| Cost |
Name |
| 0 |
Acting 8- |
| 0 |
AK: Walnut Creek CA 8- |
| 0 |
Climbing 8- |
| 0 |
Concealment 8- |
| 0 |
Conversation 8- |
| 0 |
CuK: Home Culture 8- |
| 0 |
Deduction 8- |
| 1 |
Teamwork 8- |
| 0 |
Language: English (Idiomatic) |
| 0 |
Paramedics 8- |
| 0 |
Persuasion 8- |
| 3 |
PS: Baseball Player 13- |
| 0 |
PS: Student 11- |
| 3 |
Scholar |
| 2 |
1) KS: Baseball Rules 13- |
| 1 |
2) KS: Federal Law Enforcement Procedures 8- |
| 2 |
3) KS: Major League Baseball 13- |
| 2 |
4) KS: San Francisco Giants 13- |
| 0 |
Shadowing 8- |
| 0 |
Stealth 8- |
| 3 |
Teamwork 13- |
| 0 |
TF: Bicycles, Small Motorized Ground Vehicles |
| 17 |
Total Skills Cost |
| Cost |
Name |
| 2 |
Contact: Friendly Adult (Contact has useful Skills or resources) 8- |
| 3 |
Fringe Benefit: Membership: Clique: Right-winger
Notes: Right-wingers are students who live on campus or in the neighboring housing complex. |
| 1 |
Fringe Benefit: Fake ID |
| 1 |
Reputation: Jock (A small to medium sized group) 8-, +1/+1d6 |
| 7 |
Total Perks Cost |
| Cost |
Name |
| 3 |
Bump Of Direction |
| 3 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 81 |
Earthquake Powers: Multipower, 101-point reserve, all slots Only When In Contact With The Ground (-1/4) | |
| 5u |
1) Earthquake!: Energy Blast 6d6, Reduced Penetration on any target not anchored to the ground (+0), Personal Immunity (+1/4), Explosion (+1/2), MegaScale (1" = 10 km; +1/2), Continuous (+1); Only affects targets in contact with the ground (-1/4), Does No Knockback (-1/4)
Notes: This power could be used to destroy an entire city and is the power Mikey dreads the very thought of using. | 10 |
| 3u |
2) Localized Earthquake: Energy Blast 10d6, Area Of Effect (4" radius; +1) (100 Active Points); Only works on structures (-1), No Range (-1/2), No Knockback (-1/4), Only affects targets in contact with the ground (-1/4)
Notes: With this power Mike is able to touch a building or structure and subject it a limited earthquake. | 10 |
| 6u |
3) Earth Shaker: Drain Running 3d6, Personal Immunity (+1/4), Reduced Endurance (1/2 END; +1/4), Explosion (+1/2), Continuous (+1); Only Affects Targets on the Ground (-1/4)
Notes: This power causes the ground to shift and roll under foot, slowing movement. | 4 |
| 4u |
4) Earth Ripple: Telekinesis (34 STR), Area Of Effect Nonselective (20" Line; +3/4) (89 Active Points); Side Effects: 1 1/2d6 RKA to Ground Along Path of Attack, occurs automatically whenever Power is used (only affects the environment near the character; -1/2), Only Affects Targets on the Ground (-1/4), Only to push away (-1/4)
Notes: This power will create a ripple in the earth that will push anything in its area of effect away from the user. This includes not only people but anything not tied down, like cars. | 9 |
| 7u |
5) Earth Blast: Energy Blast 13d6+1, Side Effects: 1 1/2d6 RKA to ground at point of origin, occurs automatically whenever Power is used (only affects the environment near the target; +0), Indirect (from the ground, any direction; +1/2); Only affects targets in contact with the ground (-1/4)
Notes: This power causes a sudden uptrust of pavement, sidewalk, stone, etc. from the earth. | 10 |
| 5u |
6) Earth Wall: Force Wall (18 PD; 10" long and 4" tall) (Opaque Sight Group, Varying Dimensions) (89 Active Points); Side Effects: 1 1/2d6 RKA to Ground the Length of the Wall, occurs automatically whenever Power is used (only affects the environment; -1/2)
Notes: This power causes a wall to rise up that is constructed of whatever material consistant with the surrounding terrain. This will damage/destroy such things a sidewalks and roadways. | 9 |
| 3u |
7) Earthen Dam: Force Wall (22 PD) (Alterable Size: Max Dimensions 8 kilometers long, 125 meters high, Opaque Sight Group), MegaScale (1" = 1 km; +1/4) (87 Active Points); Side Effects: 1 1/2d RKA to Ground Along Length of the Wall (Area Effect Radius), Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment; -1 1/2)
Notes: This power causes a wall to rise up that is constructed of whatever material consistant with the surrounding terrain. The wall created can be anywhere from eight kilometer in length at 125 meters height to a kilometer in height if length is kept to a kilometer or less. | 9 |
| 1u |
8) Quake-Proof: Armor (5 PD/0 ED), MegaScale (1" = 1 km; +1/4), Usable As Attack (+1), Area Of Effect (2" Radius; +1); Costs Endurance (-1/2), Only affects objects anchored in the ground (-1/4)
Notes: The purpose of this power is to reduce or even prevent damage from an earthquake. It will effectively reinforce any object anchored into the ground such as buildings or trees, i.e. anything with a foundation or root structure. | 2 |
| 5u |
9) Quake Suppression: Suppress Earthquakes 8d6, MegaScale (1" = 1 km; +1/4), Area Of Effect (5" Radius; +1); No Range (-1/2)
Notes: This power is used to lessen the severity of natural earthquakes. | 9 |
| 46 |
Predict Earthquakes: Precognitive Clairsentience (Touch Group), Increased Arc Of Perception (360 Degrees), Telescopic: +10, Reduced Endurance (0 END; +1/2), Persistent (+1/2), MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4) (150 Active Points); Precognition Only (-1), Time Modifiers (-1/2), Always On (-1/2), Only When In Contact With The Ground (-1/4)
Notes: This sense allows Mikey to fairly accurately predict earthquakes just about anywhere on the planet. | 0 |
| 32 |
Sense Vibrations: Detect Physical Vibrations 13- (Touch Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range, Targeting Sense (40 Active Points); Only In Contact With Ground (-1/4)
Notes: Mikey is able to sense even slight vibrations and can sense things like movement inside a closed room, or an invisible target just walking. This is accurate enough to allow him to target the origin of such vibrations. | 0 |
| 13 |
Earth Riding: Running +10" (7"/17" total); Side Effects: 1 pip RKA to Ground Along Path of Travel, occurs automatically whenever Power is used (only affects the environment; -1/2)
Notes: When used, this power does minor damage along the travel path such as cracks in roads/sidewalks or ripples in open ground. If used indoors, structural damage may occur. | 2 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
|
| |
| 22 |
Q Costuming Armor Mk 2.0: Armor (10 PD/10 ED); OIF (-1/2) plus Life Support (Safe in Intense Cold)
Notes: Provides insulation against cold. | 0 |
| 235 |
Total Powers Cost |
| Equipment |
END |
| Minuteman Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)
Notes: Utilizes satellites to provide nearly world-wide coverage | 0 |
| Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Heatset; -1 1/4), Subject to WIFI Limitations (-1/2) | |
|