| Cost |
Name |
| 0 |
AK: Minneapolis - St. Paul, MN 8- |
| 0 |
Acting 8- |
| 3 |
Breakfall 14- |
| 0 |
Climbing 8- |
| 3 |
Concealment 13- |
| 0 |
Conversation 8- |
| 3 |
Deduction 13- |
| 3 |
Criminology 13- |
| 3 |
Cryptography 13- |
| 0 |
Language: English (idiomatic) |
| 1 |
Language: Japanese (basic conversation) |
| 3 |
Lockpicking 14- |
| 3 |
Paramedics 13- |
| 0 |
Persuasion 8- |
| 3 |
PS: Writer 15- |
| 3 |
Research 13- |
| 3 |
Riding 14- |
| 3 |
Scholar |
| 1 |
1) KS: Criminal Law 8- |
| 2 |
2) KS: Fantasy Literature 13- |
| 1 |
3) KS: Federal Law Enforcement Procedures 11- |
| 1 |
4) KS: Federal Meta-Human Regulations 8- |
| 1 |
5) KS: MMORPGs 11- |
| 2 |
6) KS: Mystery Literature 13- |
| 1 |
7) KS: Role Playing Games 11- |
| 2 |
8) KS: Science Fiction Literature 13- |
| 4 |
9) KS: Writing 15- |
| 3 |
Shadowing 13- |
| 3 |
Stealth 14- |
| 3 |
Teamwork 14- |
| 3 |
Tactics 13- |
| 3 |
Teamwork 14- |
| 0 |
TF: Bicycles, Small Motorized Ground Vehicles |
| 8 |
WF: Early Firearms, Axes, Maces, Hammers, and Picks, Blades, Bows, Crossbows, Handguns, Rifles, Shotguns |
| 72 |
Total Skills Cost |
| Cost |
Name |
| 0 |
Contact: U.S. Minuteman Project (access to major institutions, has significant individual Contacts, Very Good relationship with Contact), Organization Contact (x3) 14- |
| 0 |
Law Enforcement Rank: U.S Marshall |
| 0 |
Police Powers: Federal |
| 0 |
Weapon Permit: Licensed Superpowers |
| 0 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 45 |
Sunfire: Elemental Control, 90-point powers
Notes: All powers utilize her Solar Battery END. | |
| 45 |
1) Sunfire Mantle: (Total: 98 Active Cost, 82 Real Cost) Killing Attack - Hand-To-Hand 1d6, Costs END Only To Activate (+1/4), Area Of Effect (One Hex; +1/2), Damage Shield (+1/2), Continuous (+1) (49 Active Points); No STR Bonus (-1/2) (Real Cost: 33) plus Sight Group Flash 3d6, Costs END Only To Activate (+1/4), Area Of Effect (One Hex; +1/2), Damage Shield (+1/2), Continuous (+1) (49 Active Points) (Real Cost: 49)
Notes: Not only does it make her dangerous to get near, but hazardous to look directly at. | 8 |
| 45 |
2) Sunfire Blast: (Total: 90 Active Cost, 90 Real Cost) Energy Blast 14d6 (Real Cost: 70) plus Sight Group Flash 4d6 (Real Cost: 20)
Notes: Can be used as a distress flare. | 9 |
| 33 |
3) Sunfire Flight: Flight 35", x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (94 Active Points); Highly Visible Trail (-1/4), Increased Turn Mode +2 Hexes (-1/4)
Notes: Maximum Combat Speed: 55.92 mph / 90.00 kph. Maximum Non-combat Speed: 223.74 mph / 360.00 kph. Turning can be something of a problem as she can onlyh turn every 7 hexes instead of 5. | 3 |
| 45 |
4) Sunfire Shield: (Total: 90 Active Cost, 90 Real Cost) Force Field (32 ED), Costs END Only To Activate (+1/4) (Real Cost: 40) plus Force Field (20 PD), Costs END Only To Activate (+1/4), Hardened (+1/4) (Real Cost: 30) plus Sight Group Flash Defense (20 points) (Real Cost: 20)
Notes: This power is 'Hardened' rPD by virture of it's intense heat. It will melt most physical attacks. | 5 |
| 30 |
5) Sunfire Flare: Sight Group Flash 9d6, Area Of Effect (5" Radius; +1) (90 Active Points); No Range (-1/2) | 9 |
| 50 |
Solar Batteries: Endurance Reserve (300 END, 30 REC); REC: Conditional Power Only In Direct UV Light (sunlight, etc.) (-1/2) | 0 |
| 35 |
Fire-proof: Desolidification , Reduced Endurance (0 END; +1/2), Persistent (+1/2), Continuous (+1), Invisible Power Effects (Fully Invisible; +1); Only vs. Heat/Fire (-2), Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2) | 0 |
| 12 |
Glow: Sight Group Images Increased Size (16" radius; +1), Alterable Size; Only To Create Light (-1), No Range (-1/2) | 3 |
| 2 |
Internal Heat: Life Support (Safe in Intense Cold) | 0 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
| 344 |
Total Powers Cost |
| Equipment |
END |
| Minuteman Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)
Notes: Utilizes satellites to provide nearly world-wide coverage | 0 |
| Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Headset; -1 1/4), Subject to WIFI Limitations (-1/2) | |
| Cost |
Maneuver |
|
Boxe Francaise
Notes: Shannon has been taking Savate lessons from Wren for some years. She'd rather use these skills to preserve her Secert Id rather than burning someone to ash.
|
| 4 |
1) Chasse (Front/Side Kick): 1/2 Phase, +0 OCV, +2 DCV, 3 1/2d6 Strike |
| 3 |
2) Coup de Pied Bas (Low Kick): 1/2 Phase, +2 OCV, -1 DCV, 2 1/2d6 Strike, Target Falls |
| 4 |
3) Direct Bras Arriere (Cross): 1/2 Phase, +2 OCV, +2 DCV, 3 1/2d6 Strike, Must Follow Block |
| 5 |
4) Direct Bras Avant (Jab): 1/2 Phase, +1 OCV, +3 DCV, 1 1/2d6 Strike |
| 4 |
5) Bloc de Bras (arm Block): 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 5 |
6) Bloc de Jambe (Leg Block): 1/2 Phase, +1 OCV, +3 DCV, Block, Abort |
| 4 |
7) Esquive: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 1 |
8) Weapon Element: Baton (cane) |
| 30 |
Total Martial Arts Cost |
|