Carlos 'Charlie' Sentara
Character Name: Carlos 'Charlie' Sentara
Alternate Identities: Bolt, Streak
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
30 DEX 10 60 30 15- OCV 10 DCV 10
20 CON 10 20 20 13-
12 BODY 10 4 12 11-
12 INT 10 2 12 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
15 PRE 10 5 15 12- PRE Attack: 3d6
20 COM 10 5 20 13-
20 PD 3 17 20 20 PD (20 rPD)
5 ED 4 1 5 5 ED (5 rED)
7 SPD 4.0 30 7 Phases: 2, 4, 6, 7, 9, 11, 12
7 REC 7 0 7
45 END 40 3 45
30 STUN 30 0 30
6" Running 6 0 6"/36"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 152 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Ranger! You're in my way!"
EXPERIENCE POINTS
Total earned: 56
Spent: 56
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 406
MOVEMENT
Type Total
Run (6) 6"/36"
Swim (2) 2"
H. Leap (3") 3"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 20
Res. Phys. Defense 20
Energy Defense 5
Res. Energy Defense 5
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Flying Dodge 1/2 -- +4 Dodge All Attacks, Abort; FMove
Flying Grab 1/2 -2 -1 Grab Two Limbs, 25 STR for holding on; FMove
Flying Throw 1/2 -1 -2 Grab Two Limbs; STR + v/5; Target Falls; FMove
Passing Disarm 1/2 -1 -1 Disarm, 25 STR to Disarm; FMove
Passing Strike 1/2 +1 +0 3d6 +v/5; FMove
Passing Throw 1/2 +0 +0 3d6 +v/5; Target Falls; FMove
Rapid Chop 1/2 -2 +0 HKA 1d6 +1
Rapid Punch 1/2 +1 -2 7d6 Strike
Spinning Escape 1/2 +0 +0 30 STR vs. Grabs
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Meta-human (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
15 Hunted: HARP 8- (Mo Pow, Kill)
15 Physical Limitation: Requires double the normal amount of food (All the Time, Slightly Impairing)
20 Psychological Limitation: Machismo (Very Common, Strong)
20 Psychological Limitation: Show Off (Very Common, Strong)
15 Psychological Limitation: Inveterate Flirt (Common, Strong)
5 Social Limitation: Minor (16 or 17) (Occasionally, Minor: Cannot vote, buy alcohol, see a doctor without a parent's knowledge, etc.)
15 Social Limitation: Secret ID (Frequently, Major)
15 Social Limitation: Subject to parental/guardian orders (17 or less only) (Frequently, Major)
25 Watched: U.S. Government 14- (Mo Pow, NCI, PC is very easy to find, Watching)
150 Total Disadvantages Cost

Character Name: Carlos 'Charlie' Sentara
Alternate Identities: Bolt, Streak
Player Name: NPC
SKILLS
Cost  Name
2 AK: East LA 11-
3 Acrobatics 15-
0 Acting 8-
3 Breakfall 15-
3 Climbing 15-
0 Concealment 8-
3 Conversation 12-
0 Deduction 8-
1 KS: Federal Law Enforcement Procedures 8-
4 KS: Freerunning 13-
2 KS: Spanish Guitar Music 11-
0 Language: English (Idiomatic)
0 Language: Spanish (Idiomatic)
2 Musical Instrument Familiarity (Chordophones) 11-
0 PS: Student 11-
3 Paramedics 11-
3 Persuasion 12-
1 Seduction 8-
0 Shadowing 8-
13 Speedster Tricks 20-
0 Stealth 8-
3 Streetwise 12-
2 Survival (Urban) 11-
0 TF: Small Motorized Ground Vehicles
3 Teamwork 15-
1 Trading 8-
52 Total Skills Cost
 
POWERS
Cost  Power END
70 Even Faster: Multipower, 70-point reserve
7u
1) Super-Running: Running +30" (6"/36" total), Improved Noncombat Movement (x8) (70 Active Points)
Notes: 94 mph combat/752 mph non-combat
7
7u
2) Overdrive Running: Running 27", Megascale (1" = 1 km; +1/4) (70 Active Points)
Notes: Megascale includes base running. Top speed 2772 mph.
7
33 Speester Tricks: Multipower, 50-point reserve, all slots Requires A Speedster Tricks Skill Roll (-1/2)
2u
1) Autofire Punch: Hand-To-Hand Attack +6d6, Autofire (5 shots; +1/2); Hand-To-Hand Attack (-1/2), All Attacks Must Be Directed At Same Target (-1/4)
4
2u
2) Battering Ram: (Total: 48 Active Cost, 22 Real Cost) Hand-To-Hand Attack +6d6 (30 Active Points); Only With Move-Throughs/Move-Bys (-1), Hand-To-Hand Attack (-1/2) (Real Cost: 10) plus +6 with Move-Throughs/Move-Bys (Real Cost: 18)
3
2u
3) Blown Away: Dispel Gas/Mist/Smoke Power 13d6, any Gas/Mist/Smoke power one at a time (+1/4) (49 Active Points); No Range (-1/2)
5
3u
4) Dizzying Spin: Drain DEX 5d6
5
1u
5) Let's Wrap This Up: Entangle 5d6, 5 DEF; OIF (appropriate material of opportunity) (-1/2), No Range (-1/2), Extra Time (Full Phase, -1/2), Defense Depends On Material Used (-1/2), Cannot Form Barriers (-1/4)
5
2u
6) Moving Attack: Hand-To-Hand Attack +4d6+1, Area Of Effect (8" Line; +1 1/4); Hand-To-Hand Attack (-1/2), Linked To Running Or Other Movement Power (-1/2)
5
2u
7) Run-By Grabbing: (Total: 50 Active Cost, 23 Real Cost) +30 STR (30 Active Points); Only For Grab-Bys (-1), No Figured Characteristics (-1/2) (Real Cost: 12) plus +10 with Grab-Bys (Real Cost: 20)
3
14 Rapid Healing: Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)0
12 Rapid Healing: Damage Resistance (20 PD/5 ED)0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
159 Total Powers Cost
EQUIPMENT
Equipment END
Minuteman Earwig Radio: Encrypted: Radio Perception/Transmission (Radio Group), Concealed (-10 with Radio Perception/Transmission PER Rolls); IIF (-1/4)0
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Speedster Martial Arts
5
1) Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
5
2) Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 25 STR for holding on; FMove
5
3) Flying Throw: 1/2 Phase, -1 OCV, -2 DCV, Grab Two Limbs; STR + v/5; Target Falls; FMove
5
4) Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 25 STR to Disarm; FMove
5
5) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 3d6 +v/5; FMove
5
6) Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, 3d6 +v/5; Target Falls; FMove
4
7) Rapid Chop: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
5
8) Rapid Punch: 1/2 Phase, +1 OCV, -2 DCV, 7d6 Strike
4
9) Spinning Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs
43 Total Martial Arts Cost

Character Name: Carlos 'Charlie' Sentara
Alternate Identities: Bolt, Streak
Player Name: NPC
APPEARANCE
Hair Color: Black
Eye Color: Grey
Height: 5' 10"
Weight: 174 lbs
Description:
Charlie is the product of a one-night stand, his mother having been picked up in a bar by his father. The stunning Latina beauty was instantly attracted to the handsome Anglo and the result was a spectacular melding of the two. At 5'10" and 174 pounds, Charlie has the lean, well-defined body of a distance running and with his swarthy skin and brilliantly white smile he can stop a girl on the street with a glance. The one thing, the most eye-catching thing, that set him apart from other Latinos in East LA is his grey eyes and he uses them to great advantage.
BACKGROUND
East LA, Streak
POWERS/TACTICS
Carlos is fast, not Blur fast, but he can hit Mach 1 in a flat out non-combat run. When he really pours it on and kicks it into Overdrive, he can reach Mach 3+
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Sun, 12 Aug 2018 07:11:39

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