| Cost |
Name |
| 3 |
AK: Coastal British Columbia 13- |
| 3 |
AK: Southern Alaska 13- |
| 3 |
Acrobatics 15- |
| 0 |
Acting 8- |
| 17 |
Animal Handler (Birds, Bovines, Camels, Canines, Elephants, Equines, Felines, Raptors, Small Mammals, Ursines) 16- |
| 3 |
Animal Paramedics 13- |
| 3 |
Breakfall 15- |
| 3 |
Climbing 15- |
| 7 |
Concealment 15- |
| 0 |
Conversation 8- |
| 3 |
CuK: Haida Culture 13- |
| 3 |
Deduction 13- |
| 0 |
Language: English (Idiomatic) |
| 0 |
Language: Haida (Idiomatic) |
| 2 |
Language: Japanese (fluent conversation) |
| 3 |
Musical Instrument Familiarity (Aerophones) 12- |
| 0 |
PS: Fisherman 11- |
| 5 |
PS: Conservationist 15- |
| 3 |
Paramedics 13- |
| 0 |
Persuasion 8- |
| 3 |
Scholar |
| 2 |
1) KS: Animal Anatomy 13- |
| 1 |
2) KS: Criminal Law 8- |
| 2 |
3) KS: Federal Law Enforcement Procedures 13- |
| 1 |
4) KS: Federal Meta-Human Regulations 8- |
| 2 |
5) KS: Haida Herb Lore 13- |
| 2 |
6) KS: North American Fauna 13- |
| 2 |
7) KS: North American Flora 13- |
| 2 |
8) KS: Traditional Music 13- |
| 5 |
SS: Animal Behavior 15- |
| 5 |
SS: Forestry 15- |
| 7 |
Shadowing 15- |
| 3 |
Stealth 15- |
| 5 |
Survival (Arctic/Subarctic Forests, Mountain, Temperate/Subtropical Coasts, Temperate/Subtropical Forests) 13- |
| 9 |
TF: Bobsleds, Dog Sleds, Equines, Skiing (snow), Sleds, Small Motorized Ground Vehicles, Small Rowed Boats, Small Wind-Powered Boats, Snowboarding, Two-Wheeled Muscle-Powered Ground Vehicles |
| 3 |
Tactics 13- |
| 3 |
Teamwork 15- |
| 7 |
Tracking 15- |
| 6 |
WF: Axes, Hatchets, Tomahawks, Blades, Bows, Handguns, Rifles, Shotguns, Thrown Knives, and Axes, Thrown Rocks |
| 3 |
Weaponsmith (Arrows, Bows) 13- |
| 134 |
Total Skills Cost |
| Cost |
Name |
| 0 |
Contact: U.S. Minuteman Project (access to major institutions, has significant individual Contacts, Very Good relationship with Contact), Organization Contact (x3) 14- |
| 0 |
Law Enforcement Rank: U.S Marshall |
| 0 |
Police Powers: Federal |
| 0 |
Weapon Permit: Licensed Superpowers |
| 0 |
Total Perks Cost |
| Cost |
Name |
| 20 |
Animal Friendship |
| 3 |
Bump Of Direction |
| 23 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 87 |
Flight: Flight 35", x4 Noncombat, Usable As Gliding (+1/4), Reduced Endurance (1/2 END; +1/4), No Turn Mode (+1/4); Restrainable (-1/2)
Notes: Maximum Combat Speed 78.31 mph / 126.00 kph Maximum Non-Combat Speed 313.24 mph / 504 kph. | 5 |
| 63 |
Wing Tricks: Multipower, 75-point reserve, all slots Reduced Endurance (1/2 END; +1/4); all slots : Wings Are Restrainable (-1/2) | |
| 4u |
1) Steal The Wind: Suppress: Flight/Gliding 15d6; Only works on flight/gliding requiring an atmosphere (-1/2)
Notes: This power represents the user's ability to temporarily disrupt the very air another flyer is using to support themselves. This power works on any flight that requires an atmosphere such as aircraft, birds, hovercraft, etc. | 3 |
| 5u |
2) Wing Burst: Energy Blast 15d6
Notes: This power represents the user's ability to create a powerful burst of damaging wind. | 3 |
| 5u |
3) Wing Tornado: Energy Blast 10d6, Area Of Effect (One Hex; +1/2)
Notes: This power represents the user's ability to create a small tornado and use its power to batter an opponent. | 3 |
| 5u |
4) Wing Wind: Blow It Out: Dispel Fire-based Powers 20d6, any fire-based power one at a time (+1/4)
Notes: This power represents the user's ability to blow out flames by using his wings to create a massive gust. | 3 |
| 5u |
5) Wing Wind: Blow It Out II: Dispel Fire-based Powers 11d6, any fire-based power one at a time (+1/4), Area Of Effect (9" Cone; +1)
Notes: This power represents the user's ability to blow out flames by using his wings to create a cone of wind. | 3 |
| 3u |
6) Wing Wind: Blow It Away: Dispel Gas-based Powers 12 1/2d6, any gas-based power one at a time (+1/4)
Notes: This power represents the user's ability to dispurse gas-based attacks by using his wings to create a massive gust. | 2 |
| 3u |
7) Wing Buffet: Telekinesis (50 STR); Instant (-1/2), Only to push away (-1/2)
Notes: This power will push a target directly away from the user. As it is based on STR vs. Weight, the Standing Throw Table is used to determine the distance pushed away. | 3 |
| 2u |
8) Wing Sweep: Hand-To-Hand Attack +5d6, Area Of Effect (3" Any Area; +1); Hand-To-Hand Attack (-1/2)
Notes: This power represents his ability to use his wings to sweep an area. It covers a 3" area immedately adjacent to him. | 2 |
| 20 |
Wing Shield: Missile Deflection (Bullets & Shrapnel), +6 with Missile Deflection, Usable Simultaneously (up to 2 people at once; +1/2) (40 Active Points); Restrainable (-1/2), Cannot use wings for any other purpose at the same time (-1/2) | 0 |
| 15 |
Tough Skin: Damage Resistance (10 PD/10 ED), Usable Simultaneously (up to 2 people at once; +1/2)
Notes: This power can be shared with one other by covering them with his wings. | 0 |
| 8 |
Wing's Reach: Stretching 2"; no Noncombat Stretching (-1/4) | 1 |
| 7 |
Eagle's Eyes: +14 versus Range Modifier for Normal Sight | 0 |
| 5 |
Wings: Extra Limbs (2) | 0 |
| 3 |
Feathered Wings: Life Support (Safe in Intense Cold), Usable Simultaneously (up to 2 people at once; +1/2)
Notes: By folding his wings around himself, he is able to maintain a comfortable body temperature. And with his wingspan, it is possible to shelter one other at the same time. With this method it is also possible to provide shelter from rain. | 0 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
|
Minuteman Equipment | |
| 22 |
Q Costuming Armor Mk 2.0: Armor (10 PD/10 ED); OIF (-1/2) plus Life Support (Safe in Intense Cold)
Notes: Provides insulation against cold. | 0 |
|
Personal Equipment | |
| 8 |
Haida Medicine Pouch: Healing BODY 2d6; OAF: Various Herbs, etc. Expendable (Difficult to obtain new Focus; -1 1/4), 12 Charges (-1/4) | [12] |
| 272 |
Total Powers Cost |
| Equipment |
END |
| Minuteman Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)
Notes: Utilizes satellites to provide nearly world-wide coverage | 0 |
| Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Headset; -1 1/4), Subject to WIFI Limitations (-1/2) | |
| Cost |
Maneuver |
|
Aerial Combat |
| 5 |
1) Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove |
| 5 |
2) Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 40 STR for holding on; FMove |
| 3 |
3) Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 6d6 +v/5 Strike; You Fall, Target Falls; FMove |
| 5 |
4) Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 40 STR to Disarm; FMove |
| 5 |
5) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 6d6 +v/5; FMove |
| 5 |
6) Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, 6d6 +v/5; Target Falls; FMove |
| 4 |
7) +1 HTH Damage Class(es) |
| 32 |
Total Martial Arts Cost |
|