| Cost |
Name |
| 3 |
Acting 13- |
| 0 |
AK: Local Philly Neighborhood 8- |
| 0 |
Climbing 8- |
| 3 |
Concealment 15- |
| 3 |
Conversation 13- |
| 0 |
Deduction 8- |
| 3 |
Jack of All Trades |
| 2 |
1) PS: Cellist 14- |
| 2 |
2) PS: Composer 15- |
| 2 |
3) PS: Drummer 14- |
| 2 |
4) PS: Guitarist 14- |
| 2 |
5) PS: Pianist 14- |
| 2 |
6) PS: Saxophonist 14- |
| 2 |
7) PS: Street Musician 14- |
| 1 |
8) PS: Student 15- |
| 3 |
Scholar |
| 2 |
1) KS: Classical Music 15- |
| 1 |
2) KS: Criminal Law 8- |
| 1 |
3) KS: English Literature 8- |
| 1 |
4) KS: Federal Law Enforcement Procedures 11- |
| 1 |
5) KS: Federal Meta-Human Regulations 8- |
| 2 |
6) KS: Gospel Music 15- |
| 2 |
7) KS: Hip Hop Music 15- |
| 2 |
8) KS: Music Composition 15- |
| 2 |
9) KS: Musical History and Theory 15- |
| 2 |
10) KS: Rock Music 15- |
| 2 |
11) KS: Sound Theory 15- |
| 0 |
Language: English (Idiomatic) |
| 3 |
Mimicry 15- |
| 13 |
Musical Instrument Familiarity (Aerophones, Chordophones, Idiophones, Membranophones, Steel Guitar, Synthesizer) 14- |
| 3 |
Paramedics 15- |
| 3 |
Persuasion 13- |
| 3 |
Shadowing 15- |
| 3 |
Stealth 14- |
| 3 |
Streetwise 13- |
| 2 |
Survival (Urban) 15- |
| 3 |
Tactics 15- |
| 3 |
Teamwork 14- |
| 0 |
TF: Bicycles, Small Motorized Ground Vehicles |
| 1 |
WF: Handguns |
| 12 |
+3 with all Multipower Attacks |
| 100 |
Total Skills Cost |
| Cost |
Name |
| 0 |
Contact: U.S. Minuteman Project (access to major institutions, has significant individual Contacts, Very Good relationship with Contact), Organization Contact (x3) 14- |
| 0 |
Law Enforcement Rank: U.S Marshall |
| 0 |
Police Powers: Federal |
| 0 |
Weapon Permit: Licensed Superpowers |
| 0 |
Total Perks Cost |
| Cost |
Name |
| 5 |
Eidetic Musical Memory
Notes: If she hears it once, she can play it. |
| 3 |
Perfect Pitch |
| 8 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 72 |
Powers of the Liberty Bell: Multipower, 72-point reserve, all slots Reduced Endurance (1/2 END; +1/4); all slots Does Not Work In A Vacuum (-1/4) | |
| 6u |
1) Deafening Note: Hearing Group Flash 24d6
Notes: This power represents the user's ability to focus a single note on a opponent thereby deafening the target. | 3 |
| 4u |
2) Deafening Wave: Hearing Group Flash 12d6, Area Of Effect (8" Cone; +1); No Range (-1/2)
Notes: Similar to Deafening Note but it covers an area(Cone) directly in front(No Range) of the user. | 3 |
| 6u |
3) Disorienting Note: Change Environment 16" radius (-2 to Hearing Group PER Rolls, -6 DEX Roll and all Skill Rolls based on DEX, Multiple Combat Effects), Personal Immunity (+1/4)
Notes: This power represents the user's ability to generate such a carcophony of sound that all in the target area have their balance and coordination severly hampered. It can be maintained for as long as she wishes to spend the END. | 3 |
| 6u |
4) Harmonic Note: Dispel Sonic Powers 19d6, One At A Time (+1/4)
Notes: This power represents the user's ability to find the proper harmonic of a sonic attack and neutralize it to a degree. | 3 |
| 6u |
5) Piercing Note: Killing Attack - Ranged 5d6-1
Notes: This power represents the user's ability to concentrate a note on an area so precisely that it can do massive physical damage. | 3 |
| 6u |
6) Ringing Note: Energy Blast 14d6
Notes: This power represents the user's ability to focus a note over a broader spectrum. While still damaging, it is not as lethal as the Piercing Note. | 3 |
| 3u |
7) Sonic Wave: Telekinesis (47 STR); Push Only (-1), Affects Whole Object (-1/4)
Notes: Creates a wave of sound powerful enough to push loose objects/people (max. Weight @3000kg) away from the user. Distance Pushed is based on Standing Throw ranges i.e. a 100kg man would be pushed back about 11"(22m). | 3 |
| 2u |
8) Sonic Wave: Telekinesis (23 STR), Area Of Effect (8" Cone; +1); Push Only (-1), No Range (-1/2), Affects Whole Object (-1/4)
Notes: Creates a wave of sound powerful enough to push loose objects/people (max. Weight @200kg) away from the user. Distance Pushed is based on Standing Throw ranges i.e. a 100kg man would be pushed back about 5"(10m). | 3 |
| 6u |
9) Sound Manipulation: Hearing Group Images x8" Radius (+3/4), -7 to PER Roll, Alterable Size, Reduced Endurance (0 END; +1/2)
Notes: The power represents the user's ability to control sounds. Generally it is used during her street performances as background accompanyment. People hearing it assume it is some electronic device. It can also be used as a loud speaker. | 0 |
| 6u |
10) Stunning Note: Energy Blast 7d6, No Normal Defense (Deafness, hard ear covering, Flash Defense (Hearing Group); +1)
Notes: This power represents the user's ability to focus a note is such a way as to disable the target without physical damage. | 3 |
| 4u |
11) Stunning Wave: Energy Blast 4 1/2d6, No Normal Defense (Deafness, hard ear covering, Flash Defense (Hearing Group); +1), Area Of Effect (10" Cone; +1); No Range (-1/2)
Notes: Similar to Stunning Note but it covers an area(Cone) directly in front(No Range) of the character. | 3 |
| 6u |
12) Sustained Note: Energy Blast 7d6, Continuous (+1)
Notes: This power represents the user's ability to sustain a note once targeted. | 3 |
| 6u |
13) Wall of Sound: Force Wall (14 PD/9 ED; 2" long and 1" tall) (Varying Dimensions)
Notes: This power represents the user's ability to project a wall of sound as defense from incoming attacks. It is considerably more effective on Physical attacks rather than Energy. It is this power that saved the lives of her family during the driveby shooting. | 3 |
| 45 |
Surrounded by Bells: Force Field (25 PD/20 ED), Reduced Endurance (1/2 END; +1/4); Does Not Work In A Vacuum (-1/4)
Notes: The manifestation of this power is the sound of tiny bells surrounding the user. | 2 |
| 37 |
Listen!: Passive Sonar (Hearing Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees) | 0 |
| 33 |
High Pitch Hearing: Ultrasonic Perception (Hearing Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Targeting, Tracking | 0 |
| 30 |
Ping: Active Sonar (Hearing Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Tracking
Notes: A suggestion by Nat Ryan led to the discovery that Belle is capabile of emitting a tone which acts as active sonar. | 0 |
| 20 |
Sonic Tolerance: Hearing Group Flash Defense (20 points) | 0 |
| 18 |
Read Sound Like a Book: Detect Soundwave Structure 15- (Hearing Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees) | 0 |
| 10 |
Ears Like a Bat: +5 PER with Hearing Group | 0 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
| 334 |
Total Powers Cost |
| Equipment |
END |
| Minuteman Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)
Notes: Utilizes satellites to provide nearly world-wide coverage | 0 |
| Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Headset; -1 1/4), Subject to WIFI Limitations (-1/2) | |
| Cost |
Maneuver |
|
Streetfighting |
| 8 |
1) +2 HTH Damage Class(es) |
| 5 |
2) Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort |
| 4 |
3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 5 |
4) Jab: 1/2 Phase, +1 OCV, +3 DCV, 4d6 Strike |
| 5 |
5) Kick: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike |
| 4 |
6) Punch: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike |
| 1 |
7) Weapon Element: Clubs |
| 32 |
Total Martial Arts Cost |
|