The Hanger
Character Name: The Hanger
Alternate Identities: North Island Naval Station, San Diego, CA
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
25 BODY 2 23 25 14-
10 DEF 2 24 30
12 SIZE 0 24 12 Length 64", Width 32", Area 2048", DCV -12
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 250
Disad Points: 500
Total Points: 750
MOVEMENT
Type Total
DEFENSES
Type Amount
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 0 DCV: 0
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
430 Government Sponsorship
45 Dependent NPC: Military Security Detachment 14- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID; Group DNPC: x64 DNPCs)
15 Social Limitation: Secret Training Base For Metahumans (Occasionally, Severe)
5 Hunted: The Media 8- (Less Pow, NCI, Expose)
5 Hunted: HARP 8- (As Pow, Expose)
500 Total Disadvantages Cost

Character Name: The Hanger
Alternate Identities: North Island Naval Station, San Diego, CA
Player Name: NPC
SKILLS
Cost  Name
Workout Area, all slots OAF (Gym Equipment; -1)
6
1) Acrobatics Equipment: Acrobatics 14-
6
2) Climbing Wall: Climbing 14-
Notes: J will often be found here.
6
3) Mats, Padded Walls, etc.: Breakfall 14-
3
4) Martial Arts Training Area: Martial Arts 14-
Notes: Mark, Rachel and Chris will often be found here.
4
5) Rings, Poles and Hoops: Flight Obsticle Course 14-
4
6) Weight Machines: Weight Training 14-
Notes: Nat, Becca and Mark will often be found here.
Shooting Gallery, all slots OAF (Various Targets; -1)
2
1) Fast Moving Targets: Rapid Attack 11-
2
2) Randomly Appearing Targets: Skip Over Spray Fire 11-
2
3) Long Range Targets: Sniper Fire 11-
The Labs and Workshops, all slots Power Can Draw END from Power Grid or END Reserve (+1/4); all slots OAF (Various Equipment; -1), Costs Endurance (-1/2)
6
1) First Aid Station/Training: Paramedics 14-
Notes: Frequented by J
6
2) Bomb Disposal Lab: Demolitions 14-
Notes: Ben will often be found here.
10
3) Computer Lab: Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers, Military Computers) 14-
Notes: Frequented by Q, Thomas, Fuji and Zach
7
4) Combat Information Training Center: Systems Operation (Communications Systems, Radar, Sonar) 14-
Notes: Frequented by Deb
6
5) Combat Maze: Teamwork 14-
8
6) Electronics Lab: Electronics (Communications Systems, Personnel Support Systems, Radar, Sensor Jamming Equipment, Sonar) 14-
6
7) PAPA Lab: Robotics 14-
Notes: Q will usually be found here.
4
8) The Dance Floor: Dance 14-
Notes: Wren can usually be found here.
6
9) The Stage: Acting 14-
6
10) The Workshop: Mechanics 14-
Notes: Kena and Thomas can usually found here.
4
11) Sonics Test Area: Sonics 14-
Notes: Ben and Bell can usually be found here.
4
12) The Ice Box: Cryogenics 14-
Notes: Jack can usually be found here.
4
13) The Swimming Pool: Hydrology 14-
Notes: Ave can usually be found here.
6
14) Wargame Center: Tactics 14-
19 Facade of a Military Hanger: Disguise 17-
Notes: The facility is not such much 'disguised' as built 'within' the shell of a rundown Navy hangar.
19 Hard To Locate: Concealment 17-
Notes: The very fact that the facility exists at all has been either removed from records or well hidden. To even discover there IS such a place would require a Skill vs. Skill roll.
19 Advanced Security: Security Systems 17-
Notes: Entry into the facility requires not only a key code but thumbprint and retina scan.
175 Total Skills Cost
PERKS
Cost  Name
80 North Island Naval Air Station: Location: City; Location Average location, Resources/Condition Heavily developed/inhabited or good resources
1 Old Abandon Navy Hangar: False Identity
3 Restricted Access: Defensible Access I
84 Total Perks Cost
 
POWERS
Cost  Power END
90 Shock Plate: Dispel Ground Impacts/Earthquakes 30d6, Reduced Endurance (0 END; +1/2), Area Of Effect (4" radius; +1); OIF Immobile (-1 1/2)
Notes: This is a plate that is mounted to the floor with heavy-duty shock absorbers. It is designed to test Quake's various powers.
0
76 Independent Power System: Endurance Reserve (1000 END, 40 REC) Reserve: OIF Immobile (-1 1/2), Arrangement (-1/4)0
60 Reinforced Exterior Walls: +20 DEF, Hardened (+1/4); Limited Coverage Nearly 360 Degrees (Exterior Walls and Roof Only; -1/4) (Modifiers affect Base Characteristic)
51 Environmental System: Life Support (Immunity: All terrestrial poisons and chemical warfare agents; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat), Power Can Draw END from Power Grid or END Reserve (+1/4), Area Of Effect (2048" Any Area; +3 1/2); Costs Endurance (-1/2)
Notes: This is a combination of AC, Heating, Air Filtration and Radiation Shielding that covers the interior of the entire building
8
46 Global Communication System: High Range Radio Perception (Radio Group), Discriminatory, Analyze, Targeting, Power Can Draw END from Power Grid or END Reserve (+1/4), Ranged (+1/2), No Range Modifier (+1/2), Increased Maximum Range (28,125,000"; +1 3/4); IIF Immobile (Radio Transceiver with 24 Satellites; -1 1/4), Arrangement (-1/4), Requires Multiple Foci or functions at reduced effectiveness (+1/4), Costs Endurance (-1/2)
Notes: This system allows the communications around the globe, transmit or receive, across the entire frequency spectum.
13
35 Armored Punching Bag: +20 DEF, Hardened (+1/4); Wall: 8 meter long, 4 meter high (covers 6 Hexes; -3), OIF Bulky (-1) plus +15 BODY; Wall: 8 meters long, 4 meters high (covers 6 Hexes; -3), OIF Bulky (-1) plus Detect Strength of Impact 16- (Touch Group), Discriminatory, Analyze, Transmit; OIF Immobile (-1 1/2) plus Knockback Resistance -10"; OIF Immobile (The Trench; -1 1/2)
Notes: This is a slab of battleship armor from the uncompleted USS Kentucky's 'A' turret barbette and is 17.3 inches of Class A face-hardened Krupp cemented (K.C.) armor. It's curved shape helps to keep anything targeted at it in a controllable area. This piece of armor weight approximately 60 tons and has a number of handgrips welded to it allowing ease of movement by anyone strong enough to lift it. A reinforced pit has been installed to hold it in place when struct by the likes of Goliath. The armor has been fitted with an impact meter to measure any impact.
0
13 Doppler Radar: Radar (Radio Group), Discriminatory, Analyze, Transmit; OAF (Radar Gun; -1)
Notes: This is a portable unit used out in the desert to measure flyer type's speed
0
8 Treadmill: Detect Ground Movement Speed 14- (Touch Group), Discriminatory, Analyze, Transmit; OIF Immobile (-1 1/2)0
9 Energy Analyzer: Detect Energy Power Levels 14- (Touch Group), Discriminatory, Analyze, Transmit; OIF Immobile (Conduction Plate; -1 1/2)0
9 Sonic Analyzer: Detect Sonic Power Levels 14- (Hearing Group), Discriminatory, Analyze, Transmit; OIF Immobile (Conduction Plate; -1 1/2)0
9 Temperature Analyzer: Detect Temperature Levels 14- (Touch Group), Discriminatory, Analyze, Transmit; OIF Immobile (Conduction Plate; -1 1/2)0
5 Survival Storage: Life Support (Eating: Character only has to eat once per year), Usable Simultaneously (up to 64 people at once; +1 3/4)
Notes: Storage includes food and water for 64 lasting up to a year.
0
3 Survival Storage: Life Support (Sleeping: Character only has to sleep 8 hours per week), Usable Simultaneously (up to 64 people at once; +1 3/4)
Notes: Includes sleeping facilities for up to 64
0
3 Fingerprint Analyzer: Detect Authorized Fingerprint 14- (Sight Group); OIF Immobile (-1 1/2), No Range (-1/2)0
3 Retina Scanner: Detect Authorized Retina 14- (Sight Group); OIF Immobile (-1 1/2), No Range (-1/2)0
420 Total Powers Cost

Character Name: The Hanger
Alternate Identities: North Island Naval Station, San Diego, CA
Player Name: NPC
APPEARANCE
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Total BODY: 300 (This is the amount of total BODY that must be done to the base to totally destroy it.

This hangar was scheduled to be torn down but at Nathaniel Ryan's suggestion the interior was renovated without much outward change so it still appears to be as run-down as ever. The interior was reenforced with an overall layer of Chobham armor, giving it the same protection as an M1A2 Abrams main battle tank.
Created: Sun, 1 Sep 2019 13:58:56

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