Cost |
Name |
2 |
AK: Western Shores 11- |
3 |
Armorsmith 13- |
3 |
Breakfall 13- |
3 |
Bribery 13- |
2 |
CK: Carse 11- |
2 |
CK: City State 11- |
3 |
Climbing 13- |
3 |
Concealment 12- |
3 |
Conversation 13- |
3 |
Fast Draw: Throwing Axes 13- |
2 |
Gambling (Dice Games) 12- |
3 |
Jack of All Trades |
3 |
1) PS: Armorer 13- |
1 |
2) PS: Miner 11- |
3 |
3) PS: Weaponsmith 13- |
3 |
Language: Westron (completely fluent) |
0 |
Language: Dwarvish (idiomatic; literate) |
3 |
Mechanics 12- |
2 |
Navigation (Underground) 12- |
3 |
Riding 13- |
3 |
Scholar |
1 |
1) KS: Caves and Underground 11- |
1 |
2) KS: Caving 11- |
1 |
3) KS: Dwarven History 11- |
1 |
4) KS: Seven Axe Style 11- |
1 |
5) KS: Stonework 11- |
1 |
6) KS: Underground Flora and Fauna 11- |
3 |
Sapping: Demolitions 12- |
3 |
Shadowing 12- |
3 |
Stealth 13- |
3 |
Streetwise 13- |
2 |
Survival (Underground) 12- |
3 |
Teamwork 13- |
3 |
Tracking 12- |
3 |
Trading 13- |
2 |
TF: Carts & Carriages, Equines, Goats |
4 |
Weaponsmith (Axes And Picks, Maces And Hammers, Swords And Daggers) 12- |
3 |
WF: Axes, Maces, Hammers, and Picks, Blades, Thrown Knives, Axes, and Darts, Two-Handed Weapons |
6 |
+2 with Seven Axes Style |
6 |
+2 with Axes, Maces, Hammers and Picks |
3 |
+3 with Concealment; Only To Detect Hidden/Conceled/Cunning Stonework (-1) |
106 |
Total Skills Cost |
Cost |
Name |
3 |
Resistance (3 points) |
1 |
Bump Of Direction; Underground Only (-1) |
4 |
Total Talents Cost |
|
|
Cost |
Power |
END |
5 |
Nightvision | 0 |
2 |
Dwarven Longevity: Life Support (Longevity 400 Years) | 0 |
3 |
Detect Depth and Slope of Any Underground Passage: Detect A Single Thing 12- (Unusual Group) | 0 |
10 |
Total Powers Cost |
Equipment |
END |
Axe, Battle: Killing Attack - Hand-To-Hand 2d6, Reduced Endurance (0 END; +1/2); OAF (-1), Required Hands Two-Handed (-1/2), STR Minimum 1-5 (-1/4), Real Weapon (-1/4)
Notes: 1 1/2H | 0 |
Throwing Axe: Killing Attack - Hand-To-Hand 1d6-1 (1d6+1 w/STR), Range Based On STR (+1/4) (12 Active Points); OAF (-1), 4 Recoverable Charges (-1/2), Real Weapon (-1/4), STR Minimum 6 (-1/4) plus Penalty Skill Levels: +1 vs. Range Modifier with All Attacks (3 Active Points); OAF (-1) | [4 rc] |
Plate & Chain: Armor (7 PD/7 ED); Independent (-2), OIF Durable (-1/2), Real Armor (-1/4) | 0 |
Cost |
Maneuver |
|
Seven Axes Style: Melee |
5 |
1) Impose!: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort |
5 |
2) On Guard!: 1/2 Phase, +1 OCV, +3 DCV, 4 1/2d6 Strike |
5 |
3) All Out!: 1/2 Phase, -2 OCV, +1 DCV, 8 1/2d6 Strike |
5 |
4) Hit 'em on the Run: 1/2 Phase, +1 OCV, +0 DCV, 4 1/2d6 +v/5; FMove |
4 |
5) Slash!: 1/2 Phase, +2 OCV, +0 DCV, 6 1/2d6 Strike |
4 |
6) Cross!: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
4 |
7) Strike!: 1/2 Phase, +0 OCV, +2 DCV, 6 1/2d6 Strike |
4 |
8) Slash!: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +2 DC |
1 |
9) Weapon Element: Axes, Maces, Hammers, and Picks |
|
Seven Axes Style: Ranged |
4 |
1) Over-hand Lob: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC |
5 |
2) Line Drive: 1+1 Phase, +0 OCV, -2 DCV, Range +6, Strike , +1 Segment |
5 |
3) Go For the Knee: 1/2 Phase, +1 OCV, -1 DCV, Range +0, Strike +v/5, Target Falls |
4 |
4) Aim for the Hand: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +3 DC to Disarm |
4 |
5) Go For the Ankle: 1/2 Phase, -1 OCV, -1 DCV, Range +2, v/5, Target Falls |
1 |
6) Weapon Element: Thrown Knives, Axes, and Darts |
60 |
Total Martial Arts Cost |
|