Mercury
Character Name: Mercury
Alternate Identities: Rachel Thomas
Player Name: Alan
CHARACTERISTICS
Val Char Base Points Total Roll Notes
25 STR 10 15 25 14- HTH Damage 5d6 END [2]
30 DEX 10 60 30 15- OCV 10 DCV 10
30 CON 10 40 30 15-
15 BODY 10 10 15 12-
18 INT 10 8 18 13- PER Roll 13-
15 EGO 10 10 15 12- ECV: 5
20 PRE 10 10 20 13- PRE Attack: 4d6
16 COM 10 3 16 12-
13 PD 5 8 13/23 13/23 PD (7/17 rPD)
13 ED 6 7 13/23 13/23 ED (7/17 rED)
7 SPD 4.0 30 7 Phases: 2, 4, 6, 7, 9, 11, 12
12 REC 11 2 12
60 END 60 0 60
45 STUN 43 2 45
10" Running 6 8 10"
4" Swimming 2 2 4"
5" Leaping 5 0 5" 215 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Stop crying, it's not broken."
COMBAT RATING SYSTEM
Off Rating: 51 Def Rating: 47 Move Rating: 23
EXPERIENCE POINTS
Total earned: 268
Spent: 268
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 618
MOVEMENT
Type Total
Run 10"
Swim 4"
H. Leap 5"
V. Leap 2 1/2"
DEFENSES
Type Amount
Physical Defense 13/23
Res. Phys. Defense 7/17
Energy Defense 13/23
Res. Energy Defense 7/17
Mental Defense 0
Res. Mental Defense  
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +1 +3 Block, Abort
Disarm 1/2 -1 +1 Disarm; 60 STR to Disarm roll
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Escape 1/2 +0 +0 65 STR vs. Grabs
Flying Kick 1/2 +1 -2 14d6 Strike
Joint Lock 1/2 -1 -1 Grab Two Limbs, 60 STR for holding on
Kick 1/2 -2 +1 14d6 Strike
Knife Hand 1/2 -2 +0 HKA 3d6
Legsweep 1/2 +2 -1 11d6 Strike, Target Falls
Punch 1/2 +0 +2 12d6 Strike
Throw 1/2 +0 +1 10d6 +v/5, Target Falls
Tien-hsueh Strike 1/2 -1 +1 4 1/2d6 NND
Tiger Claw 1/2 +0 +0 14d6 Crush, Must Follow Grab
Uproot 1/2 +0 +0 65 STR to Shove
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Meta-human (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
5 Enraged: Drug dealers dealing to minors (Uncommon), go 8-, recover 14-
15 Hunted: HARP 8- (Mo Pow; Harshly Punish)
Notes: HARP may be unaware of a particular meta-human but they are constantly searching for them none the less
10 Physical Limitation: Hyperactive (Frequently; Slightly Impairing)
15 Psychological Limitation: Code Against Killing (Common; Strong)
10 Psychological Limitation: Likes to play the bad-ass (Common; Moderate)
5 Psychological Limitation: Often tells outrageous stories (Uncommon; Moderate)
0 Psychological Limitation: Strongly Attracted to Mari Trelane (Common; Strong)
0 Reputation: The Impossible Ass, 8- (Known Only To A Small Group)
Notes: Once in a while someone thinks they can get a hand on Rachel's bum. So far, they are wrong. The pool to see who can do it first is over $1000 and the 'buy in' is $5 a shot. Odds are good that at some point she'll buy in and take half when she let's the right guy ... it'll have to be a girl ... touch her ... maybe at 10 grand ... Also so far she hasn't broek any bones, just sprained a few finger.
5 Social Limitation: Minor (16 or 17) (Occasionally; Minor: Cannot vote, buy alcohol, see a doctor without a parent's knowledge, etc.)
15 Social Limitation: Subject to parental/guardian orders (17 or less only) (Frequently; Major)
15 Social Limitation: Secret ID (Frequently; Major)
0 Watched: U.S. Government 14- (Mo Pow; NCI; PC is very easy to find; Watching)
100 Total Disadvantages Cost

Character Name: Mercury
Alternate Identities: Rachel Thomas
Player Name: Alan
SKILLS
Cost  Name
0 AK: Miami, FL 8-
3 Acrobatics 15-
5 Acting 14-
3 Analyze: Combat 13-
3 Breakfall 15-
3 Bribery 13-
3 CuK: Drug Cartels 13-
3 Climbing 15-
3 Concealment 13-
3 Contortionist 15-
3 Conversation 13-
5 Cramming
3 Deduction 13-
3 Disguise 13-
3 Fast Draw: ASP Batons 15-
3 Interrogation 13-
0 Language: English (Idiomatic)
1 Language: Japanese (basic conversation)
2 Language: Spanish (fluent conversation)
5 Oratory 14-
4 PS: Drama Student 14-
4 PS: Actor 14-
3 Paramedics 13-
5 Persuasion 14-
3 Scholar
1
1) KS: Criminal Law 11-
2
2) KS: Drug Cartel Persons of Interest 13-
2
3) KS: Drug Laws 13-
1
4) KS: Federal Law Enforcement Procedures 11-
1
5) KS: Federal Meta-Human Regulations 11-
2
6) KS: Kung Fu 13-
2
7) KS: Western Hemisphere Drug Cartels 13-
3 Shadowing 13-
3 Sleight Of Hand 15-
3 Stealth 15-
3 Streetwise 13-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 Tactics 13-
3 Teamwork 15-
5 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Off Hand
110 Total Skills Cost
PERKS
Cost  Name
10 Contact: Jon Russel Thomas, father (Contact has access to major institutions, Contact has useful Skills or resources, Father/Daughter Loyalty) 14-
0 Contact: U.S. Minuteman Project (access to major institutions, has significant individual Contacts, Very Good relationship with Contact), Organization Contact (x3) 14-
2 Deep Cover: Varies
Notes: This Identity can vary with the assignment and is created by the NSA making it almost impossible to crack.
1 False Identity: Varies
Notes: This identity is created by the DEA as required by the current assignment. It is possible to break if one digs enough.
1 Fringe Benefit: Black Belt
1 Fringe Benefit: Passport
0 Law Enforcement Rank: U.S Marshall
0 Police Powers: Federal
0 Weapon Permit: Licensed Superpowers
15 Total Perks Cost
TALENTS
Cost  Name
3 Lightsleep
24 Combat Sense (Discriminatory, Sense) 15-
51 Danger Sense (general area, out of combat, Discriminatory, Function as a Sense, Targeting Sense) 17-
Notes: Rachel's sense for Danger has expanded not only in area (@10 mile radius) but it allow her to note a specific threat source and where the threat is coming from. This must be an active threat, not just someone thinking about mayhem. It also works on impending disasters, building collapses, fires, flooding, and such. Bomb warning and gunfights are also being detected which keeps her busy calling the police at all hours.
24 Combat Luck (12 PD/12 ED)
102 Total Talents Cost
 
POWERS
Cost  Power END
35 Finding the Chinks in the Armor: Find Weakness 14- with with Kung Fu0
11 Rapid Healing: Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2)0
7 Knock it out of the air: Missile Deflection (Bullets & Shrapnel); OAF (Focus: ASP Batons; -1)0
7 Tough Skin: Damage Resistance (7 PD/7 ED)0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
Equipment
22
1) Q Costuming Armor Mk 2.0: Armor (10 PD/10 ED); OIF (-1/2) plus Life Support (Safe in Intense Cold)
Notes: Provides insulation against cold.
0
12
2) ASP Baton: Energy Blast 3d6; OAF (-1)
Notes: (x2 number of items)
1
96 Total Powers Cost
EQUIPMENT
Equipment END
Minuteman Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)
Notes: Utilizes satellites to provide nearly world-wide coverage
0
Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Headset; -1 1/4), Subject to WIFI Limitations (-1/2)
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Kung Fu (Wu Shu)
5
1) Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
4
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 60 STR to Disarm roll
4
3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 65 STR vs. Grabs
5
5) Flying Kick: 1/2 Phase, +1 OCV, -2 DCV, 14d6 Strike
3
6) Joint Lock: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 60 STR for holding on
5
7) Kick: 1/2 Phase, -2 OCV, +1 DCV, 14d6 Strike
4
8) Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 3d6
3
9) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 11d6 Strike, Target Falls
4
10) Punch: 1/2 Phase, +0 OCV, +2 DCV, 12d6 Strike
3
11) Throw: 1/2 Phase, +0 OCV, +1 DCV, 10d6 +v/5, Target Falls
4
12) Tien-hsueh Strike: 1/2 Phase, -1 OCV, +1 DCV, 4 1/2d6 NND
4
13) Tiger Claw: 1/2 Phase, +0 OCV, +0 DCV, 14d6 Crush, Must Follow Grab
4
14) Uproot: 1/2 Phase, +0 OCV, +0 DCV, 65 STR to Shove
1
15) Weapon Element: Blades
1
16) Weapon Element: Clubs
1
17) Weapon Element: Improvised Weapons
1
18) Weapon Element: Staffs
20
19) +5 HTH Damage Class(es)
80 Total Martial Arts Cost

Character Name: Mercury
Alternate Identities: Rachel Thomas
Player Name: Alan
APPEARANCE
Hair Color: Light Brown
Eye Color: Hazel
Height: 5' 10"
Weight: 126 lbs
Description:
Rachel is a bit above average height and next to Chris, probably has the lowest body fat of all the Minuteman. She is lean, with well-defined muscles that belie her languid appearance. She wears her light brown hair to shoulder to give less of a target in a real fight. Her eyes are hazel and there is a spray of freckles across her lovely face that extend down her shoulders. Her attire almost always include jeans, tight jeans, the better to show off her shapely ass, and a crop top to show off her hard abs. When asked once if she wore such provocative clothes to temp a man to grab her, she smiled and said, "Of course!"
BACKGROUND
Rachel having experienced the death of a friend by drugs has joined the DEA to work with her father. Mari, of course, tagged along. The two young women always work as a team with Mari playing many parts as needed. Miller immediately squashed this idea but Nat Ryan, as Minutemen director, overruled him believing it was good to have them busy doing something for the good of others. He did insisted each wear their earwig which is extremely difficult to detect via detectors and very hard to spot by just looking in an ear. This keeps them is constant contact allowing to rapid help from the Minutemen if necessary.
POWERS/TACTICS
Rachel is a pure martial artist with the enhanced ability to predict incoming attacks which makes her very hard to hit. Her sense for Danger has expanded not only in area (@10 mile radius) but it allow her to note a specific threat source and where the threat is coming from. This must be an active threat, not just someone thinking about mayhem. It also works on impending disasters, building collapses, fires, flooding, and such. Bomb warning and gunfights are also being detected which keeps her busy calling the police at all hours. This makes her just as normal if blinded. (Flashed, in Darkeness etc.) She also has an uncanny ability to strike in the most vulnerable spot on an opponent.
PERSONALITY/MOTIVATION
Rachel is often enthusiastic and always ready for a fight which she will rarely take seriously. She is friendly and loves to talk but she almost never tells the truth about herself and can come up with the most outrageous tall tales. Her exuberant personnality will just as often get her into trouble as out of it. Her uncanny ability to avoid pinchs on the ass has made her the number one challenge among certain cliques at school but the majority are too afraid of her to actually try it. She is more than a little in love with Mari Trelane but hasn't yet admitted to being a lesbian even to herself.
CAMPAIGN USE
Rachel is the one to send into a pitch black room.
DESIGN NOTES
O51 D47.2 M 23 T121.2
Created: Tue, 6 Feb 2024 13:33:59

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