| Cost |
Name |
|
Workout Area, all slots OAF (Gym Equipment; -1) |
| 6 |
1) Acrobatics Equipment: Acrobatics 14- |
| 6 |
2) Climbing Wall: Climbing 14-Notes: J will often be found here. |
| 6 |
3) Mats, Padded Walls, etc.: Breakfall 14- |
| 3 |
4) Martial Arts Training Area: Martial Arts 14-Notes: Mark, Rachel and Chris will often be found here. |
| 4 |
5) Rings, Poles and Hoops: Flight Obsticle Course 14- |
| 4 |
6) Weight Machines: Weight Training 14-Notes: Nat, Becca and Mark will often be found here. |
|
Shooting Gallery, all slots OAF (Various Targets; -1) |
| 2 |
1) Fast Moving Targets: Rapid Attack 11- |
| 2 |
2) Randomly Appearing Targets: Skip Over Spray Fire 11- |
| 2 |
3) Long Range Targets: Sniper Fire 11- |
|
The Labs and Workshops, all slots Power Can Draw END from Power Grid or END Reserve (+1/4); all slots OAF (Various Equipment; -1), Costs Endurance (-1/2) |
| 6 |
1) First Aid Station/Training: Paramedics 14-Notes: Frequented by J |
| 6 |
2) Bomb Disposal Lab: Demolitions 14-Notes: Ben will often be found here. |
| 10 |
3) Computer Lab: Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers, Military Computers) 14-Notes: Frequented by Q, Thomas, Fuji and Zach |
| 7 |
4) Combat Information Training Center: Systems Operation (Communications Systems, Radar, Sonar) 14-Notes: Frequented by Deb |
| 6 |
5) Combat Maze: Teamwork 14- |
| 8 |
6) Electronics Lab: Electronics (Communications Systems, Personnel Support Systems, Radar, Sensor Jamming Equipment, Sonar) 14- |
| 6 |
7) PAPA Lab: Robotics 14-Notes: Q will usually be found here. |
| 4 |
8) The Dance Floor: Dance 14-Notes: Wren can usually be found here. |
| 6 |
9) The Stage: Acting 14- |
| 6 |
10) The Workshop: Mechanics 14-Notes: Kena and Thomas can usually found here. |
| 4 |
11) Sonics Test Area: Sonics 14-Notes: Ben and Bell can usually be found here. |
| 4 |
12) The Ice Box: Cryogenics 14-Notes: Jack can usually be found here. |
| 4 |
13) The Swimming Pool: Hydrology 14-Notes: Ave can usually be found here. |
| 6 |
14) Wargame Center: Tactics 14- |
| 19 |
Facade of a Military Hanger: Disguise 17- Notes: The facility is not such much 'disguised' as built 'within' the shell of a rundown Navy hangar. |
| 19 |
Hard To Locate: Concealment 17- Notes: The very fact that the facility exists at all has been either removed from records or well hidden. To even discover there IS such a place would require a Skill vs. Skill roll. |
| 19 |
Advanced Security: Security Systems 17- Notes: Entry into the facility requires not only a key code but thumbprint and retina scan. |
| 175 |
Total Skills Cost |
| Cost |
Name |
| 80 |
North Island Naval Air Station: Location: City; Location Average location, Resources/Condition Heavily developed/inhabited or good resources |
| 1 |
Old Abandon Navy Hangar: False Identity |
| 3 |
Restricted Access: Defensible Access I |
| 84 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 90 |
Shock Plate: Dispel Ground Impacts/Earthquakes 30d6, Reduced Endurance (0 END; +1/2), Area Of Effect (4" radius; +1); OIF Immobile (-1 1/2) Notes: This is a plate that is mounted to the floor with heavy-duty shock absorbers. It is designed to test Quake's various powers. | 0 |
| 76 |
Independent Power System: Endurance Reserve (1000 END, 40 REC) Reserve: OIF Immobile (-1 1/2), Arrangement (-1/4) | 0 |
| 60 |
Reinforced Exterior Walls: +20 DEF, Hardened (+1/4); Limited Coverage Nearly 360 Degrees (Exterior Walls and Roof Only; -1/4) (Modifiers affect Base Characteristic) | |
| 51 |
Environmental System: Life Support (Immunity: All terrestrial poisons and chemical warfare agents; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat), Power Can Draw END from Power Grid or END Reserve (+1/4), Area Of Effect (2048" Any Area; +3 1/2); Costs Endurance (-1/2) Notes: This is a combination of AC, Heating, Air Filtration and Radiation Shielding that covers the interior of the entire building | 8 |
| 46 |
Global Communication System: High Range Radio Perception (Radio Group), Discriminatory, Analyze, Targeting, Power Can Draw END from Power Grid or END Reserve (+1/4), Ranged (+1/2), No Range Modifier (+1/2), Increased Maximum Range (28,125,000"; +1 3/4); IIF Immobile (Radio Transceiver with 24 Satellites; -1 1/4), Arrangement (-1/4), Requires Multiple Foci or functions at reduced effectiveness (+1/4), Costs Endurance (-1/2) Notes: This system allows the communications around the globe, transmit or receive, across the entire frequency spectum. | 13 |
| 35 |
Armored Punching Bag: +20 DEF, Hardened (+1/4); Wall: 8 meter long, 4 meter high (covers 6 Hexes; -3), OIF Bulky (-1) plus +15 BODY; Wall: 8 meters long, 4 meters high (covers 6 Hexes; -3), OIF Bulky (-1) plus Detect Strength of Impact 16- (Touch Group), Discriminatory, Analyze, Transmit; OIF Immobile (-1 1/2) plus Knockback Resistance -10"; OIF Immobile (The Trench; -1 1/2) Notes: This is a slab of battleship armor from the uncompleted USS Kentucky's 'A' turret barbette and is 17.3 inches of Class A face-hardened Krupp cemented (K.C.) armor. It's curved shape helps to keep anything targeted at it in a controllable area. This piece of armor weight approximately 60 tons and has a number of handgrips welded to it allowing ease of movement by anyone strong enough to lift it. A reinforced pit has been installed to hold it in place when struct by the likes of Goliath. The armor has been fitted with an impact meter to measure any impact. | 0 |
| 13 |
Doppler Radar: Radar (Radio Group), Discriminatory, Analyze, Transmit; OAF (Radar Gun; -1) Notes: This is a portable unit used out in the desert to measure flyer type's speed | 0 |
| 8 |
Treadmill: Detect Ground Movement Speed 14- (Touch Group), Discriminatory, Analyze, Transmit; OIF Immobile (-1 1/2) | 0 |
| 9 |
Energy Analyzer: Detect Energy Power Levels 14- (Touch Group), Discriminatory, Analyze, Transmit; OIF Immobile (Conduction Plate; -1 1/2) | 0 |
| 9 |
Sonic Analyzer: Detect Sonic Power Levels 14- (Hearing Group), Discriminatory, Analyze, Transmit; OIF Immobile (Conduction Plate; -1 1/2) | 0 |
| 9 |
Temperature Analyzer: Detect Temperature Levels 14- (Touch Group), Discriminatory, Analyze, Transmit; OIF Immobile (Conduction Plate; -1 1/2) | 0 |
| 5 |
Survival Storage: Life Support (Eating: Character only has to eat once per year), Usable Simultaneously (up to 64 people at once; +1 3/4) Notes: Storage includes food and water for 64 lasting up to a year. | 0 |
| 3 |
Survival Storage: Life Support (Sleeping: Character only has to sleep 8 hours per week), Usable Simultaneously (up to 64 people at once; +1 3/4) Notes: Includes sleeping facilities for up to 64 | 0 |
| 3 |
Fingerprint Analyzer: Detect Authorized Fingerprint 14- (Sight Group); OIF Immobile (-1 1/2), No Range (-1/2) | 0 |
| 3 |
Retina Scanner: Detect Authorized Retina 14- (Sight Group); OIF Immobile (-1 1/2), No Range (-1/2) | 0 |
| 420 |
Total Powers Cost |
|