| Cost |
Name |
| 0 |
AK: Michigan 8- |
| 1 |
AK: San Diego 8- |
| 0 |
Acting 8- |
| 3 |
Breakfall 13- |
| 3 |
Climbing 13- |
| 0 |
Concealment 8- |
| 3 |
Conversation 12- |
| 0 |
Deduction 8- |
| 3 |
High Society 12- |
| 3 |
Jack of All Trades |
| 1 |
1) PS: Dancer 11- |
| 1 |
2) PS: Guitarist 11- |
| 1 |
3) PS: Pianist 11- |
| 1 |
4) PS: Singer 11- |
| 3 |
KS: Cooking 12- |
| 1 |
KS: Music 8- |
| 3 |
Linguist |
| 1 |
1) Language: Dutch (fluent conversation) |
| 0 |
2) Language: English (idiomatic) |
| 0 |
3) Language: French (idiomatic) |
| 2 |
4) Language: German (completely fluent) |
| 1 |
5) Language: Italian (fluent conversation) |
| 1 |
6) Language: Japanese (fluent conversation) |
| 1 |
7) Language: Russian (fluent conversation) |
| 2 |
8) Language: Spanish (completely fluent) |
| 1 |
9) Language: Swedish (fluent conversation) |
| 3 |
Mimicry 12- |
| 2 |
Musical Instrument Familiarity (Chordophones) 11- |
| 0 |
Paramedics 8- |
| 0 |
Persuasion 8- |
| 3 |
Riding 13- |
| 3 |
Seduction 12- |
| 3 |
Shadowing 12- |
| 3 |
Stealth 13- |
| 3 |
Streetwise 12- |
| 2 |
Survival (Arctic/Subarctic) 12- |
| 5 |
TF: Skating (iceskating or rollerskating), Skiing (snow), Small Motorized Ground Vehicles, Snowboarding, Snowmobiles, Surfing |
| 3 |
Tracking 12- |
| 66 |
Total Skills Cost |
| Cost |
Name |
| 2 |
Contact: Friendly Adult: Ben Thomas (Contact has useful Skills or resources) 8- |
| 3 |
Fringe Benefit: Membership: Clique: Right-winger
Notes: Right-wingers are students who live on campus or in the neighboring housing complex. |
| 1 |
Fringe Benefit: Passport |
| 5 |
Money: Family Investments @ $500k income per year: Well Off |
| 1 |
Reputation: Snowy's shadow. (A small to medium sized group) 8-, +1/+1d6
Notes: This is a positive for anyone wishing to get closer to Snowy as guys will try just about anything to get Jack to put in a good word ... which he will prompt ignore. They don't realize this. |
| 3 |
Reputation: Family Reputation (Gaylord Area Only) 14-, +3/+3d6 |
| 15 |
Total Perks Cost |
| Cost |
Name |
| 3 |
Perfect Pitch |
| 3 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 50 |
Ice and Snow: Multipower, 75-point reserve, all slots Side Effects, occurs automatically whenever Power is used (only affects the environment near the character; -1/2) | |
| 5u |
1) Chill!: Energy Blast 15d6 | 7 |
| 5u |
2) Numbing Cold: Energy Blast 7d6+1, No Normal Defense (LS: vs. Cold or Insulated Clothing; +1) | 7 |
| 5u |
3) Block of Ice: Entangle 7d6, 8 DEF | 7 |
| 5u |
4) Icicle Shot: Killing Attack - Ranged 5d6 | 7 |
| 5u |
5) Let It Snow!: Change Environment 512" radius, -2 Temperature Level Adjustment, -2" of Running Movement, Alterable Size, Long-Lasting 20 Minutes | 7 |
| 4u |
6) Ice Wall: Force Wall (9 PD/9 ED; 3" long and 1" tall) (Varying Dimensions) | 6 |
| 2u |
7) Create An Ice Flow: Change Environment 8" radius (8" Any Area; +0), -6 Temperature Level Adjustment, Long-Lasting 6 Hours; Only Effects Water (-1), No Range: He Must Be Able To Touch the Surface Of the Water (-1/2)
Notes: Forms an ice flow roughly 8 meters by 4 meters that protrudes from the surface of the water by about 1/2 m, there is about 4 1/2 meters of ice below the surface. It can support up to 1600kg or about 16 people. See Jack's Iceflow vehicle sheet. | 5 |
| 36 |
Iced Up: Armor (15 PD/15 ED); Costs Endurance (Only Costs END to Activate; -1/4) | 4 |
| 30 |
Surfing the Snowflakes: Flight 15", Usable As Running (+1/4); Physical Manifestation: Ice Trails (-1/4)
Notes: Maximum Flight Combat Speed: 27.97 mph / 45.00 kph. Maximum Non-combat Speed: 55.94 mph/ 90.00 kph. Maximum Running Combat Speed: 39.15 mpppppph / 63.00 kph. Maximum Running Speed Non-combat: 78.21 mph / 126.00 kph. | 4 |
| 16 |
No Thermal Signature: Invisibility to Sight Group , Reduced Endurance (0 END; +1/2), Persistent (+1/2); IR vision only (-1), Always On (-1/2) | 0 |
| 16 |
Ice Shield: Missile Deflection (Any Ranged Attack); Costs Endurance (Only Costs END to Activate; -1/4) | 2 |
| 15 |
Ice Sculping: Major Transform 1d6 (Moisture in the air into an ice sculpture) | 1 |
| 11 |
The Bond: Mind Link , Snowy King, Any distance, No LOS Needed, Psychic Bond; Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4) | 0 |
| 5 |
Tough Minded: Mental Defense (8 points total) | 0 |
| 2 |
Cold Blooded: Life Support (Safe in Intense Cold) | 0 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
| 2 |
Cold Suit: Life Support (Safe in Intense Heat); IIF (-1/4)
Notes: This is a specially designed lightweight body suit similar in cut to longjohns. It effectively protects the wearer from any temperature over 60 degrees f. | 0 |
| 216 |
Total Powers Cost |
| Equipment |
END |
| Minuteman Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)
Notes: Utilizes satellites to provide nearly world-wide coverage | 0 |
| Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Headset; -1 1/4), Subject to WIFI Limitations (-1/2) | |
| Q Costuming Mk 1.0: Life Support (Safe in Intense Heat); OIF Durable (-1/2) | 0 |
| Cost |
Maneuver |
|
Aerial Acrobatics |
| 5 |
1) Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove |
| 5 |
2) Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 28 STR for holding on; FMove |
| 10 |
Total Martial Arts Cost |
|