J Watson
Character Name: J Watson
Alternate Identities: John Watson III, 'Doc', Empath
Player Name: NPC
Val Char Base Points Total Roll Notes
30 STR 10 20 30 15- HTH Damage 6d6 END [3]
21 DEX 10 33 21 13- OCV 7 DCV 7
20 CON 10 20 20 13-
9 BODY 10 -2 9 11-
23 INT 10 13 23 14- PER Roll 14-/19-
15 EGO 10 10 15 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
16 COM 10 3 16 12-
6 PD 6 0 6/36 6/36 PD (0/30 rPD)
4 ED 4 0 4/34 4/34 ED (0/30 rED)
5 SPD 3.1 19 5 Phases: 3, 5, 8, 10, 12
10 REC 10 0 10
40 END 40 0 40
34 STUN 34 0 34
8" Running 6 4 8"
2" Swimming 2 0 2"
6" Leaping 6 0 6" 125 Total Characteristics Points
"J, not J A Y, just the letter J, no period, just J"
Off Rating: Def Rating: Move Rating:
Total earned: 95
Spent: 95
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 445
Type Total
Run 8"
Swim 2"
H. Leap 6"
V. Leap 3"
Flight 0"/20"
Type Amount
Physical Defense 6/36
Res. Phys. Defense 0/30
Energy Defense 4/34
Res. Energy Defense 0/30
Mental Defense 14
Res. Mental Defense  
Power Defense 0
Flash Defense
OCV: 7 DCV: 7
Combat Skill Levels:
Maneuver Phase OCV DCV Effect
Basic Strike 1/2 +1 +0 8d6 Strike
Legsweep 1/2 +2 -1 7d6 Strike, Target Falls
Martial Block 1/2 +2 +2 Block, Abort
Martial Throw 1/2 +0 +1 6d6 +v/5, Target Falls
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Cost  Disadvantage
5 Distinctive Features: Meta-human (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
15 Hunted: HARP 8- (Mo Pow; Harshly Punish)
Notes: HARP may be unaware of a particular meta-human but they are constantly searching for them none the less
20 Psychological Limitation: Abides by the Hypocratic Oath (Common; Total)
20 Psychological Limitation: Code Vs. Killing: Will Not Kill (Common; Total)
0 Psychological Limitation: Fear of Being Kidnapped (Uncommon; Moderate)
0 Psychological Limitation: Pacifist (Common; Total)
15 Social Limitation: Secret ID (Frequently; Major)
10 Social Limitation: Minor ( 15 and under) (Occasionally; Major: Cannot vote, buy alcohol, drive, drop out of school, get into R rated movies, see a doctor without a parent's knowledge, etc.)
15 Social Limitation: Subject to parental/guardian orders (17 or less only) (Frequently; Major)
0 Watched: U.S. Government 14- (Mo Pow; NCI; PC is very easy to find; Watching)
100 Total Disadvantages Cost

Character Name: J Watson
Alternate Identities: John Watson III, 'Doc', Empath
Player Name: NPC
Cost  Name
1 AK: Local Rock Faces 8-
1 AK: The Rock Face of El Capitan 8-
0 Acrobatics 8-
0 Acting 8-
5 Breakfall 14-
0 CK: Los Angeles 8-
5 Climbing 14-
0 Concealment 8-
0 Conversation 8-
0 CuK: California Culture 8-
0 Deduction 8-
3 KS: Anatomy 14-
1 KS: Federal Law Enforcement Procedures 8-
3 KS: Rock Climbing 14-
0 Language: English (idiomatic)
0 Language: Mandarin (idiomatic)
1 Navigation (Land) 8-
0 PS: Student 11-
3 Paramedics 14-
0 Persuasion 8-
1 Research 8-
3 Scientist
1) SS: Combat Medicine 14-
2) SS: Emergency Medicine 14-
3) SS: Medicine 14-
4) SS: Surgery 14-
5) SS: Toxicology 14-
6) SS: Virology 14-
0 Shadowing 8-
0 Stealth 8-
3 Survival (Mountain, Temperate/Subtropical Forests) 14-
1 Systems Operation (Computers) 8-
2 TF: Skiing (snow), Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles
1 Teamwork 8-
0 Trading 8-
46 Total Skills Cost
Cost  Name
2 Contact: Friendly Adult: Grandfather (Contact has useful Skills or resources) 8-
3 Fringe Benefit: Membership: Clique
1 Fringe Benefit: Fake ID
1 Reputation: Cool (A small to medium sized group) 8-, +1/+1d6
7 Total Perks Cost
Cost  Power END
Healing Powers
10 Empathic Healing Powers: Elemental Control, 60-point powers, all slots Side Effects, Side Effect occurs automatically whenever Power is used (-2)
Notes: Her Empathic powers transfer any injury, poison, disease, deafness or blindness to J. It can take up to 7 hours for her body to recover and this precludes her from doing it repeatedly.
1) Cure Blindness: Major Transform 4d6 (Blind to Sighted)
2) Cure Deafness: Major Transform 4d6 (Deaf to Hearing)
3) Cure Disease: Major Transform 4d6 (Sick to Well)
4) Cure Poison: Major Transform 4d6 (Poisoned to Unpoisoned)
5) Regenerative Healing: Healing BODY 5 1/2d6, Can Heal Limbs
Notes: This power will 'transfer' the missing body part from J to her patient, so yes, she litterally loses a limb or body part. It is very creepy to watch. Even though she, herself, can regenerate from death, this does not give her the power to 'raise' the dead.
12 Restore: Aid Physical Characteristics 2d6, any Physical Characteristic except BODY, one at a time (+1/4); Only Restores to Starting Values (-1/2), Costs Endurance (-1/2)
Notes: Unlike her Empathic Healing Powers, use of this power does not in any way effect J physically. It is considerably less effective than her Empathic Healing.
22 Detect Physical Condition: Detect the physical conditions of the target 14- (Unusual Group), Discriminatory, Analyze, Microscopic: x10, Range, Targeting; Extra Time (Full Phase, -1/2), Concentration (1/2 DCV; -1/4)
Notes: J does not automatically 'sense' a problem in everybody she sees, she must intentionally concentrate of a target. She sometimes will do this without thought and this is what brought her to the attention of her kidnappers. Physical conditions include the standard medical data, BP, heart rate, temperature, as well as injuries, illness, diseases, poisons, and any other physical condition. This makes her especially adept at reading a person's more subtle emotional state based on physical reactions i.e. lying, aroused, etc.
10 Sense for Details: +5 PER with Unusual Group0
Body Renewal
20 Regeneration: Healing 2d6 (standard effect: 6 points), Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Hour, -3), Self Only (-1/2)
Notes: J heals at a rate of 3 BODY per hour. Thus it will take her at least 7 hours to completely heal from any injury/disease/poison/missing limb/blindness/death. Yes, she will revive even from death.
15 Rapid Healing: Energy Damage Reduction, Resistant, 25%0
15 Rapid Healing: Physical Damage Reduction, Resistant, 25%0
5 Constant Body Renewal: Life Support (Longevity: Immortal)0
2 Life Support (Immunity All terrestrial poisons and chemical warfare agents); Extra Time (6 Hours, -3 1/2)
Notes: It takes her body about 7 hours to remove any poisons or chemical agents. During that time she must suffer the effects though her Regeneration prevents most things from killing her.
2 Life Support (Immunity All terrestrial diseases and biowarfare agents); Extra Time (6 Hours, -3 1/2)
Notes: It takes her body about 7 hours to remove any diseases. During that time she must suffer the effects though her Regeneration prevents most things from killing her.
11 Strong-Willed: Mental Defense (14 points total)0
51 Combat Form: Multipower, 102-point reserve, all slots Extra Time (Full Phase, -1/2), OIF (-1/2)
Notes: Requires a Full Phase to change MP Slots.
1) Armor (20 PD/20 ED); OIF (-1/2), Real Armor: In this mode the Armor weighs @400 kg or 880 lbs. (-1/4) plus Flight 20"; OIF (-1/2), 1 Continuing Fuel Charge lasting 20 Minutes (-1/4)
Notes: Just moving this Armor requires a minimum of 20 STR. See Encumberance Table 5eR page 379.
[1 cc]
2) Force Wall (10 PD/10 ED; 2" long and 1" tall) (Opaque Sight Group); OIF Immobile (-1 1/2) plus Life Support (Immunity All biowarfare agents; Self-Contained Breathing), Area Of Effect (2" Radius; +1); OIF Bulky (-1), 1 Continuing Fuel Charge lasting 20 Minutes (-1/4)
Notes: Unlike the Doc Armor form, when deployed, the Doc Dome is Immobile.
22 Q Costuming Armor Mk 2.0: Armor (10 PD/10 ED); OIF (-1/2) plus Life Support (Safe in Intense Cold)
Notes: Provides insulation against cold.
254 Total Powers Cost
Equipment END
Minuteman Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)
Notes: Utilizes satellites to provide nearly world-wide coverage
Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Headset; -1 1/4), Subject to WIFI Limitations (-1/2)
Cost  Maneuver
Basic Self Defense
1) Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 8d6 Strike
2) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 7d6 Strike, Target Falls
3) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/5, Target Falls
13 Total Martial Arts Cost

Character Name: J Watson
Alternate Identities: John Watson III, 'Doc', Empath
Player Name: NPC
Hair Color: Black
Eye Color: Brown
Height: 5' 6"
Weight: 110 lbs
J is an attractive Chinese-American girl of 14 with long black hair, dark brown eyes and a slender figure. She is hoping the boob fairy shows up some day soon ... like really soon ... hopefully.
“I need Legacy.”

The man once known as Sgt. Steel stood in the Pit surrounded by the members of the Minuteman White team, also known as the Legacy. Now known only as Dr. Frederick Holland, the man looked his 100 plus age, a serious change from the last time the team had seen him only a few months back.

Nat rose from the end of the couch, his normal position while conducting Legacy business and gently urged Dr. Holland to take his seat. Wren rose as well and moved to the wet bar where she poured an amber liquid into a short glass. She presented it to the doctor who swallowed it without hesitation.

“What can we do for you, Dr. Holland?” Asked the leader of the group.

“I need you to rescue my great great grand daughter.”

“Tell us.”

“J, my great great grand daughter is a Meta ... I knew she would be the day she was born.” Holland began. “My daughter was a Meta, her daughter was a Meta, it only followed J would be as well. I had no idea what her powers would be and I was stunned when together, we figured them out.” Dr. Holland scanned the room. “She can heal anything short of death with a touch.”

“Oh, my …” Wren covered her lips with her fingertips.

It took a moment for the import to sink in to the other members.

“Exactly,” Holland said. “People would pay anything to use her and many would kill to control her.”

“And only the rich and powerful could afford it,” Wren observed.

“Yes …”

Nat said, “Who knew about her?”

“Me, and her father.”

“What happened?” Nat asked.

“They were on a climb, both are serious climbers, and she disappeared from the side of the cliff, he fell to his death. People reported seeing a helicopter … some said someone came down a line and grabbed her,” he told them.

“Any idea where she is?”

“It took months, a lot of money, and a little forced persuasion,” he said darkly. “But I tracked it down to an organization called Perseverance out of Salt Lake City. They’re some kind of survivalist cult.”

“I would guess an enslaved healer would be an asset should the world end,” Wren commented.

“Police?” Nat asked.

“I’m afraid of a police raid,” Holland replied. “Think about Waco.”

The FBI raid on a cult compound had been a cock up that cost the lives of seventy-six a decade before.

“So you need something a little less lethal,” Nat said.

“My … experience,” Dr. Holland admitted. “Has always been more overt.”

For a moment the old man regarded the 16 year old kid to whom he and Marksman had entrusted the Legacy. Unlike the girl perched on the couch at his hip, he did not recognize the almost sly smile that crept onto the boy’s lips.

“I got just the thing,” Nat said with utter conviction. “Here’s what we do …”

The dark grey van met the private plane on the tarmac at Salt Lake City’s South Valley Regional Airport just before midnight the following day. The van’s driver saw what he expected, a group of rich teens in for the skiing at Snowbird. Snowboards, skis, luggage all disappeared into the back or were strapped to the roof of the van while the ash-blonde knock-out with the strange eyes, in tight black ski pants, signed the paperwork and accepted the keys. With a fifty in his pocket, he walked back to the office thinking more about the girl’s ass then the fact all seven had been dressed in black.

Wren had already memorized the route to Seer’s vantage point and within an hour the van had been tucked under a copse of trees on the backside of a ridge some 1500 yards out from the ‘compound’. Inside, Deb Ange, code name Seer established a mind link with her teammates. It was not unlike a highly secure communications system do to the requirement that the users actually verbalize to communicate.

“Okay, Fuji, you’re up,” Nat said over their shared link.

Fuji Yamakaze, code name Mountain Wind, cracked her knuckles and stared up into the night feeling the wind on her face. She smiled and pulled the cold air down from the upper atmosphere. It collided with the warmer air at the surface. Existing clouds flattened at the top and the first streak of lighting struck near by followed by rain in buckets.

Josh Temple, Code name Tempest grinned. “Just like a real life mage, Fuji!”

“Go, Josh,” Nat pointed at him and the boy vanished in a bolt of lightning.

A moment later the compound below them disappeared as the power sputtered then died. Several of the team held their breath expecting a backup generator but nothing happened. In several windows the reddish light of emergency battery powered lights flashed on.

“Deb, what do you have?” Asked Nat.

Deb said, “Closed.” Immediately the team shut their eyes and Deb’s ‘Point of View’ clarified.

The fence loomed out of the darkness and they passed through it like smoke. Ahead the front of the main building, a slightly run-down two story affair came and went and they were inside an entry hall illuminated by red lights. Two men stood talking.

“Find her first,” Nat said when Deb hesitated to listen to the exchange.

“Got it,” she replied and the view blurred as she ‘flew’ through every room in the building … no girl. They had also found nine more men and three women. The men were just showing signs of rousing from sleep.

“Basement,” Deb said, and for a brief instant they went blind.

The girl was lying on a pallet made of blankets, a jug of water and a plate of uneaten food within reach. A bucket acted as a chamber pot and she was shackled to the wall by the steel ring and chain around her throat. She was dressed in jeans and a flannel shirt but was barefoot.

“Okay, Deb, back up stairs, keep an eye on as many as you can. Extraction team, let’s go,” Nat commanded.

Zach Toran, code name Laze, stood in the middle of the extraction team and used his control over light to change the small team to something resembling a rain squall.

“Set,” Zach reported and the team moved off through the rain.

“Whose idea was the rain?” Slater Monroe, code name Psiblade, groused.

Nat Ryan, code name Goliath, raised a hand, “That would be me.”

As they approached the fence, Slater pealed off and took up a prone position behind a small rise. He was to provide ‘cover fire’ in the team’s return, and should any target present itself, he would take them out with a couple of quick his ‘Psi Blasts’.

“I’m gonna be soaked to the skin,” Slater grumbled. “And there’s a puddle forming here.”

At the fence, the now pared down extraction team paused and Nat wrapped an arm around Zach and the final member of the team, Christiana Gilchrist, code name Venatrix. With a barely perceptible flexing of his legs, the trio cleared the face and landed within ten feet of the building. Nat release both and studied Deb’s POV overlay of his own sight. Just inside the door, two now armed men were about to step outside.

“Chris, they’re yours. Zach follow me and blind anyone we meet on the way down.”

Both acknowledged with a nod. Chris pulled the door open just as one of the men inside took hold. The unexpected move brought him into striking range and Chris caught him under the chin with a front kick. This resulted in the man being propelled into his partner and both going down. Before the partner could clear his head after it bounced off the floor, Chris was on him. One punch, he was out.

Nat pushed through the door and straight for the kitchen as Chris stepped into the living room. Two women, one in her mid-forties, the other in her teens stared at the massive young man that pushed them aside to get to the door to the basement.

“NO!!” The older screamed and pulled a pistol from the small of her back.

The shot was hurried but it bounced off Nat’s bicep without leaving a mark. Zach popped a flash in the woman’s face and she though she tried to wipe her eyes, she did not drop the gun. The next two shots went over Nat’s head as he slid down the stair rails. There was a second flash and the girl, too, was rubbing her eyes. Deftly Zach snatched the pistol from the woman.

In the living room Chris became a whirlwind, twisting and spinning, delivering a punch here or a kick there. In under thirty seconds, seven more where down of the count. She went after the remaining two and the other woman. The bathroom door opened as she approached and her hand shot out catching the woman on the chin. She staggered backward and landed in the tub, out.

Nat hit the floor and in two steps knelt beside the girl who looked justifibly terrified. She pressed her back to the wall and tried to get her fingers under the collar. The huge young man dressed in black grinned.

“Grumpus sent me,” he said. “Let’s get out of here.”

She flinched as he reached for her throat but steadied. Using both hands he took the collar between forefingers and thumbs and pulled gently. The steel pulled away like tin foil and she reach up to rub her throat.

“We need to move now, so I am going to carry you, okay?” he said.

She nodded and tried to swallow the dryness in her throat. If she had weight a ton, Nat would have picked her up as easily. With his record of squishing things he’d been worried at first until Wren suggested he treat the girl like a surf partner.

“Coming out,” he warned over the link.

“Still missing two,” Chris reported.

Above in the kitchen Zach was trying to fend off wild blind swings by the woman and get the girl to sit her ass on the floor. When Nat apeared at the top of the stairs Zach gave up and bolted for the front as planned. By the time Nat reached him, the two of them looked like the woman and the girl running from the house, Laze's illusions again.

“Chris, bail!” Nat ordered and the girl complied … by diving through a window.

Shots followed her and she angled toward Zach’s illusion.

“Single file, in front of me,” Nat snapped and the trio lined up, heading for the fence. “Fuji!”

Mountain Wind, unnoticed in the lowering clouds swooped in behind her fleeing teammates and send a tornado-strength blast of wind at the cyclone fencing. Posts bent under the force and two sections layed down, allowing Chris and Zach to cross without have to resort to Nat carrying them.

A stream on bullets kicked up a line of dirt and Nat angled his back toward the fire. Three rounds thumped into him but he didn’t even slow. Once clear of the compound, the extraction team raced past Slater who took a second to send a serious case of verigo at the lead man chasing them. He staggered, tripped and sprawled into the mud. Slater caught up to Nat a moment later.

“Only saw one left and I don’t think he’s going to come after us,” Slater reported.

“Deb said “No, doesn’t look like he has the stomach for a fight after seeing Chris tear through his friends.”


“Got it, boss, I’ll keep high cover,” she replied.

To some meta-humans a 1500 yard dash wasn’t all that much but by the time they reached the already idling van, Zach, Slater and Chris were just about spent. Nat, didn’t even have the good grace to pant once or twice to make them feel better. They piled in, Slater, Zach and Josh in the last seat, Deb, their prize and Chris in the middle seat. As Nat closed the passenger side door, Wren accelerated away into the rain.

A couple of miles later Wren pulled to a stop to let Fuji in. She was ‘forced’ to sit on Zach’s lap, a double bonus in that she liked having him holding her and she managed to get him soaked all over again.

At 5:05 a.m., the van stopped beside the plane and the team unloaded. The girl, J, hadn’t said a word but when Dr. Holland met her at the top of the stairs, she collapsed in sobs into his arms. Fifteen minutes later the plane lifted off and headed west.

Somewhere over Nevada a red eyed J Watson came out of the sleeping cabin dressed in a pair of Chris’ jeans and one of Wren’s blouses. Her long, black hair was damp from a shower and her flawless face was untouched by cosmetics. At maybe 5’ 6” and 110 pounds she radiated kawaii, the Japanese word for ‘cute’. Zach, as usual, couldn’t keep his mouth shut.

“Fuji! Someone with less boobs than you!”

J crossed her arms over her chest and scowled at Zach. Fuji, on the other hand had no problem with whacking him up side the head and he speent the next couple of minutes trying to rub it off.

“Come on over here, J,” Dr. Holland said solicitously.

They sat side by side, holding hands.

“Tell me what happened?”

“They cut daddy’s rope,” she said with a little catch in her throat. “They said they were gonna cut mine too and I told them go ahead! Then one hit me with something … I woke up in that basement.”

“Did they say why they grabbed you?” her grandfather asked.

J nodded but said nothing. Dr. Holland started to say something but turned to Nat instead.

“J,” he said “This is Nat Ryan, Goliath, the leader of Legacy.”

Nat smiled. “Very pleased to meet you,” he said.

“You guys are all meta-humans?” she asked.

Chris raised a hand, “Not me.”

“Chris is something exceptional,” Nat admitted. “But no matter what she says, she’s Meta, just like the rest of us.”

“What is the plan now, Dr. Holland,” Wren asked.

“I would like to join your Legacy,” J said. “And your Minuteman Project.”

“Miller’s gonna shit a brick,” Zack said, then ducked as Fuji took a swipe at his head again.
While J has inherited some of her great, great, grandfather's meta-human strength she has made no effort to learn what to do with it so she is limited to opening tight lids on pickle jars.

Her real powers are in her unique healing abilities. She can cure disease, blindness, detoxify poisons, close open wounds and even re-attach severed limbs. These all come at a great price to her personally in that she must take all of these on to her own body in order to cure them. She suffers each and every one for the seven hours or so it take her body to heal.

J is extremely fragile and could be killed very easily with a handgun. This does not deter her in the least and she will run into the midst of battle to help whoever is in need. Her ability to Detect Physical Condition allows her to stand back and ascertain the condition of anyone who goes down at range. Should an injury be life threatening, she will go in without hesitation. It is for this reason that Nathaniel has requested Q make it a priority to develop an armored suit to project J in battle. Further, Nat has presented a concept to Q of an armor that will unfold around J and her patient to provide them both with projection as she helps them. The current Doc Armor Mk.1 is the prototype. It is heavy, at 600 pounds but J's superior strength overcomes any difficulties inherent in that kind of weight. She has been training to move in to battle, and straight to her target. Once there, she falls forward over the target and the armor unfolds, anchoring itself to the ground.

Because of her abilities she recognizes the fragility of life and has vowed to 'do no harm'. For this reasson she is a pacifist and will use her powers on any that need it, regardless of that person's moral leaning. The one thing that her grandfather has always feared was to have her held in secret to cure the rich and powerful.

J has one 'hidden' ability, a powerful will, i.e. EGO. It is this that has allowed her to move on after the torture inflicted upon her during her captivity. She simply knows that nothing that can be done to her is permanent including psycholgically.
J is friendly and open but tends to offer medical observations on people around her. Just as Deb (Seer) has to refrain from 'reading' others, J is trying to learn not to diagnose everyone she meets especially when she is dealing with non-metahumans. She has begun to worry others might see her as intruding or meddling. If what she finds is something minor, a cold or a splitter, she can easily keep it to herself, but, should discover something serious, she feels that it is her duty to inform whoever it might be. This tendency was what got her into trouble with Perseverance when she diagnosed a member with stage 4 cancer. Her Grumpus insists in the future that it might be wiser in the future to pass someone a note advising they seek medical help.

J is very aware of her powers and knows what can happen is someone decides they want to control her. She is afraid of letting anyone else outside the Minuteman teams know about what she can do. She really fears being kidnapped again but not for the reasons one would expect.. She desparately wants to help as many people as she can but people have to understand that she has limits … though no one in the government believes her, except Nat.

One of her biggest regrets was not being able to save her father after his fall. She is aware that it was not her fault but still, she could have saved him.

She like Film Noir and Detective novels with strong female leads. Her favorite authors are Sue Grafton and Marcia Muller.
J is the budding expert in meta-human medicines. It helps that she can diagnose and heal just about anything.
Note: Great great granddaughter of Dr. Frederick Holland, aka Sgt. Steel.
Note: How did J's kidnappers know to find her and her father on the face of that mountain? Was she betrayed?
O21 D52 M21 T94
Created: Wed, 31 Jan 2024 12:19:24

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