Ranger
Character Name: Ranger
Alternate Identities: Mark Law, Soldier Boy, LT
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
50 STR 10 40 50 19- HTH Damage 10d6 END [5]
25 DEX 10 45 25 14- OCV 8 DCV 8
30 CON 10 40 30 15-
13 BODY 10 6 13 12-
15 INT 10 5 15 12- PER Roll 12-
15 EGO 10 10 15 12- ECV: 5
25 PRE 10 15 25 14- PRE Attack: 5d6
16 COM 10 3 16 12-
30 PD 10 20 30 30 PD (30 rPD)
25 ED 6 19 25 25 ED (25 rED)
5 SPD 3.5 15 5 Phases: 3, 5, 8, 10, 12
16 REC 16 0 16
60 END 60 0 60
60 STUN 53 7 60
11" Running 6 10 11"
3" Swimming 2 1 3"
10" Leaping 10 0 10" 236 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Sit down and shut up!"
COMBAT RATING SYSTEM
Off Rating: 34 Def Rating: 42 Move Rating: 28
EXPERIENCE POINTS
Total earned: 240
Spent: 240
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 590
MOVEMENT
Type Total
Run 11"
Swim 3"
H. Leap 10"
V. Leap 5"
Flight 25"
DEFENSES
Type Amount
Physical Defense 30
Res. Phys. Defense 30
Energy Defense 25
Res. Energy Defense 25
Mental Defense 0
Res. Mental Defense  
Power Defense 10
Flash Defense
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels: +3 with Small Arms , +3 with HTH Combat , +2 with HTH Combat; Only For Pulling His Punch (-1/2)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Akido Throw 1/2 +0 +1 14d6 +v/5, Target Falls
Boxing Cross 1/2 +0 +2 16d6 Strike
Charge 1/2 +0 -2 16d6 +v/5 Strike, FMove
Choke 1/2 -2 +0 Grab One Limb; 4d6 NND
Defensive Block 1/2 +1 +3 Block, Abort
Escape 1/2 +0 +0 85 STR vs. Grabs
Hold 1/2 -1 -1 Grab Three Limbs, 30 STR for holding on
Judo Disarm 1/2 -1 +1 Disarm; 80 STR to Disarm roll
Karate "Chop" 1/2 -2 +0 HKA 2 1/2d6
Kung Fu Block 1/2 +2 +2 Block, Abort
Legsweep 1/2 +2 -1 15d6 Strike, Target Falls
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Takedown 1/2 +1 +1 14d6 Strike; Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Meta-human (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
Notes: Metahumans are becoming mainstream and so more accepted.
20 Hunted: HARP 11- (As Pow; PC is easy to track through the Media; Harshly Punish)
Notes: Notes: This has increased from 8- after a character becomes known to the Media. Because of that media coverage, it is fairly easy to find the character if necessary.
25 Psychological Limitation: Dedicated Soldier and Patriot (Very Common; Total)
0 Psychological Limitation: In Love with Carin 'Liberty' Masterson (Very Common; Strong)
10 Psychological Limitation: My Way or the Highway (Common; Moderate)
15 Psychological Limitation: Overconfident (Common; Strong)
15 Social Limitation: Secret ID (Frequently; Major)
0 Social Limitation: Subject to orders/missions (Occasionally; Major)
Notes: Unless there is a huge uptick in metahuman crime, the usual calls are for assistance in emergencies such as ships sinking, skyscraper fires, earthquakes, flooding, etc.
10 Watched: The Media 11- (Less Pow; NCI; PC appearances are generally announced; Watched)
Notes: This is used post-offical team announcement and indicates the chances of various International, Nation and or Local Media outlets. This also represents the chances of paparazzi or just the people on the street with Cell Phones.
0 Watched: U.S. Government 8- (Mo Pow; NCI; PC is very easy to find; Watching)
Notes: While the Government isn't specifically Watching, they are aware of where to find and how to contact.
100 Total Disadvantages Cost

Character Name: Ranger
Alternate Identities: Mark Law, Soldier Boy, LT
Player Name: NPC
SKILLS
Cost  Name
2 AK: Fort Benning, GA 11-
0 Acting 8-
3 Breakfall 14-
3 Climbing 14-
3 Concealment 12-
3 Conversation 14-
3 Deduction 12-
3 Instructor 12-
0 Language: English (Idiomatic)
4 Navigation (Air, Land, Marine) 12-
7 Paramedics 14-
3 Persuasion 14-
2 PS: Hand-to-Hand Combat Instructor 11-
4 PS: Soldier 13-
2 PS: Law Intern 10-
3 Scholar
2
1) KS: Criminal Law from Stanford 12-
2
2) KS: Federal Law Enforcement Procedures 12-
2
3) KS: Federal Meta-Human Regulations 12-
2
4) KS: Military Customs and Courtesy 12-
2
5) KS: Military Organizations 12-
2
6) KS: Military Science 12-
2
7) KS: Operational Planning 12-
2
8) KS: Small Unit Instruction 12-
2
9) KS: Small Unit Tactics 12-
2
10) KS: The Military/Mercenary/Terrorist World 12-
2
11) KS: US Army Ranger History And Customs 12-
3 Shadowing 12-
3 Stealth 14-
8 Survival (Temperate/Subtropical, Tropical, Desert, Mountain) 12-
7 Tactics 14-
3 Teamwork 14-
3 Tracking 12-
7 TF: Common Motorized Ground Vehicles, Small Motorized Ground Vehicles, Parachuting, Advanced, Parachuting, Basic, SCUBA, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
6 WF: Small Arms, Blades, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons
9 +3 with Small Arms
15 +3 with HTH Combat
7 +2 with HTH Combat; Only For Pulling His Punch (-1/2)
138 Total Skills Cost
PERKS
Cost  Name
0 Contact: U.S. Minuteman Project (access to major institutions, has significant individual Contacts, Very Good relationship with Contact), Organization Contact (x3) 14-
0 Law Enforcement Rank: U.S Marshall
0 Police Powers: Federal
0 Weapon Permit: Licensed Superpowers
1 Fringe Benefit: License to practice law
1 Total Perks Cost
 
POWERS
Cost  Power END
69 Brick Flight: Flight 25", x4 Noncombat, Reduced Endurance (1/2 END; +1/4)2
25 Boxer's Flurry: Naked Modifier: Autofire (5 shots; +1/2) for up to 50 Active Points2
28 Tough Skin: Damage Resistance (30 PD/25 ED)0
10 Enduring: Power Defense (10 points)0
4 Heat and Cold Don't Bother Me: Life Support (Safe in Intense Cold; Safe in Intense Heat)0
2 I Can Hold My Breath Forever: Life Support (Extended Breathing: 1 END per Minute)0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
7 Wrap Around Visor: Sight Group Flash Defense (10 points); OIF (-1/2)0
147 Total Powers Cost
EQUIPMENT
Equipment END
Minuteman Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)
Notes: Utilizes satellites to provide nearly world-wide coverage
0
Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Headset; -1 1/4), Subject to WIFI Limitations (-1/2)
Colt M1911A1 .45 cal Semi-Auto Pistol: Killing Attack - Ranged 2d6-1, +1 OCV (+1/4), +1 Increased STUN Multiplier (+1/4); OAF (-1), STR Minimum (-1/2), 8 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4)
Notes: (x2 number of items) Carries these if he doesn't want to splatter someone with his strength but still needs to put them down. Besides, a gun is more likely to get the correct response than just flexing your muscles.
[8]
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Commando Training
3
1) Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 14d6 +v/5, Target Falls
4
2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 16d6 Strike
4
3) Charge: 1/2 Phase, +0 OCV, -2 DCV, 16d6 +v/5 Strike, FMove
4
4) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 4d6 NND
5
5) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
4
6) Escape: 1/2 Phase, +0 OCV, +0 DCV, 85 STR vs. Grabs
4
7) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Three Limbs, 30 STR for holding on
4
8) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 80 STR to Disarm roll
4
9) Karate "Chop": 1/2 Phase, -2 OCV, +0 DCV, HKA 2 1/2d6
4
10) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
3
11) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 15d6 Strike, Target Falls
4
12) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
3
13) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 14d6 Strike; Target Falls
1
14) Weapon Element: Clubs
1
15) Weapon Element: Knives
16
16) +4 HTH Damage Class(es)
68 Total Martial Arts Cost

Character Name: Ranger
Alternate Identities: Mark Law, Soldier Boy, LT
Player Name: NPC
APPEARANCE
Hair Color: Red
Eye Color: Hazel
Height: 6' 3"
Weight: 220 lbs
Description:
Mark Law is a handsome 63 and 220 pounds, with red hair, which he usually wears high and tight, and blue eyes. He has the hard body of an athlete and even before his powers manifested he was a standout football player. As captain of the varsity he led his team to a pair of consecutive championship that would have been three but for the ending of the last game. Casually he dresses as he has always in jeans, sneakers, polo shirt. As a lawyer he wears $2000 suits, hand made shoes and $500 ties. He wants to exuder 'professional bad-ass lawyer'.
BACKGROUND
Mark is almost 25 and an intern at a DC law firm. He and Carin Masterson have been married for a couple of year and are planning to have a child within the next year or so.

From the first Mark expected to follow his father and stay in the Army. That didn't work out. Instead he's become a higly successful defense lawyer, one who must be totally convicned his client is indeed, innocent. Over the last couple of years there has been a grass-roots push for him to run for District Attorney, something he is considering. Keeping criminals in jail is more fufilling then trying yto keep an innocnet out of jail. That's what holds him back, knowing that someone who didn't do it will end up in prison without his help.

During their college years Mark and Carin lived outside Davis CA, with Carin teleporting Mark to Stanford for his classes.
POWERS/TACTICS
'Shock and Awe'. Hit 'em hard, hit 'em fast and hit 'em until they're down for the count. Mark is very strong compared to nearly anyone he'll ever meet ... except Nat Ryan. He is well trained in hand-to-hand and his ability to fly is a huge advantage. He's tough and can take any hand held weapon short of an anti-tank missile. He has taken to carrying a pair of M1911 .45 ACP semi-automatic pistols, not for their fire power but for their intimidation factor. It is one thing to threaten bodily harm by the use of physical force, it is another to stick a pair of .45s in someone's face. Unless he crushes a car, the .45s work better.
PERSONALITY/MOTIVATION
You can't say Mark HATED Nat Ryan, too strong a word. Maybe he just didn't respect the younger man ... until Ryan sat him down on the bleachers all those years ago and used history on him. So, Mal Tornquist became the leader of the White Team. Eisenhower, and Mark took up the role he was born for, combat leader, Patton. After that he learned slowly came to realize that Nat Ryan was the Minuteman's version of General George C. Marshall. From that moment, he accepted, supported and defended Goliath for the rest of his life.
CAMPAIGN USE
Ranger is a traditional 'flying brick' with extensive military training including hand-to-hand combat training.
DESIGN NOTES
O34 D42 M28 T104
Created: Tue, 6 Feb 2024 18:34:03

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