Krago Ironfist
Character Name: Krago Ironfist
Alternate Identities:
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
23 STR 10 13 23 14- HTH Damage 4 1/2d6 END [5]
18 DEX 10 24 18 13- OCV 6 DCV 6
23 CON 10 26 23 14-
15 BODY 10 10 15 12-
13 INT 10 3 13 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
20 PRE 10 10 20 13- PRE Attack: 4d6
10 COM 10 0 10 11-
8 PD 5 3 8/15 8/15 PD (0/7 rPD)
6 ED 5 1 6/13 6/13 ED (0/7 rED)
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
10 REC 10 0 10
46 END 46 0 46
40 STUN 39 1 40
5" Running 6 -2 5"
1" Swimming 2 -1 1"
2" Leaping 5 -2 2 1/2" 98 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Afton! Calm down!"
EXPERIENCE POINTS
Total earned: 128
Spent: 128
Unspent: 0
Base Points: 75
Disad Points: 75
Total Points: 278
MOVEMENT
Type Total
Run 5"
Swim 1"
H. Leap 2 1/2"
V. Leap 1"
DEFENSES
Type Amount
Physical Defense 8/15
Res. Phys. Defense 0/7
Energy Defense 6/13
Res. Energy Defense 0/7
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels: +2 with Seven Axes Style , +2 with Axes, Maces, Hammers and Picks
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Impose! 1/2 +1 +3 Block, Abort
On Guard! 1/2 +1 +3 4 1/2d6 Strike
All Out! 1/2 -2 +1 8 1/2d6 Strike
Hit 'em on the Run 1/2 +1 +0 4 1/2d6 +v/5; FMove
Slash! 1/2 +2 +0 6 1/2d6 Strike
Cross! 1/2 +2 +2 Block, Abort
Strike! 1/2 +0 +2 6 1/2d6 Strike
Slash! 1/2 +1 +0 Strike, +2 DC
Over-hand Lob 1/2 +0 +0 Strike, +2 DC
Line Drive 1+1 +0 -2 Strike , +1 Segment
Go For the Knee 1/2 +1 -1 Strike +v/5, Target Falls
Aim for the Hand 1/2 +0 +0 Disarm, +3 DC to Disarm
Go For the Ankle 1/2 -1 -1 v/5, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 DF: Dwarf: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Enraged: at the sight of orcs/goblins (Common), go 8-, recover 14-
20 Psychological Limitation: Hatred of Orcs and Goblins (Common, Total)
10 Psychological Limitation: Greedy (Common, Moderate)
10 Psychological Limitation: Stern, Dour and Temperamental (Common, Moderate)
5 Physical Limitation: Short, stocky (Infrequently, Slightly Impairing)
5 Watched: Various City Watches 8- (Mo Pow, NCI, Limited Geographical Area, Watching)
5 Watched: Other fighters 8- (Mo Pow, NCI, Limited Geographical Area, Watching)
75 Total Disadvantages Cost

Character Name: Krago Ironfist
Alternate Identities:
Player Name: NPC
SKILLS
Cost  Name
2 AK: Western Shores 11-
3 Armorsmith 13-
3 Breakfall 13-
3 Bribery 13-
2 CK: Carse 11-
2 CK: City State 11-
3 Climbing 13-
3 Concealment 12-
3 Conversation 13-
3 Fast Draw: Throwing Axes 13-
2 Gambling (Dice Games) 12-
3 Jack of All Trades
3
1) PS: Armorer 13-
1
2) PS: Miner 11-
3
3) PS: Weaponsmith 13-
3 Language: Westron (completely fluent)
0 Language: Dwarvish (idiomatic; literate)
3 Mechanics 12-
2 Navigation (Underground) 12-
3 Riding 13-
3 Scholar
1
1) KS: Caves and Underground 11-
1
2) KS: Caving 11-
1
3) KS: Dwarven History 11-
1
4) KS: Seven Axe Style 11-
1
5) KS: Stonework 11-
1
6) KS: Underground Flora and Fauna 11-
3 Sapping: Demolitions 12-
3 Shadowing 12-
3 Stealth 13-
3 Streetwise 13-
2 Survival (Underground) 12-
3 Teamwork 13-
3 Tracking 12-
3 Trading 13-
2 TF: Carts & Carriages, Equines, Goats
4 Weaponsmith (Axes And Picks, Maces And Hammers, Swords And Daggers) 12-
3 WF: Axes, Maces, Hammers, and Picks, Blades, Thrown Knives, Axes, and Darts, Two-Handed Weapons
6 +2 with Seven Axes Style
6 +2 with Axes, Maces, Hammers and Picks
3 +3 with Concealment; Only To Detect Hidden/Conceled/Cunning Stonework (-1)
106 Total Skills Cost
TALENTS
Cost  Name
3 Resistance (3 points)
1 Bump Of Direction; Underground Only (-1)
4 Total Talents Cost
 
POWERS
Cost  Power END
5 Nightvision0
2 Dwarven Longevity: Life Support (Longevity 400 Years)0
3 Detect Depth and Slope of Any Underground Passage: Detect A Single Thing 12- (Unusual Group)0
10 Total Powers Cost
EQUIPMENT
Equipment END
Axe, Battle: Killing Attack - Hand-To-Hand 2d6, Reduced Endurance (0 END; +1/2); OAF (-1), Required Hands Two-Handed (-1/2), STR Minimum 1-5 (-1/4), Real Weapon (-1/4)
Notes: 1 1/2H
0
Throwing Axe: Killing Attack - Hand-To-Hand 1d6-1 (1d6+1 w/STR), Range Based On STR (+1/4) (12 Active Points); OAF (-1), 4 Recoverable Charges (-1/2), Real Weapon (-1/4), STR Minimum 6 (-1/4) plus Penalty Skill Levels: +1 vs. Range Modifier with All Attacks (3 Active Points); OAF (-1)[4 rc]
Plate & Chain: Armor (7 PD/7 ED); Independent (-2), OIF Durable (-1/2), Real Armor (-1/4)0
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Seven Axes Style: Melee
5
1) Impose!: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
5
2) On Guard!: 1/2 Phase, +1 OCV, +3 DCV, 4 1/2d6 Strike
5
3) All Out!: 1/2 Phase, -2 OCV, +1 DCV, 8 1/2d6 Strike
5
4) Hit 'em on the Run: 1/2 Phase, +1 OCV, +0 DCV, 4 1/2d6 +v/5; FMove
4
5) Slash!: 1/2 Phase, +2 OCV, +0 DCV, 6 1/2d6 Strike
4
6) Cross!: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
7) Strike!: 1/2 Phase, +0 OCV, +2 DCV, 6 1/2d6 Strike
4
8) Slash!: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +2 DC
1
9) Weapon Element: Axes, Maces, Hammers, and Picks
Seven Axes Style: Ranged
4
1) Over-hand Lob: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC
5
2) Line Drive: 1+1 Phase, +0 OCV, -2 DCV, Range +6, Strike , +1 Segment
5
3) Go For the Knee: 1/2 Phase, +1 OCV, -1 DCV, Range +0, Strike +v/5, Target Falls
4
4) Aim for the Hand: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +3 DC to Disarm
4
5) Go For the Ankle: 1/2 Phase, -1 OCV, -1 DCV, Range +2, v/5, Target Falls
1
6) Weapon Element: Thrown Knives, Axes, and Darts
60 Total Martial Arts Cost

Character Name: Krago Ironfist
Alternate Identities:
Player Name: NPC
APPEARANCE
Hair Color: Grey/white
Eye Color: Brown
Height: 4' 0"
Weight: 176 lbs
Description:
No dwarf in the history of the race has ever spent so much money on clothes! When not traveling, Krago is a clothes horse extraordinaire. Silks, velvet, lace ... nothing is too good for this dwarf. Many of the travels of the two friends are started because Krago heard of a new fabric or design and just had to go check it out. One thing does remain constant, however, a bright blue feather in his hat du jour.
BACKGROUND
Ghost Archer met Afton Barr and Krago Ironfist many, many years ago and has maintained contact with them. The halfling and dwarf have been friends for more than forty years and travel everywhere together. To insult either is to incur the wrath of both. Where Krago is gruff and stern, Afton is carefree and light-hearted. For several years in his travels, Ghost Archer, as Fletch Walker, has adventured with the duo, creating a bond of eternal friendship.
POWERS/TACTICS
Krago is a walking death machine. With the skills of a Master at the Dwarven Art of the Seven Axes, Krago in full armor is truly formitable. Many underestimate him, thinking "Just another frontal assault type dwarf", and die. Subtly is the watch word of this son of the Seven Fathers and his skill at sapping (early combat engineering) is highly prized.
PERSONALITY/MOTIVATION
What is there to say about a dwarf's personality? Gruff? Belligerent? Greedy? In many ways Krago is the typcial dwarf, but then there is that odd friendship with, of all things, a halfling. Most un-dwarf like.
CAMPAIGN USE
DESIGN NOTES
Created: Mon, 13 Jul 2020 10:52:42

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