Police Detective
Character Name: Police Detective
Alternate Identities: Varies
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
11 STR 10 1 11 11- HTH Damage 2d6 END [1]
15 DEX 10 15 15 12- OCV 5 DCV 5
13 CON 10 6 13 12-
10 BODY 10 0 10 11-
15 INT 10 5 15 12- PER Roll 12-
13 EGO 10 6 13 12- ECV: 4
15 PRE 10 5 15 12- PRE Attack: 3d6
10 COM 10 0 10 11-
5 PD 2 3 5 5 PD (0 rPD)
3 ED 3 0 3 3 ED (0 rED)
3 SPD 2.5 5 3 Phases: 4, 8, 12
6 REC 5 2 6
26 END 26 0 26
23 STUN 23 0 23
7" Running 6 2 7"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 50 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 35
Spent: 35
Unspent: 0
Base Points: 50
Disad Points: 25
Total Points: 110
MOVEMENT
Type Total
Run (6) 7"
Swim (2) 2"
H. Leap (2") 2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 5
Res. Phys. Defense 0
Energy Defense 3
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Psychological Limitation: Willing to lay down his life for others (Uncommon, Strong)
15 Watched: Police Department 11- (Mo Pow, NCI, Watching)
25 Total Disadvantages Cost

Character Name: Police Detective
Alternate Identities: Varies
Player Name: NPC
SKILLS
Cost  Name
0 AK: Home Town Area 8-
2 AK: Precinct Area 11-
0 Acting 8-
3 Bureaucratics 12-
0 Climbing 8-
3 Combat Driving 12-
0 Concealment 8-
3 Conversation 12-
1 Criminology 8-
0 CuK: Home Culture 8-
3 Deduction 12-
3 Interrogation 12-
1 KS: Criminal Law 8-
2 KS: Local Laws and Statutes 11-
2 KS: Locals 11-
2 KS: Police Procedures 11-
0 Language: English (Idiomatic)
0 PS: Police Detective 11-
3 Paramedics 12-
3 Persuasion 12-
3 Shadowing 12-
0 Stealth 8-
3 Streetwise 12-
0 TF: Bicycles, Small Motorized Ground Vehicles
2 WF: Small Arms, Clubs
39 Total Skills Cost
PERKS
Cost  Name
2 Fringe Benefit: Local Police Powers
3 Fringe Benefit: Police inspector
3 Fringe Benefit: Concealed Weapon Permit (where appropriate), Weapon Permit
3 Well-Connected
1
1) Contact: Bar Owner 11-
1
2) Contact: One Particular Hooker 11-
5
3) Contact: Police Department, Organization Contact (x3) 11-
1
4) Contact: Snitch 11-
2
5) Contact: Someone Useful (Contact has useful Skills or resources) 11-
21 Total Perks Cost
 
EQUIPMENT
Equipment END
Police Officer Standard Equipment
1) Sig Sauer P-229 .40 cal. pistol: Killing Attack - Ranged 1d6+1, 2 clips of 12 Charges (+0); OAF (-1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-1/4)
[12]
2) Pepper Spray: Sight Group and Normal Smell Flash 2d6; 3 Charges (-1 1/4), OAF (-1), Does Not Work Against Desolidified Characters (-1/4), Real Weapon (-1/4) plus Energy Blast 2d6, No Normal Defense (Life Support; +1); 3 Charges (-1 1/4), OAF (-1), Linked (Flash; Lesser Power can only be used when character uses greater Power at full value; -1/2), Real Weapon (-1/4)
[3]
3) Handcuffs: Entangle 3d6, 3 DEF, Standard effect: 3 BODY, 6 DEF (+0), Takes No Damage From Attacks All Attacks (+1/2); 1 Recoverable Charge (-1 1/4), OAF (-1), Set Effect (Hands Only) (-1), Does Not Prevent The Use Of Accessible Foci (-1), No Range (-1/2), Cannot Form Barriers (-1/4)
[1 rc]
4) Comm Handset: Radio Perception/Transmission (Radio Group); OAF (-1), Does Not Work In Water (-1/4)
0

Character Name: Police Detective
Alternate Identities: Varies
Player Name: NPC
APPEARANCE
Hair Color: Varies
Eye Color: Varies
Height: Varies
Weight: Varies
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Mon, 24 Sep 2018 17:44:59

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