MURPHY'S LAWS OF COMBAT
Or: Never forget weapons are made by the
lowest bidder
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You are not Superman. (Freshly graduated recruits
from Viper and Primus and all Martial Artists, especially, take note.)
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Suppression fire - won't.
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If it's stupid but works, it isn't stupid.
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Don't look conspicuous - it draws fire.
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When in doubt, empty the magazine.
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Never forget your weapon was made by the lowest
bidder.
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If your attack is going really well, it's
an ambush.
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No plan survives the first contact intact.
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All five second grenade fuses will burn down
in three seconds.
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Try to look unimportant because the bad guys
may be running low on ammo.
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If you are forward of your position, the artillery
will fall short.
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The enemy diversion you are ignoring is the
main attack.
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The important things are always simple.
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The simple things are always hard.
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The easy way is always mined.
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If your are short of everything except enemy,
you are in combat.
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When you have secured the area, don't forget
to tell the enemy.
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Incoming fire has the right of way
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No combat ready unit has ever passed inspection.
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No inspection ready units has ever passed
combat.
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If the enemy is in range, SO ARE YOU.
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Friendly fire - isn't.
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Things that must be together to work will
not be shipped together.
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Radios will fail as soon as you need fire
support desperately. Corollary: RADAR tends to fail at night and
in bad weather and especially during both.
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Anything you do can get you shot, including
doing nothing.
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Make it too tough for the enemy to get in
and you can't get out.
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Tracers work both ways.
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The only thing more accurate than incoming
enemy fire is incoming friendly fire.
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If you take more than your fair share of objectives,
you will have more that your fair share to take.
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When both sides are convinced they are about
to lose, they're both right.
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Professional soldiers are predicable but the
world is full of amateurs.
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Murphy's Law: anything that can go wrong, will.
O'Toole's Corollary to Murphy's Law: Murphy
was an optimist.
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