Quavadis Q. Denton
Character Name: Quavadis Q. Denton
Alternate Identities: Patriot Mk. 2, Q, QQ
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
8 STR 10 -2 8/40 11- / 17- HTH Damage 1 1/2d6/8d6 END [1]
13 DEX 10 9 13/28 12- / 15- OCV 4/9 DCV 4/9
11 CON 10 2 11 11-
9 BODY 10 -2 9 11-
35 INT 10 25 35 16- PER Roll 16-
18 EGO 10 16 18 13- ECV: 6
11 PRE 10 1 11/20 11- / 13- PRE Attack: 2d6 / 4d6
12 COM 10 1 12 11-
2 PD 2 0 2/22 2/22 PD (0/20 rPD)
2 ED 2 0 2/22 2/22 ED (0/20 rED)
3 SPD 2.3 7 3/5 Phases: 4, 8, 12/3, 5, 8, 10, 12
4 REC 4 0 4
22 END 22 0 22
19 STUN 19 0 19
6" Running 6 0 6"/13",
1" Swimming 2 -1 1"
1" Leaping 2 0 1 1/2"/7 1/2" 56 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"It must be terrible not being able to figure out the plot of a Sponge Bob story, Ryan."
COMBAT RATING SYSTEM
Off Rating: 37 Def Rating: 24 Move Rating: 28
EXPERIENCE POINTS
Total earned: 13
Spent: 13
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 363
MOVEMENT
Type Total
Run 6"/13",
Swim 1"
H. Leap 1 1/2"/8"
V. Leap 0 1/2"/4"
Flight 20"
DEFENSES
Type Amount
Physical Defense 2/22
Res. Phys. Defense 0/20
Energy Defense 2/22
Res. Energy Defense 0/20
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 4/9 DCV: 4/9
 
Combat Skill Levels: +3 with Ranged Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Meta-human (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
15 Hunted: HARP 8- (Mo Pow; Harshly Punish)
Notes: HARP may be unaware of a particular meta-human but they are constantly searching for them none the less
15 Psychological Limitation: Arrogant Know-it-all (Very Common; Moderate)
20 Psychological Limitation: Total Confidence in PAPA (Common; Total)
10 Psychological Limitation: Jealous of the more physical Metas in the group (Common; Moderate)
15 Psychological Limitation: Secretly in love with Belle (Common; Strong)
5 Rivalry: Romantic (Anyone Belle pays attention to), Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Unaware of Rivalry
Notes: Q sees any other male that pays attention to Belle as a Rival. As he is only 12, and his meta powers do not give him any remarkable physical abilities, he feels inferior to others that might be romantically interested in her, particularly Carlos Sentara.
10 Social Limitation: Minor ( 15 and under) (Occasionally; Major: Cannot vote, buy alcohol, drive, drop out of school, get into R rated movies, see a doctor without a parent's knowledge, etc.)
15 Social Limitation: Subject to parental/guardian orders (17 or less only) (Frequently; Major)
15 Social Limitation: Secret ID (Frequently; Major)
25 Watched: U.S. Government 14- (Mo Pow; NCI; PC is very easy to find; Watching)
150 Total Disadvantages Cost

Character Name: Quavadis Q. Denton
Alternate Identities: Patriot Mk. 2, Q, QQ
Player Name: NPC
SKILLS
Cost  Name
0 AK: Cambridge, MA 8-
1 AK: Huntsville, AL 8-
0 Acting 8-
0 Climbing 8-
3 Computer Programming 16-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
3 Electronics 16-
3 Inventor 16-
3 KS: Chess 16-
2 KS: Federal Law Enforcement Procedures 11-
0 Language: English (Idiomatic)
1 Language: Latin (fluent conversation)
2 Language: Russian (fluent conversation)
3 Mechanics 16-
3 Paramedics 16-
0 Persuasion 8-
3 PS: Inventor 16-
3 Scientist
2
1) SS: Aeronautical Engineering 16-
2
2) SS: Aerospace Enginering 16-
2
3) SS: Battlesuit Engineering and Design 16-
2
4) SS: Chemical Engineering 16-
2
5) SS: Electrical Engineering 16-
2
6) SS: Hydraulic Engineering 16-
2
7) SS: Magnetic Engineering 16-
2
8) SS: Mechanical Engineering 16-
2
9) SS: Structural Engineering 16-
2
10) SS: Weapons System Engineering 16-
0 Shadowing 8-
0 Stealth 8-
3 Systems Operation 16-
3 Teamwork 12- (15-)
0 TF: Small Motorized Ground Vehicles
2 Weaponsmith (Energy Weapons) 16-
15 +3 with all Engineering Skills
73 Total Skills Cost
PERKS
Cost  Name
11 Money: Filthy Rich
11 Total Perks Cost
 
POWERS
Cost  Power END
34 PAPA Combat Weapons System: Multipower, 60-point reserve, all slots OIF (-1/2), Only In Heroic Identity (-1/4)
3u
1) Arm Blade: Killing Attack - Hand-To-Hand 2 1/2d6 (3d6 / 5d6+1 w/STR), Reduced Endurance (0 END; +1/2)
0
3u
2) Laser: Killing Attack - Ranged 4d6; 16 Charges (-0)
[16]
3u
3) Micro-Rockets: Killing Attack - Ranged 2d6, Autofire (5 shots; +1/2); 64 Charges (+1/2)
[64]
3u
4) Mortar Bombs: Energy Blast 8d6, Explosion (+1/2); 16 Charges (-0)
[16]
3u
5) Smoke Bombs: Darkness to Sight Group 4" radius, Personal Immunity (+1/4); 8 Continuing Charges lasting 1 Minute each (+1/4)
[8 cc]
3u
6) Stun Bombs: Energy Blast 4d6, No Normal Defense (Force Field; +1), Continuous (+1); 8 Continuing Charges lasting 1 Turn each (-0)
[8 cc]
PAPA (Power Assist Personal Armor), all slots OIF (-1/2), Only In Heroic Identity (-1/4)
34
1) Carbon Fiber/Ceramic Armor: Armor (20 PD/20 ED)
0
21
2) Flat Motor System: +32 STR, Reduced Endurance (0 END; +1/2); No Figured Characteristics (-1/2)
20
3) Flat Motor System: +15 DEX; No Figured Characteristics (-1/2)
11
4) Flat Motor System: +2 SPD
10
5) Flat Motor System: Running +7" (6"/13" total), Reduced Endurance (0 END; +1/2)
5
6) Impressive Armor: +9 PRE
Notes: Being inside a suit of powered armor is something of a confidence boost for Q.
PAPA Flight System, all slots OIF (-1/2), Only In Heroic Identity (-1/4)
32
1) Flight 20", x4 Noncombat; 1 Continuing Fuel Charge lasting 6 Hours (+1/4)
[1 cc]
PAPA Targeting Computer, all slots OIF (-1/2), Only In Heroic Identity (-1/4)
8
1) LASER Targetting: +3 with Ranged Combat
PAPA Sensor Array, all slots OIF (-1/2), Only In Heroic Identity (-1/4)
8
1) Radar (Radio Group)
0
7
2) High Range Radio Perception (Radio Group)
0
7
3) +4 versus Range Modifier for Hearing Group and Sight Group
0
3
4) Ultraviolet Perception (Sight Group)
0
3
5) Infrared Perception (Sight Group)
0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
223 Total Powers Cost
EQUIPMENT
Equipment END
Minuteman Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)
Notes: Utilizes satellites to provide nearly world-wide coverage
0
Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Heatset; -1 1/4), Subject to WIFI Limitations (-1/2)
Q Costuming Mk 1.0: Life Support (Safe in Intense Cold); OIF Durable (-1/2)0

Character Name: Quavadis Q. Denton
Alternate Identities: Patriot Mk. 2, Q, QQ
Player Name: NPC
APPEARANCE
Hair Color: Black
Eye Color: Brown
Height: 6' 0"
Weight: 115 lbs
Description:
Q took after his father, to his dismay, and is tall for his age and almost painfully thin. He longs for his older brother's physical prowess or his little sister's growing attractiveness. He feels his is the middle-of-the-road in the family as suits his middle child status. He hope to grow out of the awkward pre-teen phase quickly, before Belle begins to take Carlos seriously.
BACKGROUND
POWERS/TACTICS
Q's only power is his prodigious intelligence and through that, his powered armor. He is constantly making improvements on the PAPA and is secretly looking for some way to embed the powers of the suit into his body. Toward this end his current line of study has become biology and human physiology.
In the PAPA he is considerably stronger than the average Meta, faster and capable of flight. He has installed a vast array of sensory systems that make him an excellent look-out or forward observer. The combat systems he has designed and installed gives him a variety of attacks from pin-point lasers to area effect explosives. His smoke bombs, in particular, annoy his teammates as he is the only one with ability to see through it. Recent addition is his Stun Bomb, a TASER-based attack that covers an area and remains in effect for a number of seconds.
The first generation PAPA suits tended toward the anime in look and design, with massively over-sized weapons and features. As Q has become more enamoured with Belle, he has shifted his designs to a more humanistic appearance. The current unit envisions Q's ideal body, appearing slender but well-muscled and for the most part looking 'human'. At some off-hand remark by Belle, he has even added faux dreadlocks to the helmet. Surprisingly, but not unexceptedly, he has managed to make the addition blend nicely. It has certainly caught the attention of the media and he now finds himself the occasional center of a fan-girl attack.
PERSONALITY/MOTIVATION
Q is short on social skills and very long on technical skills. He is arrogant, irritating and totally oblivious to the complexities of social intercourse. He will expound on his latest engineering coup ad nausium or on his latest chess conquest. He is constantly talking over the heads of others and takes delight in belittling those that cannot keep up with his train of thought. He is also totally insecure in his relationship with people he does like, such as Ranger and Belle. And Belle completely stuns him. He has a major crush on her and instantly hates anyone he sees as a rival for her affections, such as Carlos Sentara who is one of his particular favorite targets for nasty remarks concerning intelligence. Nat Ryan is the other though he suspects Nat is not nearly so stupid as he would like him to be. And speaking of Nat Ryan, Wren Collins scares the pee out of him and because of that, he will usually pull in the insults when she's within ear shot. Other than that, he's a twelve year old kid with all the maturity that goes with it.
One thing, however, is his sincere desire to be a superhero. He wants to help people and represent his nation. The only drawback ,as he sees it, is brains are not as flashy as brawn so he envies his teammates, even Bolt, their overt powers.
Q loves chess, a legacy from his father, and loathes computer/video games.
CAMPAIGN USE
Q is the smart-assed brilliant child trying to fit into an adult, or 'more adult' team. He is a source of annoyance as well as a concern for the others since they all see him as a kid. Outside of the Patriot suit he is extrememly fragile.
DESIGN NOTES
Born 8/9/1992, Cambridge, MA
Created: Wed, 10 Feb 2021 16:39:14

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