Glory
Character Name: Glory
Alternate Identities: Shannon Flores
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
8 STR 10 -2 8 11- HTH Damage 1 1/2d6 END [1]
23 DEX 10 39 23 14- OCV 8 DCV 8
18 CON 10 16 18 13-
9 BODY 10 -2 9 11-
22 INT 10 12 22 13- PER Roll 13-
10 EGO 10 0 10 11- ECV: 3
10 PRE 10 0 10 11- PRE Attack: 2d6
16 COM 10 3 16 12-
3 PD 2 1 3/23 3/23 PD (0/20 rPD)
5 ED 4 1 5/37 5/37 ED (0/32 rED)
5 SPD 3.3 17 5 Phases: 3, 5, 8, 10, 12
7 REC 6 2 7
36 END 36 0 36
23 STUN 22 1 23
7" Running 6 2 7"
3" Swimming 2 1 3"
1" Leaping 2 0 1 1/2" 91 Total Characteristics Points
CHARACTER IMAGE
QUOTE
*stretching at a eastern facing window* "I love sunrise!"
COMBAT RATING SYSTEM
Off Rating: Def Rating: Move Rating:
EXPERIENCE POINTS
Total earned: 187
Spent: 187
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 537
MOVEMENT
Type Total
Run 7"
Swim 3"
H. Leap 1 1/2"
V. Leap 0 1/2"
Flight 35"
DEFENSES
Type Amount
Physical Defense 3/23
Res. Phys. Defense 0/20
Energy Defense 5/37
Res. Energy Defense 0/32
Mental Defense 0
Res. Mental Defense  
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Chasse (Front/Side Kick) 1/2 +0 +2 3 1/2d6 Strike
Coup de Pied Bas (Low Kick) 1/2 +2 -1 2 1/2d6 Strike, Target Falls
Direct Bras Arriere (Cross) 1/2 +2 +2 3 1/2d6 Strike, Must Follow Block
Direct Bras Avant (Jab) 1/2 +1 +3 1 1/2d6 Strike
Bloc de Bras (arm Block) 1/2 +2 +2 Block, Abort
Bloc de Jambe (Leg Block) 1/2 +1 +3 Block, Abort
Esquive 1/2 -- +5 Dodge, Affects All Attacks, Abort
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Meta-human (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
Notes: Metahumans are becoming mainstream and so more accepted.
20 Hunted: HARP 11- (As Pow; PC is easy to track through the Media; Harshly Punish)
Notes: Notes: This has increased from 8- after a character becomes known to the Media. Because of that media coverage, it is fairly easy to find the character if necessary.
10 Psychological Limitation: Afraid of the Dark (Common; Moderate)
15 Psychological Limitation: Code Against Killing (Common; Strong)
0 Psychological Limitation: In Love with Ern 'Eagle' (Common; Total)
10 Psychological Limitation: Secretly Envies Dynamic Personalities (Common; Moderate)
15 Psychological Limitation: Shy and Withdrawn (Very Common; Moderate)
15 Social Limitation: Secret ID (Frequently; Major)
0 Social Limitation: Subject to orders/missions (Occasionally; Major)
Notes: Unless there is a huge uptick in metahuman crime, the usual calls are for assistance in emergencies such as ships sinking, skyscraper fires, earthquakes, flooding, etc.
10 Watched: The Media 11- (Less Pow; NCI; PC appearances are generally announced; Watched)
Notes: This is used post-offical team announcement and indicates the chances of various International, Nation and or Local Media outlets. This also represents the chances of paparazzi or just the people on the street with Cell Phones.
0 Watched: U.S. Government 8- (Mo Pow; NCI; PC is very easy to find; Watching)
Notes: While the Government isn't specifically Watching, they are aware of where to find and how to contact.
100 Total Disadvantages Cost

Character Name: Glory
Alternate Identities: Shannon Flores
Player Name: NPC
SKILLS
Cost  Name
0 AK: Minneapolis - St. Paul, MN 8-
0 Acting 8-
3 Breakfall 14-
0 Climbing 8-
3 Concealment 13-
0 Conversation 8-
3 Deduction 13-
3 Criminology 13-
3 Cryptography 13-
0 Language: English (idiomatic)
1 Language: Japanese (basic conversation)
3 Lockpicking 14-
3 Paramedics 13-
0 Persuasion 8-
3 PS: Writer 15-
3 Research 13-
3 Riding 14-
3 Scholar
1
1) KS: Criminal Law 8-
2
2) KS: Fantasy Literature 13-
1
3) KS: Federal Law Enforcement Procedures 11-
1
4) KS: Federal Meta-Human Regulations 8-
1
5) KS: MMORPGs 11-
2
6) KS: Mystery Literature 13-
1
7) KS: Role Playing Games 11-
2
8) KS: Science Fiction Literature 13-
4
9) KS: Writing 15-
3 Shadowing 13-
3 Stealth 14-
3 Teamwork 14-
3 Tactics 13-
3 Teamwork 14-
0 TF: Bicycles, Small Motorized Ground Vehicles
8 WF: Early Firearms, Axes, Maces, Hammers, and Picks, Blades, Bows, Crossbows, Handguns, Rifles, Shotguns
72 Total Skills Cost
PERKS
Cost  Name
0 Contact: U.S. Minuteman Project (access to major institutions, has significant individual Contacts, Very Good relationship with Contact), Organization Contact (x3) 14-
0 Law Enforcement Rank: U.S Marshall
0 Police Powers: Federal
0 Weapon Permit: Licensed Superpowers
0 Total Perks Cost
 
POWERS
Cost  Power END
45 Sunfire: Elemental Control, 90-point powers
Notes: All powers utilize her Solar Battery END.
45
1) Sunfire Mantle: (Total: 98 Active Cost, 82 Real Cost) Killing Attack - Hand-To-Hand 1d6, Costs END Only To Activate (+1/4), Area Of Effect (One Hex; +1/2), Damage Shield (+1/2), Continuous (+1) (49 Active Points); No STR Bonus (-1/2) (Real Cost: 33) plus Sight Group Flash 3d6, Costs END Only To Activate (+1/4), Area Of Effect (One Hex; +1/2), Damage Shield (+1/2), Continuous (+1) (49 Active Points) (Real Cost: 49)
Notes: Not only does it make her dangerous to get near, but hazardous to look directly at.
8
45
2) Sunfire Blast: (Total: 90 Active Cost, 90 Real Cost) Energy Blast 14d6 (Real Cost: 70) plus Sight Group Flash 4d6 (Real Cost: 20)
Notes: Can be used as a distress flare.
9
33
3) Sunfire Flight: Flight 35", x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (94 Active Points); Highly Visible Trail (-1/4), Increased Turn Mode +2 Hexes (-1/4)
Notes: Maximum Combat Speed: 55.92 mph / 90.00 kph. Maximum Non-combat Speed: 223.74 mph / 360.00 kph. Turning can be something of a problem as she can onlyh turn every 7 hexes instead of 5.
3
45
4) Sunfire Shield: (Total: 90 Active Cost, 90 Real Cost) Force Field (32 ED), Costs END Only To Activate (+1/4) (Real Cost: 40) plus Force Field (20 PD), Costs END Only To Activate (+1/4), Hardened (+1/4) (Real Cost: 30) plus Sight Group Flash Defense (20 points) (Real Cost: 20)
Notes: This power is 'Hardened' rPD by virture of it's intense heat. It will melt most physical attacks.
5
30
5) Sunfire Flare: Sight Group Flash 9d6, Area Of Effect (5" Radius; +1) (90 Active Points); No Range (-1/2)
9
50 Solar Batteries: Endurance Reserve (300 END, 30 REC); REC: Conditional Power Only In Direct UV Light (sunlight, etc.) (-1/2)0
35 Fire-proof: Desolidification , Reduced Endurance (0 END; +1/2), Persistent (+1/2), Continuous (+1), Invisible Power Effects (Fully Invisible; +1); Only vs. Heat/Fire (-2), Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2)0
12 Glow: Sight Group Images Increased Size (16" radius; +1), Alterable Size; Only To Create Light (-1), No Range (-1/2)3
2 Internal Heat: Life Support (Safe in Intense Cold)0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
344 Total Powers Cost
EQUIPMENT
Equipment END
Minuteman Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)
Notes: Utilizes satellites to provide nearly world-wide coverage
0
Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Headset; -1 1/4), Subject to WIFI Limitations (-1/2)
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Boxe Francaise
Notes: Shannon has been taking Savate lessons from Wren for some years. She'd rather use these skills to preserve her Secert Id rather than burning someone to ash.
4
1) Chasse (Front/Side Kick): 1/2 Phase, +0 OCV, +2 DCV, 3 1/2d6 Strike
3
2) Coup de Pied Bas (Low Kick): 1/2 Phase, +2 OCV, -1 DCV, 2 1/2d6 Strike, Target Falls
4
3) Direct Bras Arriere (Cross): 1/2 Phase, +2 OCV, +2 DCV, 3 1/2d6 Strike, Must Follow Block
5
4) Direct Bras Avant (Jab): 1/2 Phase, +1 OCV, +3 DCV, 1 1/2d6 Strike
4
5) Bloc de Bras (arm Block): 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
5
6) Bloc de Jambe (Leg Block): 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
4
7) Esquive: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
1
8) Weapon Element: Baton (cane)
30 Total Martial Arts Cost

Character Name: Glory
Alternate Identities: Shannon Flores
Player Name: NPC
APPEARANCE
Hair Color: Walnut Brown
Eye Color: Dark Blue
Height: 5' 7"
Weight: 127 lbs
Description:
Shannon is a beautiful young girl with long, silky almost balck hair and eyes the blue of the deep ocean. She has never worn much makeup, okay, none,her father wouldn't let her. Now away from his controlling personality, she is beginning to experiment with Mari's help. Being from the Deep Freeze ... er ... Minnisota, she has a tendance to wear thick and heavy clothes ... until that first summer hit her. Now that she has nearly constant sunshine she can draw on, she loves anything that bares as much of her skin as possible, much to Ern's appreciation and concern. Biniki on the beach, no problem but a speghetti stray crop top and loose fitting shorts ... well ... she gets a lot of appreciative looks no matter where she goes. Ern insists on going with her EVERYWHERE for some reason but she loves that about him.
BACKGROUND
Shannon has learn the basics of many weapon. This allows her to use them to experience what the characters in her stories experience. She MIGHT use any of these skills in combat if necessary particularly to preserve her Secert Identity. At the same time she has studied a number of skills associated with mysteries and spy novels. Yup, she picks locks and breaks code. She considered taking up demolitions but deemed it too dangerous.
POWERS/TACTICS
Shannon's body absorbs solar energy that she can release in a number of ways. Her Sunfire Blast is fairly powerful with a localized flash effect when it hits the target. While flying she is immune to the effect of gravity and by releasing her solar energy in a given direction is able to reach nearly 600 MPH. While she has her Sunfire Mantle makes it dangerous to touch her or even be within a couple of feet. Her Sun Shield provides excellent protection from energy attacks but less so physical type. However, any physical armor piercing attack will have considerable difficulty penetrating.
PERSONALITY/MOTIVATION
Shannon is a very shy young girl and gives a new meaning to the term 'wallflower'. Most students do not notice her unless they practically run her over and then her mild demeanor generally gets her some from of verbal attack for being in the way. She wishes she could be as forceful as her classmates but she can't find it within herself.
As Glory she draws attention, being a brilliant beacon all can hardly miss. This try of attention is of course, not the type she is looking for. In combat she is hesitant and will normally only act if attacked or given a target by one of her teammates.
CAMPAIGN USE
DESIGN NOTES
3
Created: Tue, 6 Feb 2024 14:05:21

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