3 DC +v/5 Strike, FMove
Defend 1/2 +2 +2 Block, Abort
Probe 1/2 +1 +3 Weapon +1 DC Strike
Resist 1/2 +0 +0 40 STR to resist Shove; Block, Abort
Shove 1/2 +0 +0 40 STR to Shove
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
20 Psychological Limitation: Arrogant Asshole (Common, Total)
20 Psychological Limitation: Follows The Code Of The Iron Fist (Common, Total)
10 Psychological Limitation: Prejudice All Elves (Uncommon, Strong)
Notes: This includes half-elves.
15 Reputation: Famous and Vicious Fighter, 14-
15 Social Limitation: Secret ID: Leader of the Iron Fist (Frequently, Major)
20 Watched: The Baron 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
Notes: Needless to say, the Baron doesn't trust him and so has people keeping an eye on him.
100 Total Disadvantages Cost

Character Name: Ironman Marsten
Alternate Identities:
Player Name: NPC
SKILLS
Cost  Name
0 AK: Carse 8-
0 Acting 8-
2 Animal Handler (Equines) 13-
3 Breakfall 12-
3 Bribery 13-
3 Bureaucratics 13-
3 Climbing 12-
3 Concealment 12-
3 Conversation 13-
0 Deduction 8-
4 Gambling (Dice Games) 13-
3 Healing 12-
3 High Society 13-
0 Language: Common (completely fluent)
3 Oratory 13-
0 PS: Military Commander 11-
3 Persuasion 13-
3 Riding 12-
3 Scholar
1
1) KS: Code of the Iron Fist 11-
1
2) KS: Court Politics 11-
1
3) KS: Famous Battles 11-
1
4) KS: Famous Warriors 11-
1
5) KS: Fighting Styles 11-
1
6) KS: Military Organization 11-
1
7) KS: Military Strategy 11-
3 Shadowing 12-
0 Stealth 8-
0 TF: Carts & Carriages, Equines
3 Tactics 12-
3 Teamwork 12-
3 Tracking 12-
0 Trading 8-
6 WF: Common Melee Weapons, Lances, Off Hand, Shields, Staffs
12 +4 with Weapons Combat
4 +2 with Great Sword
83 Total Skills Cost
PERKS
Cost  Name
5 Fringe Benefit: Member of the Iron Fist: Overall leader
6 Reputation (A large group) 14-, +2/+2d6
Notes: Some people fear him, others practically worship him.
5 Money: Well Off
Notes: Mostly family money, but people also pay not to get beat up.
5 Fringe Benefit: General
Notes: During times of war, will act as one of the Baron's generals.
2 Fringe Benefit: Knight
Notes: Not all knights are noble.
23 Total Perks Cost
 
EQUIPMENT
Equipment END
Sword, Great: HKA 2d6, Reduced Endurance (0 END; +1/2); OAF (-1), STR Minimum 1-5 (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) plus +1 OCV, Required Hands One-Handed (+0); OAF (-1), Real Weapon (-1/4) plus Stretching 1", Reduced Endurance (0 END; +1/2) (7 Active Points); OAF (-1), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4)
Notes: $365 PD, 5 ED, 7 BODY. Across his back if moving, stuck into the floor at his right hand if sitting.
0
Full Plate Armor: Armor (8 PD/8 ED); Independent (-2), OIF Durable (-1/2), Real Armor (-1/4)
Notes: $800Always wears full plate in public, this includes bar crawls. Only time he's out of it is sleeping or with a wench, though there are rumors going around, not even then. Encumbrance is -1 DCV/DEX Rolls
0
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Weapons Combat
5
1) All-Out: 1/2 Phase, +1 OCV, -2 DCV, Weapon +5 DC Strike
4
2) Attack: 1/2 Phase, +0 OCV, +2 DCV, Weapon +3 DC Strike
4
3) Charge: 1/2 Phase, +0 OCV, -2 DCV, Weapon +3 DC +v/5 Strike, FMove
4
4) Defend: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
5
5) Probe: 1/2 Phase, +1 OCV, +3 DCV, Weapon +1 DC Strike
4
6) Resist: 1/2 Phase, +0 OCV, +0 DCV, 40 STR to resist Shove; Block, Abort
4
7) Shove: 1/2 Phase, +0 OCV, +0 DCV, 40 STR to Shove
0
8) Weapon Element: Blades
1
9) Weapon Element: Axes, Maces, and Picks
1
10) Weapon Element: Clubs
1
11) Weapon Element: Polearms
1
12) Weapon Element: Shields
1
13) Weapon Element: Staffs
4 +1 HTH Damage Class(es)
39 Total Martial Arts Cost

Character Name: Ironman Marsten
Alternate Identities:
Player Name: NPC
APPEARANCE
Hair Color: Dirty Blonde
Eye Color: Grey
Height: 6' 6"
Weight: 250 lbs
Description:
Marsten is a huge, battle-scarred mountain of a man with close cropped hair and blazing grey eyes. While he is no Fletch Walker, he isn't horribly bad looking ... about average.
BACKGROUND
Ironman Marsten is the leader of a sect known as the Ironfist. This group is dedicated to the destruction of a magic using elven race know as the Old Race. For many years he has worked in the background in an effort to turn the far more numerous humans of his area into something not dissimiliar to Genocide on Archer own world. Because of this, he and the bowman are ever at odds but until recently Ghost Archer has been reluctant to bring the Ironfist to a battle fearing a civil war. A recent attack on Krysten Joral by Marsten's righthand thug, Crusher Briggs has forced the Archer's hand and with Thistle Grey and Galileo a final confrontation is coming.
POWERS/TACTICS
Marsten is a formitable fighter and experienced military leader. This is why the Baron hasn't removed him.
PERSONALITY/MOTIVATION
Marsten is an entitled bully and pays for nothing, even though he is probably the second richest man in the Barony, not drinks, not food, not merchandice and certainly not for a wench. He just takes whatever he wants including your wife or daughter. This is what brought him into conflict with Fletch Walker. Shop keepers and brothel owners dispise him while the city guard and military love him.
CAMPAIGN USE
DESIGN NOTES
Created: Tue, 14 Jul 2020 11:00:32

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