| Cost |
Name |
| 0 |
AK: Florida 8- |
| 3 |
Acrobatics 13- |
| 3 |
Acting 12- |
| 3 |
Breakfall 13- |
| 3 |
CuK: Drug Cartels 13- |
| 3 |
Climbing 13- |
| 3 |
Concealment 13- |
| 3 |
Conversation 12- |
| 1 |
CuK: Native American (Hiada) Culture 8-
Notes: She's learning from Ern. |
| 0 |
Deduction 8- |
| 3 |
Disguise 13-
Notes: Mari has become proficient at copying costuming and makeup of people she imitates. |
| 0 |
Language: English (Idiomatic) |
| 3 |
Language: French (Idiomatic) |
| 2 |
Language: Japanese (basic conversation) |
| 2 |
Language: Spanish (fluent conversation) |
| 7 |
Mimicry 15-
Notes: Mari has become more proficient at voice mimicry. |
| 1 |
Navigation (Air) 8-
Notes: She has been flying with Ern (Eagle) on a regular basis and he has taught her how to navigate to some degree. |
| 1 |
Paramedics 8- |
| 19 |
Shapeshifter Tricks 21-
Notes: The highest modifier she will face is -5 so most of the time a 16- is required. |
| 3 |
Persuasion 12- |
| 5 |
PS: Make Up Artist 15- |
| 5 |
PS: Costuming 15- |
| 3 |
Research 13- |
| 3 |
Seduction 12- |
| 3 |
Scholar |
| 2 |
1) KS: Abnormal Psychology 13- |
| 1 |
2) KS: Criminal Law 11- |
| 2 |
3) KS: Drug Cartel Persons of Interest 13- |
| 2 |
4) KS: Drug Laws 13- |
| 1 |
5) KS: Federal Law Enforcement Procedures 11- |
| 1 |
6) KS: Federal Meta-Human Regulations 11- |
| 1 |
7) KS: Kung Fu 11- |
| 1 |
8) KS: Medieval European History 11- |
| 2 |
9) KS: Philosophy (3 Active Points) 13- |
| 5 |
10) KS: Trivia 16- |
| 3 |
Shadowing 13- |
| 1 |
SS: Physics 8- |
| 1 |
SS: Pyrotechnics 8- |
| 3 |
Stealth 13- |
| 3 |
Streetwise 12- |
| 0 |
TF: Small Motorized Ground Vehicles |
| 3 |
Tactics 13- |
| 3 |
Teamwork 13- |
| 12 |
+4 with Martial Maneuvers |
| 129 |
Total Skills Cost |
| Cost |
Name |
| 9 |
Contact: Jon Russel Thomas (Contact has access to major institutions, Contact has useful Skills or resources, Very Good relationship with Contact) 14- |
| 0 |
Contact: U.S. Minuteman Project (access to major institutions, has significant individual Contacts, Very Good relationship with Contact), Organization Contact (x3) 14- |
| 2 |
Deep Cover: Varies
Notes: This Identity can vary with the assignment and is created by the NSA making it almost impossible to crack. |
| 1 |
False Identity: Varies
Notes: This identity is created by the DEA as required by the current assignment. It is possible to break if one digs enough. |
| 1 |
Fringe Benefit: Passport |
| 0 |
Law Enforcement Rank: U.S Marshall |
| 0 |
Police Powers: Federal |
| 0 |
Weapon Permit: Licensed Superpowers |
| 13 |
Total Perks Cost |
| Cost |
Name |
| 5 |
Eidetic Memory |
| 5 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 75 |
Shapeshifter Tricks: Variable Power Pool, 50 base + 25 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2); Limited characteristics and powers list in Notes (-1/2)
Notes: This power allows Mari to quickly modify certain of her characteristics to aid her in her 'mimicking'. It is limited to STR, DEX, CON, BODY, COM, PRE, PD, ED, SPD, REC, END, STUN, Running, Swimming, Damage Resistance, Senses and Growth/Density Increase. She is not limited to copying a subject but can alter her abilities freely. | |
| 0 |
1) Charm Bump: +22 PRE plus Detect Heart Rate 13- (Hearing Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees) Real Cost: 40 | 0 |
| 0 |
2) Grow Wings: Flight 20", Usable As Gliding (+1/4); Restrainable (-1/2) Real Cost: 33
Notes: This is something she has picked up from watching Ern (Eagle) flying. | 5 |
| 0 |
3) Martial Arts: +15 DEX plus +5 PD Real Cost: 50 | 0 |
| 0 |
4) Power Bump: +22 STR plus +14 CON Real Cost: 50 | 2 |
| 0 |
5) Scary Bump: -10 COM plus +22 PRE plus Detect Heart Beats 13- (Hearing Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Targeting Real Cost: 50 | 0 |
| 0 |
6) Size Adjustment: Growth (+5 STR, +1 BODY, +1 STUN, -1" KB, 109 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide), Reduced Endurance (0 END; +1/2), Persistent (+1/2) Real Cost: 10
Notes: The allows her to alter her height to as much as 8' 5", and weight up to as much as 440 pounds. This would be used to imitate someone like Nathaniel Ryan. | 0 |
| 0 |
7) Size Adjustment II: Shrinking (0.8636 m tall, 6.8039 kg mass, -2 PER Rolls to perceive character, +2 DCV), Reduced Endurance (0 END; +1/2), Persistent (+1/2) Real Cost: 20
Notes: This allows her to reduce her height and weight to that of a child. Generally this means her height will be between 31" and 37" tall and her weight will be between 54 and 66 pounds. | 0 |
| 0 |
8) Toughness Bump: +10 CON plus +10 PD plus +10 ED plus Damage Resistance (10 PD/10 ED) Real Cost: 50 | 0 |
| 0 |
9) Travel Bump: Running 16", x4 Noncombat, Reduced Endurance (1/2 END; +1/4) Real Cost: 49 | 2 |
| 0 |
10) Weight Adjustment: Density Increase (100 kg mass, +5 STR, +1 PD/ED, -1" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) Real Cost: 10
Notes: This allows her to increase her weight to match anyone she might be imitating up to about 340 pounds.Generally she will use this when imitating a man. | 0 |
| 61 |
Shape Shift: Shape Shift (Sight, Hearing, Smell/Taste and Touch Groups, Any Humanoid Shape), Imitation, Instant Change, Makeover (+/- 10 COM), Costs END Only To Change Shape (+1/4)
Notes: Mari can instantly alter her body to imitate any person she wishes. This is such a total imitation that she is indistinguishable from the orginal. She can only alter her body, not what she is wearing requiring appropriate costuming at time. She is free to select a form that does not have a 'model' if she wishes. Without Shapeshifter Tricks her weight range is 108 lbs to 132 lbs. Her height range is 5" 2" to 6' 3". | 5 |
| 30 |
Near Instant Healing: Physical Damage Reduction, Resistant, 50% | 0 |
| 30 |
Near Instant Healing: Energy Damage Reduction, Resistant, 50% | 0 |
| 18 |
Regeneration: Healing 2d6, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) | 0 |
| 10 |
Never Gets Sick: Life Support (Immunity: All terrestrial diseases and biowarfare agents) | 0 |
| 9 |
Long Arms of the Law?: Stretching 4"; Restrainable (-1/2), Limited Body Parts: Arms and hands (-1/4), No Velocity Damage (-1/4), no Noncombat Stretching (-1/4)
Notes: Mari can stretch her arms and uses this to manipulate or grab things but also as a surprising attack using any Martial Arts manuvers involving the arms. | 2 |
| 5 |
Nightvision | 0 |
| 4 |
+2 PER with Sight Group | 0 |
| 3 |
+2 versus Range Modifier for Sight Group | 0 |
| 3 |
Cellular Regeneration: Life Support (Longevity: 800 Years)
Notes: Mari's regeneration makes her very long lived though she is unaware of this. | 0 |
|
Equipment | |
| 22 |
1) Q Costuming Armor Mk 2.0: Armor (10 PD/10 ED); OIF (-1/2) plus Life Support (Safe in Intense Cold)
Notes: Provides insulation against cold. | 0 |
| 270 |
Total Powers Cost |
| Equipment |
END |
| Minuteman Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)
Notes: Utilizes satellites to provide nearly world-wide coverage | 0 |
| Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Headset; -1 1/4), Subject to WIFI Limitations (-1/2) | |
| Cost |
Maneuver |
|
Kung Fu (Wu Shu) |
| 5 |
1) Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort |
| 4 |
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 48 STR to Disarm roll |
| 4 |
3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 53 STR vs. Grabs |
| 3 |
5) Joint Lock/Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 48 STR for holding on |
| 5 |
6) Kick: 1/2 Phase, -2 OCV, +1 DCV, 11 1/2d6 Strike |
| 4 |
7) Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 2d6 +1 |
| 3 |
8) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 8 1/2d6 Strike, Target Falls |
| 4 |
9) Punch: 1/2 Phase, +0 OCV, +2 DCV, 9 1/2d6 Strike |
| 3 |
10) Throw: 1/2 Phase, +0 OCV, +1 DCV, 7 1/2d6 +v/5, Target Falls |
| 16 |
11) +4 HTH Damage Class(es) |
| 55 |
Total Martial Arts Cost |
|