Belle Campbell
Character Name: Belle Campbell
Alternate Identities: Bell, Tinker, Tink, Whachu, Chewy
Player Name: NPC
Val Char Base Points Total Roll Notes
8 STR 10 -2 8 11- HTH Damage 1 1/2d6 END [1]
23 DEX 10 39 23 14- OCV 8 DCV 8
20 CON 10 20 20 13-
9 BODY 10 -2 9 11-
28 INT 10 18 28 15- PER Roll 15-/20-
15 EGO 10 10 15 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
14 COM 10 2 14 12-
4 PD 2 2 4/30 4/30 PD (0/26 rPD)
4 ED 4 0 4/24 4/24 ED (0/20 rED)
5 SPD 3.3 17 5 Phases: 3, 5, 8, 10, 12
7 REC 6 2 7
60 END 40 10 60
27 STUN 23 4 27
6" Running 6 0 6"
2" Swimming 2 0 2"
1" Leaping 2 0 1 1/2" 125 Total Characteristics Points
"No, ya can't 'ring my bell' unless ya want me ta ring your balls!" : "Whachu mean?" : "Whachu want?"
Off Rating: 39 Def Rating: 35 Move Rating: 19
Total earned: 137
Spent: 137
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 487
Type Total
Run 6"
Swim 2"
H. Leap 1 1/2"
V. Leap 0 1/2"
Type Amount
Physical Defense 4/30
Res. Phys. Defense 0/26
Energy Defense 4/24
Res. Energy Defense 0/20
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
Flash Defense
OCV: 8 DCV: 8
Combat Skill Levels: +1 with all Multipower Attacks
Maneuver Phase OCV DCV Effect
Block 1/2 +1 +3 Block, Abort
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Jab 1/2 +1 +3 1 1/2d6 Strike
Kick 1/2 -2 +1 5 1/2d6 Strike
Punch 1/2 +0 +2 3 1/2d6 Strike
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Cost  Disadvantage
20 Dependent NPC: Brother and sister 8- (Incompetent; Group DNPC: x2 DNPCs)
10 Dependent NPC: Grandmother 8- (Normal)
5 Distinctive Features: Meta human (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)
15 Hunted: HARP 8- (Mo Pow; Harshly Punish)
Notes: HARP may be unaware of a particular meta-human but they are constantly searching for them none the less
15 Psychological Limitation: Overconfident in Powers (Very Common; Moderate)
15 Psychological Limitation: Belligerent and confrontational (Very Common; Moderate)
10 Psychological Limitation: Afraid of gangbangers (Common; Moderate)
15 Social Limitation: Secret ID: Belle Campbell (Frequently; Major)
5 Social Limitation: Minor (16 or 17) (Occasionally; Minor: Cannot vote, buy alcohol, see a doctor without a parent's knowledge, etc.)
15 Social Limitation: Subject to parental/guardian orders (17 or less only) (Frequently; Major)
25 Watched: U.S. Government 14- (Mo Pow; NCI; PC is very easy to find; Watching)
150 Total Disadvantages Cost

Character Name: Belle Campbell
Alternate Identities: Bell, Tinker, Tink, Whachu, Chewy
Player Name: NPC
Cost  Name
3 Acting 12-
0 AK: Local Philly Neighborhood 8-
0 Climbing 8-
3 Concealment 15-
3 Conversation 12-
0 Deduction 8-
3 Jack of All Trades
1) PS: Composer 15-
2) PS: Drummer 14-
3) PS: Guitarist 14-
4) PS: Pianist 14-
5) PS: Saxophonist 14-
6) PS: Street Musician 14-
7) PS: Student 15-
3 Scholar
1) KS: Classical Music 15-
2) KS: Federal Law Enforcement Procedures 8-
3) KS: Gospel Music 15-
4) KS: Hip Hop Music 15-
5) KS: Music Composition 15-
6) KS: Musical History and Theory 15-
7) KS: Rock Music 15-
8) KS: Sound Theory 15-
0 Language: English (Idiomatic)
3 Mimicry 15-
13 Musical Instrument Familiarity (Aerophones, Chordophones, Idiophones, Membranophones, Steel Guitar, Synthesizer) 14-
3 Paramedics 15-
3 Persuasion 12-
3 Shadowing 15-
3 Stealth 14-
3 Streetwise 12-
2 Survival (Urban) 15-
3 Teamwork 14-
0 TF: Bicycles, Small Motorized Ground Vehicles
1 WF: Handguns
4 +1 with all Multipower Attacks
84 Total Skills Cost
Cost  Name
5 Eidetic Musical Memory
Notes: If she hears it once, she can play it.
3 Perfect Pitch
8 Total Talents Cost
Cost  Power END
54 Powers of the Liberty Bell: Multipower, 54-point reserve, all slots Reduced Endurance (1/2 END; +1/4); all slots Does Not Work In A Vacuum (-1/4)
1) Deafening Note: Hearing Group Flash 17d6
Notes: This power represents the user's ability to focus a single note on a opponent thereby deafening the target.
2) Deafening Wave: Hearing Group Flash 8 1/2d6, Area Of Effect (6" Cone; +1); No Range (-1/2)
Notes: Similar to Deafening Note but it covers an area(Cone) directly in front(No Range) of the user.
3) Disorienting Note: Change Environment 8" radius (-6 DEX Roll and all Skill Rolls based on DEX), Personal Immunity (+1/4)
Notes: This power represents the user's ability to generate such a carcophony of sound that all in the target area have their balance and coordination severly hampered.
4) Harmonic Note: Dispel Sonic Powers 14d6, One At A Time (+1/4)
Notes: This power represents the user's ability to find the proper harmonic of a sonic attack and neutralize it to a degree.
5) Piercing Note: Killing Attack - Ranged 3d6+1
Notes: This power represents the user's ability to concentrate a note on an area so precisely that it can do massive physical damage.
6) Ringing Note: Energy Blast 10d6
Notes: This power represents the user's ability to focus a note over a broader spectrum. While still damaging, it is not as lethal as the Piercing Note.
7) Sonic Wave: Telekinesis (34 STR); Push Only (-1), Affects Whole Object (-1/4)
Notes: Creates a wave of sound powerful enough to push loose objects/people (max. Weight @3000kg) away from the user. Distance Pushed is based on Standing Throw ranges i.e. a 100kg man would be pushed back about 11"(22m).
8) Sonic Wave: Telekinesis (17 STR), Area Of Effect (6" Cone; +1); Push Only (-1), No Range (-1/2), Affects Whole Object (-1/4)
Notes: Creates a wave of sound powerful enough to push loose objects/people (max. Weight @200kg) away from the user. Distance Pushed is based on Standing Throw ranges i.e. a 100kg man would be pushed back about 5"(10m).
9) Sound Manipulation: Hearing Group Images x8" Radius (+3/4), -6 to PER Roll, Reduced Endurance (0 END; +1/2)
Notes: The power represents the user's ability to control sounds. Generally it is used during her street performances as background accompanyment. People hearing it assume it is some electronic device.
10) Stunning Note: Energy Blast 5d6, No Normal Defense (Deafness, hard ear covering, Flash Defense (Hearing Group); +1)
Notes: This power represents the user's ability to focus a note is such a way as to disable the target without physical damage.
11) Stunning Wave: Energy Blast 3d6+1, No Normal Defense (Deafness, hard ear covering, Flash Defense (Hearing Group); +1), Area Of Effect (8" Cone; +1); No Range (-1/2)
Notes: Similar to Stunning Note but it covers an area(Cone) directly in front(No Range) of the character.
12) Sustained Note: Energy Blast 5d6, Continuous (+1)
Notes: This power represents the user's ability to sustain a note once targeted.
13) Wall of Sound: Force Wall (15 PD/2 ED; 3" long and 3" tall)
Notes: This power represents the user's ability to project a wall of sound as defense from incoming attacks. It is considerably more effective on Physical attacks rather than Energy. It is this power that saved the lives of her family during the driveby shooting.
26 Surrounded by Bells: Force Field (16 PD/10 ED), Reduced Endurance (1/2 END; +1/4); Does Not Work In A Vacuum (-1/4)
Notes: The manifestation of this power is the sound of tiny bells surrounding the user.
27 Listen!: Passive Sonar (Hearing Group), Increased Arc Of Perception (360 Degrees)0
23 High Pitch Hearing: Ultrasonic Perception (Hearing Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Targeting0
20 Ping: Active Sonar (Hearing Group), Increased Arc Of Perception (360 Degrees)
Notes: A suggestion by Nat Ryan led to the discovery that Belle is capabile of emitting a tone which acts as active sonar.
20 Sonic Tolerance: Hearing Group Flash Defense (20 points)0
18 Read Sound Like a Book: Detect Soundwave Structure 15- (Hearing Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees)0
10 Ears Like a Bat: +5 PER with Hearing Group0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
246 Total Powers Cost
Equipment END
Minuteman Earwig Radio: Encrypted: Radio Perception/Transmission (Radio Group), Concealed (-10 with Radio Perception/Transmission PER Rolls); IIF (-1/4)0
Government Computer Network: Computer Link (6 Active Points); OAF Fragile (Focus: Monocle Heatset; -1 1/4)
Q Costuming Armor Mk 2.0: Armor (10 PD/10 ED); OIF (-1/2) plus Life Support (Safe in Intense Cold)
Notes: Provides insulation against cold.
Cost  Maneuver
1) Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
2) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
3) Jab: 1/2 Phase, +1 OCV, +3 DCV, 1 1/2d6 Strike
4) Kick: 1/2 Phase, -2 OCV, +1 DCV, 5 1/2d6 Strike
5) Punch: 1/2 Phase, +0 OCV, +2 DCV, 3 1/2d6 Strike
6) Weapon Element: Clubs
24 Total Martial Arts Cost

Character Name: Belle Campbell
Alternate Identities: Bell, Tinker, Tink, Whachu, Chewy
Player Name: NPC
Hair Color: Black
Eye Color: Greenish Brown
Height: 5' 4"
Weight: 140 lbs
Belle is shorter than average with nicely rounded curves and dresses in jeans, usually black, and a tee with a leather jacket. She's pretty girl though she plays it down by foregoing make-up or any other ebellishment that might catch the eye of the wrong type guy. She hasn't settled on a hair style as yet so it is not unusal to see her switch from corn rows to a short afro to extensions. If left to it's own devices her hair is straight and just touches her shoulders. Her eyes are a greenish brown that most would call hazel but there are time when a hint of gold will creep in.
Belle slung the battered guitar case over her shoulder, the cord cutting into her neck. She ducked out the back door and skipped down the steps to the tiny backyard. Stepping around a busted tricycle she lifted the gate’s latch and pushed it out into the alley just enough to squeeze though without ripping the case from her back. Once clear of the gate be took off down that alley at a trot, the guitar bouncing against her spine.
Weaving an intricate route through the neighborhood, she bypassed the turf of one gang or another until she reached North 6th Street then turned south passing under the Lincoln Highway. There she slowed, alert for any sign she had drawn attention from the night’s collection of homeless that sheltered under the flyover. Once clear she veered into Franklin Square and continued south to Race Street. Crossing Race, then North 6th, she continued south past the National Constitution Center to Independence Mall State Park.
When she reached the south end of the mall she stopped and swung the guitar case from her shoulder. Propping the duct taped lid open against the wall; she pulled out her guitar and began tuning it, oblivious to the growing light and traffic. It was a Saturday morning and the summer’s heat was mostly gone, winter’s cold had yet to arrive. No hint of cloud touched the sky and she had a feeling it was going to be a lucrative day.
She started with the stuff her grand had taught her, patriotic crap like America the Beautiful. It wasn’t what she wanted to play but it was what the tourists expected as they began to gather prior to the opening of the Liberty Bell exhibit. By the time the line began to filter into the building there was a fair collection of coins and dollar bills in her case.
Once the initial crowd dissipated she moved on to her own music, what she really came to play for. The guitar became a drum, the strings began to screech under her finger nails and the music changed to hip hop. As she allowed her attention to become absorbed in the sound she failed to notice an accompaniment sounds with no origin. Only when coins began to drop into her case in almost a flood did she break free from the music and pause to take in the crowd that had grown up around her.
As the last note fainted applause broke out and she found her self the center of attention. To her amazement, even the white tourists were grinning and clapping. More money dropped into her case as she reviewed her last song in her head. It was one she’d written a couple of months ago and it had never gotten that type of reception in the past. Realizing she had an opportunity she struck up another of her works.
The music in her head, the way she heard all her work, surrounded her, flowing out into the crowd and across the street. It drew an ever expanding crowd until one of Philly’s finest decided the mob was blocking the entrance into the Bell’s museum. She finished the song just as he reached her.
“Let me see you license,” he demanded.
She swallowed hard. She’d never bothered with a street performers license and she could see the cop knew it. The man scowled down at her, his dark face looking thunder. As he opened his mouth to start yelling at her a white guy in a suit stepped up.
“What’s the problem, office?” he asked. From a vest pocket he extracted a gold business card case and offered one of the gold embossed cream rectangles to the cop. “I represent this young lady so anything you have to say, you may say it to me.”
The cop read the card then handed it back.
“Just see she gets a license next time,” he said, then turned and pushed into the crowd.
The girl eyed the man in the suit skeptically. He offered the card the cop had returned and she took it. The name and list of names that told her the firm meant nothing to her.
“What you want?” she said suspiciously, instantly on the alert.
“If you decide you need legal representation in the near future, contact me,” he said, then turned away.
She watched him disappear into the thinning crowd pegging him as just another white dude taking his business into the ghetto. Crumpling the card she shoved it into a pocket then replaced the guitar in the case on top the coins and bills. Snapping it closed, she swung it up over her shoulder and started for home.
The incident with the white lawyer bothered her for some reason. He hadn’t acted like all he wanted to do was get into her pants. So engrossed in her thoughts she passed under the Lincoln without noticing and was into the wrong territory before she was aware. A large male presence was beside her, keeping pace. She glanced up out of the corner of her eye.
He was a lot older than her, in his twenties, good looking, hair short, with a diamond stud in one ear. In baggy jeans, a wife beater and basketball shoes he could have been any other black man on the street. But he wasn’t. She’d seen him around too many times, slipping baggies of crack to some of her friends.
“Hey, baby,” he said.
She hunched her shoulders and walked faster.
“Don’t do me like that,” he said, reaching out and grabbing her shoulder. She spun around to face him, her heart thudding in her chest.
“I didn’t mean to . . .” she started to explain.
“You did though,” his grin was feral and her hands started to tremble.
Just as she was about to drop the case and run, two solid male bodies pressed against her back holding her in place.
“Don’t worry,” the man said. “We’re gonna take real good care of you.”
“Yeah, show you a real good time,” one of the men behind her added.
A hand roamed over her butt and the guy in front of her pulled her closer by the collar of her shirt. He peered down inside and raised an eyebrow.
“Not much here,” he said.
The hand on her ass squeezed.
“Gotta nice ass though,” the other guy said.
For a moment she thought she would faint, she hoped she would faint but then all three men were down on the ground holding their ears in pain. The sound of a thousand bells, all of them out of tune, surrounded her. She had no idea what had happened but she did know what to do. She ran like hell.
For three days she didn’t leave the house but friends heard rumors and brought them back to her. A story was going around about how she had kicked the crap out of five members of the gang nearly crippling one. Other rumors had it that she be picked up by a rival gang and recruited. Another said she had some super type protecting her. It was a terrifying and miserable three days.

Late on the third night, as she sat working on a song in the bedroom she shared with the younger brother and little sister, a powerful engine roared up the street drawing her attention. She twisted on the bed to peer out the curtains to the street. A black Escalade slammed on brakes in front of her house and the windows slid down. To her horror the barrels of two assault rifles protrude and the night was filled with the rattle of guns on full auto.
Instinctively she threw an arm up to cover her face as glass and wood splinters filled the air. A cacophony bells completed with the staccato of the machineguns as her little sister awoke screaming in terror. Without thought she bounded out of her bed and gathered the smaller girl in her arms, shielding her with her own body. She waited for death, tears streaming down her face.
The tone of the bells changed, became melodious, a sustained trio of notes that faded into silence as the girl became aware of the absence of gunfire. She felt no pain, only the warm body of her sister pressed against her, hot but shuddering with sobs. Lifting her head she looked over at her brother, expecting to see a bloody ruin that had once been an annoying ten year old. He was not in the bed. From the far side of the mattress a head slowly rose like a turtle coming out of its shell.
“Tink?” he said, his eyes wide in fear.
For the first time on years she didn’t care that he’d used the nickname she hated so much. He was alive! Quickly he scrabbled over the bed and drove his shoulder into her side as he wrapped both his sisters in a hug. By some miracle, all three had survived. In the distance she heard the sirens of approaching police cars.
“Grand,” she moaned and began to untangle herself from her siblings. Pounding down the worn wooden stairs she grabbed the corner of the hall’s wall and pivoted into the kitchen. The old woman was huddled between the refrigerator and the back door and when she heard Belle’s running feet she struggled to pull herself to her feet. Belle almost knocked her back down as she threw herself into her grandmother’s arms.
“Ariel and Philip,” the old woman asked. Both children appeared at the hall door and rushed their elders.

The police report stated two full magazines of thirty shells each had been fired into the house, hitting it all sixty times. The report also stated that while the front wall of the house, windows and furniture against that wall were riddled with bullets, not one of the slugs had penetrated into the house more than six inches. Not counting the twenty-three slugs extracted from the couch and one bed, every single slug had seemingly fallen to the floor just inside the house.
A Cadillac Escalade was found torched in a devastated North Philadelphia lot along with two AR-16 assault rifles that had been modified for full automatic fire. The vehicle had been reported stolen from a home northwest of Philly and the rifles had been stolen from a home in South Philly. The case was ‘under investigation’.

A black Chevy Suburban pulled up in front of the battered house just as a police car was dropping of the residents. A man in a suit that screamed ‘government’ climbed out from behind the wheel and approached the little family.
“Mrs. Campbell,” he said. “My name is Miller.”

Though Miller had only been gathering recruits for a few months, this fifteen year old girl proved to be the toughest sell he’d ever made. He had no intension of letting her get away. He wanted her for the team’s first African American member. Diversity and all.
After three hours she finally agreed and Miller wasn’t sure he’d gotten the better deal. Belle agreed to join up and work hard with stipulations. First, she would be sent to a music school. Second, her family went wherever she went. Third, her family would be provided with a house and income enough to ease her grandmother’s financial worries. And last, her siblings would be given a college education. They were in San Diego the next day.

As the oldest of three Belle Campbell has the clearest memories of her mother though few are good and when her mother died of a drug overdose not long after Ariel was born, Belle shed few tears. As with many African American families her grandmother was quick to step up and take the three in though it put a severe strain on her finances.
Belle is an extremely gifted musician having been schooled in music nearly from birth by her grandmother. To supplement their meager income, Belle took to the streets performing for coins around the city’s tourist attractions. Though the take was small it had always been enough to keep them afloat.
When Belle’s powers manifested for the first time on that Philadelphia street.
She didn’t even realize it nor did she when again those same powers incapacitated the three gangbangers on the street. The possibility hit her after the attack on her family.
Now a whole new world awaits her in a city of sunshine and beaches along with a fancy school and new home for her family. Not one to let an opportunity slip by, Belle resolved to throw herself into school and make the most of things. Then she met her teammates.
Belle has the ability to control sound to an amazing degree. This can manifest in a number of ways from a deafening note up to and including the a power to shatter stone and steel or bones. She can supress sound by using noise canceling or create a wall of sound that can stop bullets. As she gain experience she is sure to discover other uses for her powers.
Growing up in Lower North Philly is a hard life for anyone but for an attractive young girl with the soul of a musician it all seemed pretty dreary. Belle, her mother loved Disney movies, learned how to survive and how to protect her siblings. From an older guy, he had figured on getting her into bed, she’d learned street fighting and something about guns. From her friends she’d learned the art of getting along without getting hurt.
She managed to avoid many of the pitfalls of her neighborhood, the sex, the drugs, the gangs but she had always known she was just putting off the inevitable. In the older girls she’d seen it, a baby, crack and a road to nowhere. This power she’d been blessed with, and to her it was a blessing, saved her from all that.
Though she is outwardly a hard Philly girl, into rap and that scene, she has a musical gift just waiting to explode on the world and has a romantic side that makes her name Belle, appropriate even if she'd rather die than show it.
She has already gained a new nickname, 'Whachu' from her habit of its constant use. So far it hasn't been a problem but someone is sure to use it one too many times ...
Belle is a lot of attitude but also very caring young woman. She will protect her brother, sister and gran with her life though its not certain how far she would be willing to go for the Team.
Using Ben 'Box' Thomson as a training partner has made Belle look at how she can utilize her powers in other ways. That training has also made her use of those powers less tiring (Reduced END). She has not, however, been able to master Ben's ability to fly using sound waves.
Created: Mon, 8 Feb 2021 11:47:30

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