Mark Law
Character Name: Mark Law
Alternate Identities: Ranger, Soldier Boy, LT
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
50 STR 10 40 50 19- HTH Damage 10d6 END [5]
23 DEX 10 39 23 14- OCV 8 DCV 8
30 CON 10 40 30 15-
13 BODY 10 6 13 12-
14 INT 10 4 14 12- PER Roll 12-
15 EGO 10 10 15 12- ECV: 5
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
16 COM 10 3 16 12-
25 PD 10 15 25 25 PD (25 rPD)
25 ED 6 19 25 25 ED (25 rED)
4 SPD 3.3 7 4 Phases: 3, 6, 9, 12
16 REC 16 0 16
60 END 60 0 60
60 STUN 53 7 60
8" Running 6 4 8"
2" Swimming 2 0 2"
10" Leaping 10 0 10" 202 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Sit down and shut up!"
EXPERIENCE POINTS
Total earned: 85
Spent: 85
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 435
MOVEMENT
Type Total
Run (6) 8"
Swim (2) 2"
H. Leap (10") 10"
V. Leap (5") 5"
DEFENSES
Type Amount
Physical Defense 25
Res. Phys. Defense 25
Energy Defense 25
Res. Energy Defense 25
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels: +2 with Small Arms
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Akido Throw 1/2 +0 +1 10d6 +v/5, Target Falls
Boxing Cross 1/2 +0 +2 12d6 Strike
Choke 1/2 -2 +0 Grab One Limb; 2d6 NND
Escape 1/2 +0 +0 65 STR vs. Grabs
Hold 1/2 -1 -1 Grab Three Limbs, 10 STR for holding on
Judo Disarm 1/2 -1 +1 Disarm; 60 STR to Disarm roll
Karate "Chop" 1/2 -2 +0 HKA 1d6 +1
Kung Fu Block 1/2 +2 +2 Block, Abort
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Meta-human (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
15 Hunted: HARP 8- (Mo Pow, Kill)
25 Psychological Limitation: Dedicated Soldier and Patriot (Very Common, Total)
10 Psychological Limitation: My Way or the Highway (Common, Moderate)
15 Psychological Limitation: Overconfident (Common, Strong)
20 Psychological Limitation: In Love with Carin 'Liberty' Masterson (Very Common, Strong)
5 Rivalry: Professional (Nat Ryan; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15 Social Limitation: Subject to orders/missions (18 or older only) (Frequently, Major)
15 Social Limitation: Secret ID (Frequently, Major)
25 Watched: U.S. Government 14- (Mo Pow, NCI, PC is very easy to find, Watching)
150 Total Disadvantages Cost

Character Name: Mark Law
Alternate Identities: Ranger, Soldier Boy, LT
Player Name: NPC
SKILLS
Cost  Name
2 AK: Fort Benning, GA 11-
0 Acting 8-
3 Breakfall 14-
3 Climbing 14-
3 Concealment 12-
3 Conversation 13-
0 Deduction 8-
1 Instructor 8-
0 Language: English (Idiomatic)
2 Navigation (Land) 12-
3 Paramedics 12-
0 Persuasion 8-
2 PS: Hand-to-Hand Combat Instructor 11-
0 PS: Student 11-
3 Scholar
1
1) KS: Federal Law Enforcement Procedures 11-
2
2) KS: Military Customs and Courtesy 12-
2
3) KS: Military Organizations 12-
2
4) KS: Military Science 12-
2
5) KS: Operational Planning 12-
2
6) KS: Small Unit Instruction 12-
2
7) KS: Small Unit Tactics 12-
1
8) KS: The Military/Mercenary/Terrorist World 11-
1
9) KS: US Army Ranger History And Customs 11-
3 Shadowing 12-
3 Stealth 14-
8 Survival (Temperate/Subtropical, Tropical, Desert, Mountain) 12-
3 Tactics 12-
3 Teamwork 14-
3 Tracking 12-
1 TF: Parachuting, Basic
4 TF: Common Motorized Ground Vehicles, Small Motorized Ground Vehicles, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
3 WF: Small Arms, Knives
3 WF: General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons
6 +2 with Small Arms
80 Total Skills Cost
 
POWERS
Cost  Power END
62 Brick Flight: Flight 25", Reduced Endurance (1/2 END; +1/4)2
25 Boxer's Flurry: Naked Modifier: Autofire (5 shots; +1/2) for up to 50 Active Points2
25 Tough Skin: Damage Resistance (25 PD/25 ED)0
4 Heat and Cold Don't Bother Me: Life Support (Safe in Intense Cold; Safe in Intense Heat)0
2 I Can Hold My Breath Forever: Life Support (Extended Breathing: 1 END per Minute)0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
120 Total Powers Cost
EQUIPMENT
Equipment END
Minuteman Earwig Radio: Encrypted: Radio Perception/Transmission (Radio Group), Concealed (-10 with Radio Perception/Transmission PER Rolls); IIF (-1/4)0
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Commando Training
3
1) Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 10d6 +v/5, Target Falls
4
2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 12d6 Strike
4
3) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4
4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 65 STR vs. Grabs
4
5) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Three Limbs, 10 STR for holding on
4
6) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 60 STR to Disarm roll
4
7) Karate "Chop": 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4
8) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
1
9) Weapon Element: Clubs
1
10) Weapon Element: Knives
33 Total Martial Arts Cost

Character Name: Mark
Alternate Identities: Ranger, Mark Law, Soldier Boy, LT
Player Name: NPC
APPEARANCE
Hair Color: Red
Eye Color: Blue
Height: 6' 3"
Weight: 220 lbs
Description:
Marl Law is a handsome 6'3" and 220 pounds, with red hair, which he usually wears high and tight, and blue eyes. He has the hard body of an athlete and even before his powers manifested he was a standout football player. As captain of the varsity he led his team to a pair of consecutive championship that would have been three but for the ending of the last game. He dresses as he has always in jeans, sneakers, polo shirts and a lettermen's jacket. As a little consession to Carine, Mark has loosened up just enough to have a row of studs shot into one ear.
BACKGROUND
Feet pounded the bleachers in time with the music adding to the chaos. Lights overpowered the night, erasing the full moon and stars from existence. Twenty-one boys took up their position while the last scanned the array from left to right. Three quick barks and everything began to move.
As over a dozen collided the one dropped back from the melee, bringing the ovoid to his ear as he searched the distance. A target streaked left to right, pursued closely by another. The secondary hooked in but was blocked. The third had become entangled with two. Seeing no option, the arm came down to tuck the ball in tight and the carrier took off.
All eyes turned to him as the few on the field zeroed in on his movements like a homing missile. The first to reach him met a hand to the top of his head and was pushed aside. The next two arrived in tandem only to be deflected by the runner's teammates. The last waited, judging the point of intercept and launched him self. Four yards short of the line the boy lunged, willing to sacrifice his body to bring down the runner but when he hit the tuff his target was gone.
Two thousand four hundred and six watched the runner, Mark Law, vault the defender and sail across the goal line, thirty feet in the air. About a thousand began to celebrate. Another thousand booed. The remained stood in silent awe or sudden, determined hatred. One grinned broadly as his son landed on the clay track fifteen yards beyond the goal posts.

On October 25, 1983, Mark Law was born on an army base just as millions of children before him. His father, a career US Army officer, was at that moment making a landing on the Caribbean island of Granada as Company Commander 'Easy' Company, 1st Ranger Battalion, 75th Ranger Regiment. The elder Law commanded his men with a stern, competent, fairness that made him a popular commander and placed him on a fast track up the ladder.
Captain Law remained with the 1st Ranger for much of Mark's life advancing to Major by the time the 75th joined in the invasion of Panama in 1989 and the Lt. Colonel in 1991 for Operation Desert Storm. When his 17 year old son manifested his powers during a football game, Law had attained the rank Lt. General and was stationed at the Pentagon.

General Julius Law beamed at his son, his desert blasted face unaccustomed to outward displays of emotion. The man, Miller, had arrived three days after the controversial finish to what would be his son's last game and offered the boy the world. Mark looked up at his normally stoic father, his face a mask of confusion.
"I CAN go, right, dad?" The boy said.
The man clinched his fists above his chest in obvious jubilation. "YES!" he declared. "Of COURSE you can go!"

Throughout the boy's life he had worshipped his father, proud of his military service to his country. No one, including Mark ever doubted that he would follow in his dad's footsteps and become a Ranger. The sudden revelation of his superpowers change only one thing, Mark would NOT be going into the Army; instead he would become a new type of warrior, defending his country at home. Without hesitation he chose the codename 'Ranger' and joined the Minutemen.
POWERS/TACTICS
'Shock and Awe'. Hit 'em hard, hit 'em fast and hit 'em until they're down for the count. Mark is very strong compared to nearly anyone he'll ever meet ... except Nat Ryan. He is well trained in hand-to-hand and his ability to fly is a huge advantage. He's tough and can take any hand held weapon short of an anti-tank missile.
PERSONALITY/MOTIVATION
Mark is very much like his father, a no nonsense patriot willing to do whatever it takes to fight for his country and win. As he was raised with the military in mind he already has a grip on the requirements of the service, even the superheroes service, and is confident he will be able to lead his team with the same distinction as his father. From the beginning he assumed that he, as the oldest of the team and the only one with some type of military heritage, would be the leader. The others, all civilians and all very lost in the whole 'super powers' thing readily deferred to his leadership never bothering to question if it were the right choice.
One thing Mark has not been forced to confront is that his decisions in battle just might jeopardize lives, his team's or the innocents that might be involved. By the time the group that would become the Legacy arrived, Mark was firmly established as the TEam REd leader. To the Legacy team he is a combination proctor and teacher aide and just as he did with the earlier members, he works to dominate the new recruits but has found them, particularly Nat Ryan and Wren Collins, far from malleable.
Though his heart is in the right place, knowing he must protect the United States, Mark lacks any real leadership abilities other then a loud voice and dynamic personality. If at some point in the near future he comes to realize his limitations, he will become exactly what he envisions, an American hero. Until that time his regular confrontations with Nat Ryan, and Ryan's refusal to knuckle under as well as stalwart defense of his Legacy team, will continue to be a problem for both.
CAMPAIGN USE
Ranger is a traditional 'flying brick' with extensive military training including hand-to-hand combat training.
DESIGN NOTES
Created: Mon, 4 Jun 2018 11:47:33

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