Cost |
Name |
0 |
AK: San Francisco Bay Area 8- |
0 |
Acting 8- |
3 |
Bureaucratics 12- |
0 |
Climbing 8- |
2 |
CK: San Francisco 11- |
3 |
Combat Driving 12- |
3 |
Concealment 12- |
3 |
Conversation 12- |
3 |
Criminology 12- |
0 |
CuK: Home Culture 8- |
3 |
Deduction 12- |
3 |
Fast Draw: Pistols 12- |
3 |
Interrogation 12- |
2 |
KS: Criminal Law And Procedure 11- |
2 |
KS: The Law Enforcement World 11- |
0 |
Language: English (Idiomatic) |
2 |
Language: Spanish (fluent conversation) |
2 |
PS: Police Captain 11- |
3 |
Paramedics 12- |
3 |
Persuasion 12- |
3 |
Shadowing 12- |
3 |
Stealth 12- |
3 |
Streetwise 12- |
1 |
Tactics 8- |
1 |
Teamwork 8- |
0 |
TF: Bicycles, Small Motorized Ground Vehicles |
2 |
WF: Small Arms, Clubs |
6 |
+2 with small arms |
59 |
Total Skills Cost |
Cost |
Name |
4 |
Fringe Benefit: Police captain |
4 |
Total Perks Cost |
|
|
Cost |
Power |
END |
2 |
Observant: +1 PER with Sight Group | 0 |
2 |
Total Powers Cost |
Equipment |
END |
Sig Sauer P-229 .40 cal. pistol: Killing Attack - Ranged 1d6+1; OAF (-1), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-1/4), 2 clips of 12 Charges (-0) | [12] |
Pepper Spray: Sight Group and Normal Smell Flash 2d6; 3 Charges (-1 1/4), OAF (-1), Does Not Work Against Desolidified Characters (-1/4), Real Weapon (-1/4) plus Energy Blast 2d6, No Normal Defense (Life Support; +1); 3 Charges (-1 1/4), OAF (-1), Linked (Flash; Lesser Power can only be used when character uses greater Power at full value; -1/2), Real Weapon (-1/4) | [3] |
Handcuffs: Entangle 3d6, 3 DEF, Standard effect: 3 BODY, 6 DEF (+0), Takes No Damage From Attacks All Attacks (+1/2); 1 Recoverable Charge (-1 1/4), OAF (-1), Set Effect (Hands Only) (-1), Does Not Prevent The Use Of Accessible Foci (-1), No Range (-1/2), Cannot Form Barriers (-1/4) | [1 rc] |
Armored Clothing: Armor (2 PD/2 ED); Activation Roll 14- (-1/2), Half Mass (2.0; -1/2), IIF (-1/4), Real Armor (-1/4) | 0 |
Radio Handset: Radio Perception/Transmission (Radio Group); OAF (-1), Affected As Hearing Group As Well As Radio Group (-1/4), 1 Continuing Fuel Charge lasting 6 Hours (battery, Easy to obtain; -0) | [1 cc] |
Cost |
Maneuver |
|
Hand-to-Hand Training |
4 |
1) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 23 STR to Disarm roll |
4 |
2) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike |
5 |
3) Takedown: 1/2 Phase, -2 OCV, -2 DCV, Grab Two Limbs, 20 STR to Throw |
3 |
4) Throw: 1/2 Phase, +0 OCV, +1 DCV, 2 1/2d6 +v/5, Target Falls |
1 |
5) Weapon Element: Clubs |
17 |
Total Martial Arts Cost |
|