Snowy King
Character Name: Snowy King
Alternate Identities: Ice Queen
Player Name: DLW
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
14 DEX 10 12 14 12- OCV 5 DCV 5
18 CON 10 16 18 13-
10 BODY 10 0 10 11-
18 INT 10 8 18 13- PER Roll 13-
25 EGO 10 30 25 14- ECV: 8
15 PRE 10 5 15 12- PRE Attack: 3d6
20 COM 10 5 20 13-
2 PD 2 0 14 14 PD (12 rPD)
4 ED 4 0 16 16 ED (12 rED)
4 SPD 2.4 16 4 Phases: 3, 6, 9, 12
6 REC 6 0 6
77 END 36 21 77
24 STUN 24 0 24
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 113 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Lets see where this dream takes me before the dream changes."
EXPERIENCE POINTS
Total earned: 118
Spent: 118
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 468
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 2"
V. Leap 1"
Flight 0"/14"
DEFENSES
Type Amount
Physical Defense 14
Res. Phys. Defense 12
Energy Defense 16
Res. Energy Defense 12
Mental Defense 20
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels: +5 with DCV; Only Works Against Sentient Persons Character Is Aware Of, Will Not Work On Sentient Persons With EGO+Mental Defense >21
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Meta-human (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
15 Hunted: HARP 8- (Mo Pow, Kill)
10 Psychological Limitation: Control Freak (Common, Moderate)
10 Psychological Limitation: Jealous of anyone getting close to Jack (Common, Moderate)
15 Psychological Limitation: Loyal to Jack (Uncommon, Total)
25 Psychological Limitation: Overly Protective of Jack (Very Common, Total)
0 Psychological Limitation: No confidence in her powers (Very Common, Strong)
5 Psychological Limitation: Short Fuse (Uncommon, Moderate)
10 Social Limitation: Minor ( 15 and under) (Occasionally, Major: Cannot vote, buy alcohol, drive, drop out of school, get into R rated movies, see a doctor without a parent's knowledge, etc.)
15 Social Limitation: Secret ID (Frequently, Major)
15 Social Limitation: Subject to parental/guardian orders (17 or less only) (Frequently, Major)
25 Watched: U.S. Government 14- (Mo Pow, NCI, PC is very easy to find, Watching)
150 Total Disadvantages Cost

Character Name: Snowy King
Alternate Identities: Ice Queen
Player Name: DLW
SKILLS
Cost  Name
3 Acrobatics 12-
3 Acting 12-
0 AK: Michigan 8-
3 Breakfall 12-
0 Climbing 8-
0 Concealment 8-
3 Contortionist 12-
0 Deduction 8-
3 Disguise 13-
3 High Society 12-
3 Jack of All Trades
1
1) PS: Guitarist 11-
1
2) PS: Musician 11-
1
3) PS: Singer 11-
3 Linguist
1
1) Language: Dutch (fluent conversation)
0
2) Language: English (idiomatic)
0
3) Language: French (idiomatic)
1
4) Language: German (completely fluent)
1
5) Language: Italian (fluent conversation)
2
6) Language: Japanese (fluent conversation)
1
7) Language: Russian (fluent conversation)
2
8) Language: Spanish (completely fluent)
1
9) Language: Swedish (fluent conversation)
1 Mimicry 8-
2 Musical Instrument Familiarity (Chordophones) 11-
3 Oratory 12-
0 Paramedics 8-
0 Persuasion 8-
3 Riding 12-
2 SS: Biochemisty 11-
0 Shadowing 8-
3 Seduction 12-
0 Stealth 8-
1 TF: Skiing (snow), Small Motorized Ground Vehicles
51 Total Skills Cost
TALENTS
Cost  Name
24 Combat Luck (12 PD/12 ED)
15 Danger Sense (self only, in combat) 13-
3 Perfect Pitch
42 Total Talents Cost
 
POWERS
Cost  Power END
70 Mind Control: Multipower, 70-point reserve
7u
1) Pounding Headache: Ego Attack 7d6
Notes: This power makes the target believe that they have a pounding headache, so they do.
7
7u
2) Run Away!: Mind Control 7d6, Area Of Effect (4" Radius; +1)
Notes: The actual command can vary as the user sees fit. Average roll should be +10 vs. an EGO of 10.
7
7u
3) Pretty Please? For Me?: Mind Control 14d6 (standard effect: 42 points)
Notes: The actual command can vary as the user sees fit. Command is perceivable to all within hearing range. Average roll should be +30 vs. an EGO of 10.
7
3u
4) Perception Commands: Invisibility to Sight, Hearing, Smell/Taste, Touch and Radio Groups, Danger Sense, Combat Sense and Spatial Awareness , No Fringe; Will Not Work On Sentient Persons With EGO+Mental Defense >21 (-1/2), Will Not Work On Cameras, etc. (-1/2)
Notes: As this is an extension of Mind Control, a target with a combined EGO and Mental Defense >21 will not be affected.
7
5u
5) Party Commands: Sight, Hearing, Smell/Taste and Touch Groups Images Increased Size (32" radius; +1 1/4), +/-2 to PER Roll; Will Not Work On Sentient Persons With EGO+Mental Defense >21 (-1/2)
Notes: As this power is an extension of Mind Control, a target with a combined EGO and Mental Defense of >21 will not be affected.
7
1u
6) Don't Hit Me Commands: +5 with DCV; Only Works Against Sentient Persons Character Is Aware Of (-1/2), Will Not Work On Sentient Persons With EGO+Mental Defense >21 (-1/2)
Notes: This power creates multiple images of her to those around her.
37 Telekinetics: Elemental Control, 74-point powers
40
1) Telekinetic Flight: Flight 14", Reduced Endurance (1/2 END; +1/4), Usable Underwater (+1/4), No Gravity Penalty (+1/2), Usable Simultaneously (up to 4 people at once; +3/4)
Notes: Telekinetic flight allows the user to fly. As it is powered by the mind and not physical forces, there is no gravity penalty and can be used underwater. She is able to 'grant/bestow' this power on up to 4 people. They will have control over this and must spend the approprate END (3 per Phase).
3
27
2) Telekinetic Bubble: Force Wall (8 PD/8 ED; 2" long and 2" tall); No Range (-1/2), Restricted Shape: Globe (-1/4) plus Life Support (Safe in High Pressure; Safe in Intense Cold; Safe in Low Pressure/Vacuum), Area Of Effect (1" Radius; +1) plus Life Support (Self-Contained Breathing), Area Of Effect (1" Radius; +1)
Notes: This is a telekinetic force bubble with a 1 meter radius. It provides life support to those inside. It is centered and 'attached' to the user. Any within the radius when activated will be 'scooped up' inside. As it is centered on the user, her powers of flight effect it allowing her to move it at will. As her flight is usable underwater this allows the Globe to move as easily there as in the air. She is able to move it anywhere that is not physically blocked, i.e. any area open enough for it to fit. Underwater it can descend to a yet unknown maximum depth and should that depth be exceeded it will implode, most likely killing all inside.
4
30
3) Paige's Bubble: Force Wall (5 PD/5 ED; 2" long and 1" tall) (Opaque Sight Group); Restricted Shape: Dome (-1/4)
Notes: Creates an opaque dome, about 2 meters diameter and 2 meters high. Originally created to provide Paige aka Arc, a place to change clothes.
4
15 Mentally Guarded: Mental Defense (20 points total)0
11 The Bond: Mind Link , Jonathan Vargo, Any distance, No LOS Needed, Psychic Bond; Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4)0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
0 Mental Awareness0
262 Total Powers Cost
EQUIPMENT
Equipment END
Minuteman Earwig Radio: Encrypted: Radio Perception/Transmission (Radio Group), Concealed (-10 with Radio Perception/Transmission PER Rolls); IIF (-1/4)0

Character Name: Snowy King
Alternate Identities: Ice Queen
Player Name: DLW
APPEARANCE
Hair Color: White
Eye Color: Blue
Height: 5' 0"
Weight: 96 lbs
Description:
Snowy is a stunning young girl of 14 with long white-blonde hair and large, beautiful blue eyes. She is short, slender and delicate with the face of a freckle-dusted angel.
BACKGROUND
POWERS/TACTICS
Snowy is just beginning to understand her own capabilities. Her Images have all the major components to fool anyone into believing they are real, down to being able to taste the fresh bread she creates. This is the power she has had the most practice with having developed it at a young age. Another power she has had from a young age she calls Headache. This allows her to quite literally give her target an instantaneous bust of pain. While it can be incapacitating to a normal, it is less effected against Meta-humans any form of Mental Defenses. The Mind Control aspect of her powers have only recently manifested and while she has used them successfully in test situations, it remains a question as to how exactly she will user them in a dangerous situation. Her last power type, Telekinesis, which she is only now discovering uses for.
PERSONALITY/MOTIVATION
Snowy has been sheltered and protected for most of her life, in fact she has only in the last year been exposed to anyone not her 'family'. With all the mental changes she is currently experiencing she has become more willing to try new things but also confused about what her life is to become. She relies heavily on Jack and Ben to tend to even her most basic needs and wants, but she is beginning to show signs of a certain degree of independence. She can be obnoxiously regal with Jack and Ben ... at least to outsiders, but not annoyingly so.
CAMPAIGN USE
DESIGN NOTES
Created: Mon, 25 Mar 2019 12:36:06

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