Ben Thomson
Character Name: Ben Thomson
Alternate Identities: Box
Player Name: DLW
CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
23 DEX 10 39 23 14- OCV 8 DCV 8
20 CON 10 20 20 13-
20 BODY 10 20 20 13-
15 INT 10 5 15 12- PER Roll 12-
15 EGO 10 10 15 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
10 COM 10 0 10 11-
12 PD 4 8 12/22 12/22 PD (0/10 rPD)
12 ED 4 8 12/22 12/22 ED (0/10 rED)
5 SPD 3.3 17 5 Phases: 3, 5, 8, 10, 12
12 REC 8 8 12
40 END 40 0 40
45 STUN 39 6 45
6" Running 6 0 6"
0" Swimming 2 -2 0"
3" Leaping 4 0 3 1/2" 152 Total Characteristics Points
CHARACTER IMAGE
QUOTE
COMBAT RATING SYSTEM
Off Rating: Def Rating: Move Rating:
EXPERIENCE POINTS
Total earned: 99
Spent: 99
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 449
MOVEMENT
Type Total
Run 6"
Swim 0"
H. Leap 3 1/2"
V. Leap 1 1/2"
Flight 20"
DEFENSES
Type Amount
Physical Defense 12/22
Res. Phys. Defense 0/10
Energy Defense 12/22
Res. Energy Defense 0/10
Mental Defense 18
Res. Mental Defense  
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Meta-human (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
5 Enraged: if Snowy is in danger or get injured (Uncommon), go 8-, recover 14-
15 Hunted: HARP 8- (Mo Pow, Harshly Punish)
Notes: HARP may be unaware of a particular meta-human but they are constantly searching for them none the less
10 Physical Limitation: Sinks like a stone in water, cant swim or float (Infrequently, Greatly Impairing)
15 Psychological Limitation: Code Against Killing (Common, Strong)
15 Psychological Limitation: Fear of any body of water perceived as 'over his head' (Common, Strong)
15 Psychological Limitation: Overprotective of Snowy and Jack (Uncommon, Total)
15 Social Limitation: Secret ID (Frequently, Major)
0 Social Limitation: Subject To Governmental Orders (Frequently, Major)
Notes: Changed from Subject to Parental/Guardian Orders
0 Watched: U.S. Government 14- (Mo Pow, NCI, PC is very easy to find, Watching)
100 Total Disadvantages Cost

Character Name: Ben Thomson
Alternate Identities: Box
Player Name: DLW
SKILLS
Cost  Name
0 AK: Michigan 8-
1 AK: San Diego 8-
3 Acrobatics 14-
0 Acting 8-
0 Climbing 8-
2 Computer Programming (Personal Computers) 12-
0 Concealment 8-
3 Conversation 12-
0 Deduction 8-
3 Demolitions 12-
3 Instructor 12-
3 Jack of All Trades
1
1) PS: Dancer 11-
1
2) PS: Drummer 11-
1
3) PS: Guitarist 11-
0
4) PS: Musician 11-
1
5) PS: Pianist 11-
2
6) PS: Quick Change Artist 14-
1
7) PS: Saxophonist 11-
1
8) PS: Singer 11-
1
9) PS: Trumpeter 11-
2 KS: Music 11-
0 Language: English (Idiomatic)
2 Language: Spanish (fluent conversation)
2 Language: Japanese (basic conversation)
8 Musical Instrument Familiarity (Aerophones, Chordophones, Idiophones, Membranophones) 11-
3 Paramedics 12-
3 Persuasion 12-
0 Shadowing 8-
3 Stealth 14-
2 Survival (Temperate/Subtropical) 12-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 Tracking 12-
2 WF: Small Arms
57 Total Skills Cost
PERKS
Cost  Name
3 Reputation: Family Reputation (Gaylord Area Only) 14-, +3/+3d6
1 Fringe Benefit: Passport
4 Total Perks Cost
TALENTS
Cost  Name
5 Eidetic Memory: Sheet music
5 Total Talents Cost
 
POWERS
Cost  Power END
67 Sonic Powers: Multipower, 67-point reserve, all slots Reduced Endurance (1/2 END; +1/4); all slots Does Not Work In A Vacuum (-1/4)
5u
1) Concussive Sound: Sight and Hearing Groups Flash 8d6, Explosion (+1/2)
Notes: This causes the target to bleed from the eyes and ears for the duration.
3
5u
2) Feedback: Dispel Sonic Powers 18d6, One At A Time (+1/4)
Notes: Work with Belle has given them both more experience with cancelling each other's powers.
3
4u
3) Shatter Armor: Drain rPD 6 1/2d6; Only works on rigid armor (A robot body, tank armor, cars, full plate armor, etc.; -1/2)
3
4u
4) Skip a Beat: Killing Attack - Ranged 1d6+1, No Normal Defense (Power DEF, having an artifical heart, or not having a heart; +1), Does BODY (+1); No Knockback (-1/4)
Notes: On average it would take the application of five attacks to kill a normal person.
3
5u
5) Sonic Burst: Energy Blast 6d6, Area Of Effect (One Hex; +1/2), Double Knockback (+3/4)
3
5u
6) Sonic Blast: Energy Blast 13d6+1
3
5u
7) Sonic Wave: Energy Blast 6 1/2d6, Area Of Effect (8" Cone; +1)
3
5u
8) White Noise: Darkness to Hearing Group 13" radius
Notes: This power makes it impossible for those within the AOE to hear. It does not cancel sonic powers.
3
10 Sound Control: Elemental Control, 24-point powers, all slots Not In A Vacuum (-1/4)
35
1) Sonic Waves: Flight 20", x4 Noncombat, Reduced Endurance (1/2 END; +1/4)
2
10
2) Sonic Force Field: Force Field (10 PD/10 ED), Costs END Only To Activate (+1/4)
2
18 High Pitch Hearing: Ultrasonic Perception (Hearing Group), Discriminatory, Targeting0
15 Strong Willed: Mental Defense (18 points total)0
10 Protected Hearing: Hearing Group Flash Defense (10 points)0
15 Active Sonar: Active Sonar (Hearing Group)0
2 Used to The Cold: Life Support (Safe in Intense Cold)0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
Gadgets and Gear
8 Amplify Sonic Powers: Aid 2d6; OAF Bulky (Musical Instruments/Amplifiers; -1 1/2)0
1 Q Costuming Mk 1.0: Life Support (Safe in Intense Cold); OIF Durable (-1/2)0
231 Total Powers Cost
EQUIPMENT
Equipment END
Minuteman Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)
Notes: Utilizes satellites to provide nearly world-wide coverage
0
Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Headset; -1 1/4), Subject to WIFI Limitations (-1/2)

Character Name: Ben Thomson
Alternate Identities: Box
Player Name: DLW
APPEARANCE
Hair Color: Dark Brown
Eye Color: Light Brown
Height: 6' 0"
Weight: 170 lbs
Description:
Ben was a young handsome cocoa-skinned black man. His light brown eyes flashed with sparks of red in the sun, though he hide them behind his dark tinted panama jack shades. His upper lip was thinner than normal but the lower was plump, the combo made his lips so kissable. His jaw line was slightly squared that traveled a soft slope to his small rounded chin. His nose wide but smaller, fitting his face without being the focus. He only stood six foot but his thin body was well defined and muscular. He kept his hair short, with the natural black hair curled tightly.
BACKGROUND
Ben had lived in Detroit most his life with his mother and father. His dad was ex-military and worked for the Detroit police bomb squad. You would have thought it would have been his dadís job that would take him from them but no, some Bloods did a drive by and shot him dead on their lawn. His mother packed Ben up that night and headed north to Gaylord, wanting to get her son away from the gangs and violence of the Westside, he was only eleven.

It was the only attempt his mother ever made on his behalf. The death made his mother distant and uncaring for her son as she fell into a drug and alcohol existents. There was no help he could offer, she would stay days even weeks leaving him in the care of Jonathan King. Jon took him as his own, raising him with his daughter and nephew. They were family for life.
POWERS/TACTICS
Ben's power in many way overlap those of Belle with sound being his element.
PERSONALITY/MOTIVATION
Ben is the pragmatic one of the three. He's big brother, father and uncle all at once and takes his role very seriously. Initially Nat Ryan has hopes for Ben taking on the leadership of the Blue Team but is wasn't to be.
CAMPAIGN USE
The original player has left my orbit leaving these three as part of this team and with almost nothing written down concerning them. I have been forced to make a judgement call on their psyches and personalities from game play. They are only include because I very rarely retcon anything that has been played out. How and why they decided to leave is not important, merely the fact that they have is all that is germain.
DESIGN NOTES
O37 D36.6 M27 T100.6
Created: Tue, 30 Jan 2024 14:17:25

If you have questions or comments please contact