Rachel Thomas
Character Name: Rachel Thomas
Alternate Identities: Mercury
Player Name: Alan
CHARACTERISTICS
Val Char Base Points Total Roll Notes
20 STR 10 10 20 13- HTH Damage 4d6 END [2]
30 DEX 10 60 30 15- OCV 10 DCV 10
25 CON 10 30 25 14-
15 BODY 10 10 15 12-
18 INT 10 8 18 13- PER Roll 13-
10 EGO 10 0 10 11- ECV: 3
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
16 COM 10 3 16 12-
10 PD 4 6 10/20 10/20 PD (5/15 rPD)
10 ED 5 5 10/20 10/20 ED (5/15 rED)
6 SPD 4.0 20 6 Phases: 2, 4, 6, 8, 10, 12
10 REC 9 2 10
50 END 50 0 50
40 STUN 38 2 40
8" Running 6 4 8"
2" Swimming 2 0 2"
4" Leaping 4 0 4" 168 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Stop crying, it's not broken."
COMBAT RATING SYSTEM
Off Rating: 51 Def Rating: 47 Move Rating: 23
EXPERIENCE POINTS
Total earned: 122
Spent: 122
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 472
MOVEMENT
Type Total
Run 8"
Swim 2"
H. Leap 4"
V. Leap 2"
DEFENSES
Type Amount
Physical Defense 10/20
Res. Phys. Defense 5/15
Energy Defense 10/20
Res. Energy Defense 5/15
Mental Defense 0
Res. Mental Defense  
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +1 +3 Block, Abort
Disarm 1/2 -1 +1 Disarm; 45 STR to Disarm roll
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Escape 1/2 +0 +0 50 STR vs. Grabs
Flying Kick 1/2 +1 -2 11d6 Strike
Joint Lock 1/2 -1 -1 Grab Two Limbs, 45 STR for holding on
Kick 1/2 -2 +1 11d6 Strike
Knife Hand 1/2 -2 +0 HKA 2d6 +1
Legsweep 1/2 +2 -1 8d6 Strike, Target Falls
Punch 1/2 +0 +2 9d6 Strike
Throw 1/2 +0 +1 7d6 +v/5, Target Falls
Tien-hsueh Strike 1/2 -1 +1 3 1/2d6 NND
Tiger Claw 1/2 +0 +0 11d6 Crush, Must Follow Grab
Uproot 1/2 +0 +0 50 STR to Shove
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Meta-human (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
5 Enraged: Drug dealers dealing to minors (Uncommon), go 8-, recover 14-
15 Hunted: HARP 8- (Mo Pow, Harshly Punish)
Notes: HARP may be unaware of a particular meta-human but they are constantly searching for them none the less
10 Physical Limitation: Hyperactive (Frequently, Slightly Impairing)
15 Psychological Limitation: Code Against Killing (Common, Strong)
10 Psychological Limitation: Likes to play the bad-ass (Common, Moderate)
5 Psychological Limitation: Often tells outrageous stories (Uncommon, Moderate)
0 Psychological Limitation: Strongly Attracted to Mari Trelane (Common, Strong)
0 Reputation: The Impossible Ass, 8- (Known Only To A Small Group)
Notes: Once in a while someone thinks they can get a hand on Rachel's bum. So far, they are wrong. The pool to see who can do it first is over $1000 and the 'buy in' is $5 a shot. Odds are good that at some point she'll buy in and take half when she let's the right guy ... it'll have to be a girl ... touch her ... maybe at 10 grand ... Also so far she hasn't broek any bones, just sprained a few finger.
5 Social Limitation: Minor (16 or 17) (Occasionally, Minor: Cannot vote, buy alcohol, see a doctor without a parent's knowledge, etc.)
15 Social Limitation: Subject to parental/guardian orders (17 or less only) (Frequently, Major)
15 Social Limitation: Secret ID (Frequently, Major)
0 Watched: U.S. Government 14- (Mo Pow, NCI, PC is very easy to find, Watching)
100 Total Disadvantages Cost

Character Name: Rachel Thomas
Alternate Identities: Mercury
Player Name: Alan
SKILLS
Cost  Name
0 AK: Miami, FL 8-
3 Acrobatics 15-
3 Acting 13-
3 Analyze: Combat 13-
3 Breakfall 15-
3 Climbing 15-
3 Concealment 13-
3 Contortionist 15-
0 Conversation 8-
5 Cramming
0 Deduction 8-
3 Fast Draw: ASP Batons 15-
2 KS: Federal Law Enforcement Procedures 11-
3 KS: Kung Fu 13-
0 Language: English (Idiomatic)
0 PS: Drama Student 11-
0 PS: Farming 8-
3 Paramedics 13-
3 Persuasion 13-
3 Shadowing 13-
3 Sleight Of Hand 15-
3 Stealth 15-
3 Teamwork 15-
0 TF: Bicycles, Small Motorized Ground Vehicles
5 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Off Hand
57 Total Skills Cost
PERKS
Cost  Name
2 Contact: Friendly Adult (Contact has useful Skills or resources) 8-
3 Fringe Benefit: Membership: Clique: Right-winger
Notes: Right-wingers are students who live on campus or in the neighboring housing complex.
1 Fringe Benefit: Fake ID
1 Reputation: Liar (A small to medium sized group) 8-, +1/+1d6
Notes: Some people have gotten a handle on Rachel's tendency to exaggerate so they steer Freshmen to her.
7 Total Perks Cost
TALENTS
Cost  Name
31 Danger Sense (immediate vicinity, out of combat, Function as a Sense) 17-
24 Combat Luck (12 PD/12 ED)
24 Combat Sense (Discriminatory, Sense) 15-
79 Total Talents Cost
 
POWERS
Cost  Power END
30 Finding the Chinks in the Armor: Find Weakness 13- with with Kung Fu0
11 Rapid Healing: Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2)0
7 Knock it out of the air: Missile Deflection (Bullets & Shrapnel); OAF (Focus: ASP Batons; -1)0
5 Tough Skin: Damage Resistance (5 PD/5 ED)0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
22 Q Costuming Armor Mk 2.0: Armor (10 PD/10 ED); OIF (-1/2) plus Life Support (Safe in Intense Cold)
Notes: Provides insulation against cold.
0
12 ASP Baton: Energy Blast 3d6; OAF (-1)
Notes: (x2 number of items)
1
89 Total Powers Cost
EQUIPMENT
Equipment END
Minuteman Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)
Notes: Utilizes satellites to provide nearly world-wide coverage
0
Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Heatset; -1 1/4), Subject to WIFI Limitations (-1/2)
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Kung Fu (Wu Shu)
5
1) Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
4
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 45 STR to Disarm roll
4
3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 50 STR vs. Grabs
5
5) Flying Kick: 1/2 Phase, +1 OCV, -2 DCV, 11d6 Strike
3
6) Joint Lock: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 45 STR for holding on
5
7) Kick: 1/2 Phase, -2 OCV, +1 DCV, 11d6 Strike
4
8) Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 2d6 +1
3
9) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 8d6 Strike, Target Falls
4
10) Punch: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike
3
11) Throw: 1/2 Phase, +0 OCV, +1 DCV, 7d6 +v/5, Target Falls
4
12) Tien-hsueh Strike: 1/2 Phase, -1 OCV, +1 DCV, 3 1/2d6 NND
4
13) Tiger Claw: 1/2 Phase, +0 OCV, +0 DCV, 11d6 Crush, Must Follow Grab
4
14) Uproot: 1/2 Phase, +0 OCV, +0 DCV, 50 STR to Shove
1
15) Weapon Element: Blades
1
16) Weapon Element: Clubs
1
17) Weapon Element: Improvised Weapons
1
18) Weapon Element: Staffs
12
19) +3 HTH Damage Class(es)
72 Total Martial Arts Cost

Character Name: Rachel Thomas
Alternate Identities: Mercury
Player Name: Alan
APPEARANCE
Hair Color: Light Brown
Eye Color: Hazel
Height: 5' 10"
Weight: 126 lbs
Description:
Rachel is a bit above average height and next to Chris, probably has the lowest body fat of all the Minuteman. She is lean, with well-defined muscles that belie her languid appearance. She wears her light brown hair to shoulder to give lass of a target in a real fight. Her eyes are hazel and there is a spray of freckles across her lovely face that extend down her shoulders. Her attire almost always include jeans, tight jeans, the better to show off her shapely ass, and a crop top to show off her hard abs. When asked once if she wore such provocative clothes to temp a man to grab her, she smiled and said, "Of course!"
BACKGROUND
The girl refused to cry even though the pain was like nothing she had ever experienced. It had started with a demand for lunch money and escalated when she’d refused. In the end, she kept the cash but at the cost of a broken nose. She sat quietly on the paper covered table as the school’s nurse gently tested the damage with only a hiss when the pain increased.
“Well, it is broken,” she finally said. “And you are going to have two black eyes tomorrow.”
The school’s Zero Tolerance policy was going to doom her to a suspension for fighting even though she’d never touched the boy that had hit her. The vice principal opened the door to the small dispensary and stepped in.
“Your father is here to take you home, Rachel,” the woman said. “I have told him of the situation and of the school’s policy concerning fighting …”
“I didn’t do anything,” the eleven year old started.
“Regardless, you must be suspended,” the vice principal continued. “However, since you did not retaliate, it will only be a suspension and for the minimum amount of time.”
“How long’s that?” Rachel asked.
“Five days,” the woman told her.
“Rachel?” Her father pushed past the woman to reach his daughter. He gripped her chin and swiveled her head from side to side inspecting the damage. “You’re gonna have a couple of shiners.” And though he sounded serious, she could see a glint of amusement in his dark eyes.
“I am sorry, Mr. Thomas,” the VP said. “But we have a Zero Tolerance policy.”
Her father looked over at the woman, lips in a thin line. He said nothing, just gave her ‘the look’. After less than ten seconds the woman began to fidget.
“She can return to school Monday week,” the woman said. “Have her check in at the front desk that morning for clearance.”
“And the boy that hit her?”
“We can’t discuss that with you, I’m sorry,” she told her dad. “But be assured, he will be dealt with.”
Her father turned to Rachel.
“How old was this kid?” he asked.
She lifted a shoulder “I dunno, high school I think.”
“What is a high school boy doing at an elementary school during a recess?” Her father directed the question to the vice principal.
“We are looking into that, Mr. Thomas,” she said.
Out came the wallet. He let it drop open to reveal the gold shield and laminated ID card below it.
“We’ll be looking into it as well,” he said, folding the leather case closed and tucking it back into his inside jacket pocket.
“Mr. Thomas, I am sure this is nothing for the DEA to worry about,” the woman’s face was flushed.
“We’ll make that decision,” her father said placing a hand on Rachel’s elbow and helping her down off the table. “Where is the boy now?”
“He is in another room with Mr. Bord, our security officer,” the woman said. “We haven’t been able to get a hold of his parents.”
“Where’s the nurse!” a frantic woman’s voice erupted from the outer office and the VP turned to see what the commotion was.
A woman in her early forties was carrying is girl of about ten in her arms. The nurse was at her side in a moment.
“What happened?” the nurse asked.
“She just collapsed,” the woman said. “Right in the middle of class.”
“Daddy, that’s Juanita Tennis,” Rachel tugged at her father’s elbow. “She was the one that boy gave something to. I tried to stop him …”
JR Thomas pulled a cell from his pocket and hit 911 then pushed past the nurse. Lifting the child’s eyelid with his thumb, he spoke rapidly into the phone.
“This is RJ Thomas, DEA, we need an ambulance immediately at the Miami Park Elementary. We have a drug overdose of a ten year old female.”
Rachel watched in awe as her father, the man she had always told people was a traveling salesman, go to work. Without asking the nurse, he had the girl vomiting on the floor before his open cell phone hit the reception counter. Within three minutes the sirens announced the ambulance and her father relinquished Juanita to the men in the white suits. As soon as they had gone, the police arrived and her father spoke in a whisper to them before turning to the vice principal.
“Where’s that kid?” He demanded.
She pointed to a door that stood open, a security guard watching the action. Rachel’s dad pushed the heavy man in the uniform out of the way and stepped into the small room. He was out in an instant.
“You let him get away,” her father growled to the guard.
Rachel peered through the crowd to see the room was empty and the window wide open.
Juanita died at the hospital. It wasn’t the pain of a broken nose that made her cry; it was the loss of a friend.


Rachel moved, twisted, fainted and scored. The small crowd of parents clapping politely. The two opponents bowed to the ref, their teacher, and then to each other before they both broke into grins.
The teacher stepped over to Rachel’s father and shook his hand.
“I’ve never seen anyone that can move like that,” he said. “It’s like she has eyes in the back of her head.”
Rachel had been taking Kung Fu for nearly a year and at first she had been a typical awkward pre-adolescent more concerned with how she looked than what she was doing. Six months into her training though, two things had happened. First, she’d gotten her period and second she became almost untouchable. It was as if that transformation of girl to young woman had changed everything. Within days she began to realize she was quicker than everyone in her class, not just running but other things, like the time she caught that book before it hit the floor when that new girl dropped it. Reflexes, she found out that it was called. She had also discovered something else. Mari Trelane.
Mari had moved from Colorado and lived with her retired grandmother. Rachel had been instantly drawn to the other girl in a way she’d never experienced. Within minutes they had exchanged cell numbers and by the next class period they were texting like mad.
Mari grinned at Rachel, totally unconcerned that the other girl had just showed her up for the rookie martial artist she was.
“God your fast!” She made to slap Rachel on the back but as she’d expected, missed as the other seemed to sway out of reach. “Even if we’re just goofing I can’t touch you!”
Strange thoughts flashed through Rachel’s imagination and she blushed.
“You just telegraph every move you make!” she told her friend. And it was true. It was as if Rachel could see Mari’s muscles bunching in preparation to strike but for almost six months now, she hadn’t been touched once in a spar.






“Nobody’s that good!” the woman said in disbelief watching the Quarter Finals of the International Martial Art’s Federation championship. Already she’d qualified for the semi-finals and was observing possible opponents.
A girl of fifteen was pitted against a former champion nearly twice her age and the girl was making the older woman look inept. A beautiful combination of three rapid fire punches missed cleanly as if the kid were made of air and the retaliation strike had rocked the former champion back on her heels. The kid stepped in and finished her off with two quick shots to the solarplexes followed by a spinning back fist that put the woman on her back, not moving. The girl dropped her hand and back to the edge of the mat as the referee counted.
“Holy shit,” the watcher whispered under her breath. She’d fought the loser on several occasions and had each time been bested, yet here was this kid stomping the crap out of her.
The referee indicated the winner and bowed. On the arena’s electronic score board things shifted and the girl’s name advanced a spot. Rachel Thomas, age 15, was in the semi-finals.

Rachel bounced on the balls of her feet and circled left, eyeing her new opponent. This one was only a few years older than she and had at least forty pounds on her. She’d heard the woman also had a punch like a pile driver. Rachel smiled in anticipation, weaved right then back left as two punches whizzed by her head. She countered with a low punch to the side that scored then bounced back and hit her square with a front kick.
Watching her foe carefully, Rachel backed away to allow the referee time to make his count. She watched the woman’s chest breathlessly until she saw it move. Relief flooded into her. She hadn’t just killed the woman. The kick had been pulled just enough to knock the woman out but not do any permanent damage but Rachel was a little worried. She decided to go a little easier on her next opponent.

The final match was televised on ESPN and was billed as East meets West with the surprising American teenager going up against the champion of the Chinese national team and three time winner of the event. In Las Vegas odds stood five to one against the American and heavy bets were being laid down on the duration of the match with just about everything under three minutes covered. It was a bad day for the bookies.
On the screen the two competitors met at the center of the mat, bowed and stepped back waiting for the signal. It took a slow motion camera to record the American girl’s move and a frame by frame count to get the exact amount of time the fight had taken. Officially the fight lasted 832 milliseconds and involved a single kick. It was the fastest knock-out in history and caught the eye of a man in Washington.
“Test her,” he said to another man.
“Force level?” the man asked.
“Let’s not kill anybody.”
POWERS/TACTICS
Rachel is a pure martial artist with the enhanced ability to predict any sort of attack almost before the attacker is aware of their intension. Because of this she is just as capable blind as normally. She also has an uncanny ability to strike in the most vulnerable spot on an opponent.
PERSONALITY/MOTIVATION
Rachel is often enthusiastic and always ready for a fight which she will rarely take seriously. She is friendly and loves to talk but she almost never tells the truth about herself and can come up with the most outrageous tall tales. Her exuberant personnality will just as often get her into trouble as out of it. Her uncanny ability to avoid pinchs on the ass has made her the number one challenge among certain cliques at school but the majority are too afraid of her to actually try it. She is more than a little in love with Mari Trelane but hasn't yet admitted to being a lesbian even to herself.
CAMPAIGN USE
Rachel is the one to send into a pitch black room.
DESIGN NOTES
O51 D47.2 M 23 T121.2
Created: Wed, 10 Feb 2021 18:59:16

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