| Cost |
Name |
| 2 |
AK: Fort Benning, GA 11- |
| 0 |
Acting 8- |
| 3 |
Breakfall 14- |
| 3 |
Climbing 14- |
| 3 |
Concealment 12- |
| 3 |
Conversation 14- |
| 3 |
Deduction 12- |
| 3 |
Instructor 12- |
| 0 |
Language: English (Idiomatic) |
| 4 |
Navigation (Air, Land, Marine) 12- |
| 7 |
Paramedics 14- |
| 3 |
Persuasion 14- |
| 2 |
PS: Hand-to-Hand Combat Instructor 11- |
| 4 |
PS: Soldier 13- |
| 2 |
PS: Law Intern 10- |
| 3 |
Scholar |
| 2 |
1) KS: Criminal Law from Stanford 12- |
| 2 |
2) KS: Federal Law Enforcement Procedures 12- |
| 2 |
3) KS: Federal Meta-Human Regulations 12- |
| 2 |
4) KS: Military Customs and Courtesy 12- |
| 2 |
5) KS: Military Organizations 12- |
| 2 |
6) KS: Military Science 12- |
| 2 |
7) KS: Operational Planning 12- |
| 2 |
8) KS: Small Unit Instruction 12- |
| 2 |
9) KS: Small Unit Tactics 12- |
| 2 |
10) KS: The Military/Mercenary/Terrorist World 12- |
| 2 |
11) KS: US Army Ranger History And Customs 12- |
| 3 |
Shadowing 12- |
| 3 |
Stealth 14- |
| 8 |
Survival (Temperate/Subtropical, Tropical, Desert, Mountain) 12- |
| 7 |
Tactics 14- |
| 3 |
Teamwork 14- |
| 3 |
Tracking 12- |
| 7 |
TF: Common Motorized Ground Vehicles, Small Motorized Ground Vehicles, Parachuting, Advanced, Parachuting, Basic, SCUBA, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles |
| 6 |
WF: Small Arms, Blades, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons |
| 9 |
+3 with Small Arms |
| 15 |
+3 with HTH Combat |
| 7 |
+2 with HTH Combat; Only For Pulling His Punch (-1/2) |
| 138 |
Total Skills Cost |
| Cost |
Name |
| 0 |
Contact: U.S. Minuteman Project (access to major institutions, has significant individual Contacts, Very Good relationship with Contact), Organization Contact (x3) 14- |
| 0 |
Law Enforcement Rank: U.S Marshall |
| 0 |
Police Powers: Federal |
| 0 |
Weapon Permit: Licensed Superpowers |
| 1 |
Fringe Benefit: License to practice law |
| 1 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 69 |
Brick Flight: Flight 25", x4 Noncombat, Reduced Endurance (1/2 END; +1/4) | 2 |
| 25 |
Boxer's Flurry: Naked Modifier: Autofire (5 shots; +1/2) for up to 50 Active Points | 2 |
| 28 |
Tough Skin: Damage Resistance (30 PD/25 ED) | 0 |
| 10 |
Enduring: Power Defense (10 points) | 0 |
| 4 |
Heat and Cold Don't Bother Me: Life Support (Safe in Intense Cold; Safe in Intense Heat) | 0 |
| 2 |
I Can Hold My Breath Forever: Life Support (Extended Breathing: 1 END per Minute) | 0 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
| 7 |
Wrap Around Visor: Sight Group Flash Defense (10 points); OIF (-1/2) | 0 |
| 147 |
Total Powers Cost |
| Equipment |
END |
| Minuteman Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)
Notes: Utilizes satellites to provide nearly world-wide coverage | 0 |
| Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Headset; -1 1/4), Subject to WIFI Limitations (-1/2) | |
| Colt M1911A1 .45 cal Semi-Auto Pistol: Killing Attack - Ranged 2d6-1, +1 OCV (+1/4), +1 Increased STUN Multiplier (+1/4); OAF (-1), STR Minimum (-1/2), 8 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4)
Notes: (x2 number of items)
Carries these if he doesn't want to splatter someone with his strength but still needs to put them down. Besides, a gun is more likely to get the correct response than just flexing your muscles. | [8] |
| Cost |
Maneuver |
|
Commando Training |
| 3 |
1) Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 14d6 +v/5, Target Falls |
| 4 |
2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 16d6 Strike |
| 4 |
3) Charge: 1/2 Phase, +0 OCV, -2 DCV, 16d6 +v/5 Strike, FMove |
| 4 |
4) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 4d6 NND |
| 5 |
5) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort |
| 4 |
6) Escape: 1/2 Phase, +0 OCV, +0 DCV, 85 STR vs. Grabs |
| 4 |
7) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Three Limbs, 30 STR for holding on |
| 4 |
8) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 80 STR to Disarm roll |
| 4 |
9) Karate "Chop": 1/2 Phase, -2 OCV, +0 DCV, HKA 2 1/2d6 |
| 4 |
10) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 3 |
11) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 15d6 Strike, Target Falls |
| 4 |
12) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 3 |
13) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 14d6 Strike; Target Falls |
| 1 |
14) Weapon Element: Clubs |
| 1 |
15) Weapon Element: Knives |
| 16 |
16) +4 HTH Damage Class(es) |
| 68 |
Total Martial Arts Cost |
|