| Cost |
Name |
| 0 |
AK: La Jolla, CA 8- |
| 0 |
Acting 8- |
| 3 |
Breakfall 12- |
| 3 |
Bureaucratics 12- |
| 3 |
Climbing 12- |
| 3 |
Combat Driving 12- |
| 3 |
Concealment 12- |
| 3 |
Conversation 12- |
| 3 |
Criminology 12- |
| 0 |
CuK: FBI Culture 8- |
| 3 |
Deduction 12- |
| 0 |
Deduction 8- |
| 3 |
Interrogation 12- |
| 0 |
Language: English (Idiomatic) |
| 3 |
Language: Arabic (Modern) (completely fluent) |
| 3 |
PS: FBI Agent 12- |
| 3 |
Paramedics 12- |
| 3 |
Persuasion 12- |
| 3 |
Scholar |
| 2 |
1) KS: FBI History And Customs 12- |
| 2 |
2) KS: Federal Criminal Law And Procedure 12- |
| 2 |
3) KS: Jujutsu 12- |
| 2 |
4) KS: The Law Enforcement World 12- |
| 3 |
5) KS: The Metahuman World 13- |
| 3 |
Shadowing 12- |
| 3 |
Stealth 12- |
| 3 |
Streetwise 12- |
| 0 |
TF: Bicycles, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles |
| 3 |
Tactics 12- |
| 3 |
WF: Small Arms, Knives |
| 9 |
+3 with Small Arms |
| 77 |
Total Skills Cost |
| Cost |
Name |
| 27 |
Contact: The FBI (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) 14- |
| 3 |
Fringe Benefit: Federal/National Police Powers |
| 3 |
Fringe Benefit: Law Enforcement Rank |
| 3 |
Fringe Benefit: Top Secret Security Clearance |
| 1 |
Fringe Benefit: Weapon Permit |
| 37 |
Total Perks Cost |
|
|
| Equipment |
END |
| Sig Sauer P-229 .40 cal. pistol: Killing Attack - Ranged 1d6+1, 2 clips of 12 Charges (+0); OAF (-1), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-1/4) | [12] |
| Handcuffs: Entangle 3d6, 3 DEF, Standard effect: 3 BODY, 6 DEF (+0), Takes No Damage From Attacks All Attacks (+1/2); 1 Recoverable Charge (-1 1/4), OAF (-1), Set Effect (Hands Only) (-1), Does Not Prevent The Use Of Accessible Foci (-1), No Range (-1/2), Must Follow Grab Or Target Must Be Willing (-1/2), Can Be Escaped Automatically With Modified Lockpicking Or Contortionist Roll (-1/2), Cannot Form Barriers (-1/4) | [1 rc] |
| Cost |
Maneuver |
|
Jujutsu |
| 4 |
1) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND |
| 5 |
2) Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort |
| 5 |
3) Breaking Throw: 1/2 Phase, -2 OCV, -2 DCV, Grab One Limb; HKA 0 1/2d6 , Disable; Target Falls |
| 4 |
4) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 28 STR to Disarm roll |
| 4 |
5) Escape: 1/2 Phase, +0 OCV, +0 DCV, 33 STR vs. Grabs |
| 3 |
6) Joint Lock: 1/2 Phase, +0 OCV, -1 DCV, Grab One Limb; 10 STR for holding on |
| 4 |
7) Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 1d6 NND ; Target Falls |
| 3 |
8) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 4 1/2d6 Strike, Target Falls |
| 3 |
9) Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 3 1/2d6 Strike; You Fall, Target Falls |
| 4 |
10) Shime: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND |
| 3 |
11) Slam: 1/2 Phase, +0 OCV, +1 DCV, 3 1/2d6 +v/5, Target Falls |
| 4 |
12) Strike: 1/2 Phase, +0 OCV, +2 DCV, 5 1/2d6 Strike |
| 3 |
13) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 3 1/2d6 Strike; Target Falls |
| 49 |
Total Martial Arts Cost |
|