| Cost |
Name |
| 0 |
AK: Michigan 8- |
| 1 |
AK: San Diego 8- |
| 3 |
Acrobatics 14- |
| 0 |
Acting 8- |
| 0 |
Climbing 8- |
| 2 |
Computer Programming (Personal Computers) 12- |
| 0 |
Concealment 8- |
| 3 |
Conversation 12- |
| 0 |
Deduction 8- |
| 3 |
Demolitions 12- |
| 3 |
Instructor 12- |
| 3 |
Jack of All Trades |
| 1 |
1) PS: Dancer 11- |
| 1 |
2) PS: Drummer 11- |
| 1 |
3) PS: Guitarist 11- |
| 0 |
4) PS: Musician 11- |
| 1 |
5) PS: Pianist 11- |
| 2 |
6) PS: Quick Change Artist 14- |
| 1 |
7) PS: Saxophonist 11- |
| 1 |
8) PS: Singer 11- |
| 1 |
9) PS: Trumpeter 11- |
| 2 |
KS: Music 11- |
| 0 |
Language: English (Idiomatic) |
| 2 |
Language: Spanish (fluent conversation) |
| 2 |
Language: Japanese (basic conversation) |
| 8 |
Musical Instrument Familiarity (Aerophones, Chordophones, Idiophones, Membranophones) 11- |
| 3 |
Paramedics 12- |
| 3 |
Persuasion 12- |
| 0 |
Shadowing 8- |
| 3 |
Stealth 14- |
| 2 |
Survival (Temperate/Subtropical) 12- |
| 0 |
TF: Bicycles, Small Motorized Ground Vehicles |
| 3 |
Tracking 12- |
| 2 |
WF: Small Arms |
| 57 |
Total Skills Cost |
| Cost |
Name |
| 3 |
Reputation: Family Reputation (Gaylord Area Only) 14-, +3/+3d6 |
| 1 |
Fringe Benefit: Passport |
| 4 |
Total Perks Cost |
| Cost |
Name |
| 5 |
Eidetic Memory: Sheet music |
| 5 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 67 |
Sonic Powers: Multipower, 67-point reserve, all slots Reduced Endurance (1/2 END; +1/4); all slots Does Not Work In A Vacuum (-1/4) | |
| 5u |
1) Concussive Sound: Sight and Hearing Groups Flash 8d6, Explosion (+1/2)
Notes: This causes the target to bleed from the eyes and ears for the duration. | 3 |
| 5u |
2) Feedback: Dispel Sonic Powers 18d6, One At A Time (+1/4)
Notes: Work with Belle has given them both more experience with cancelling each other's powers. | 3 |
| 4u |
3) Shatter Armor: Drain rPD 6 1/2d6; Only works on rigid armor (A robot body, tank armor, cars, full plate armor, etc.; -1/2) | 3 |
| 4u |
4) Skip a Beat: Killing Attack - Ranged 1d6+1, No Normal Defense (Power DEF, having an artifical heart, or not having a heart; +1), Does BODY (+1); No Knockback (-1/4)
Notes: On average it would take the application of five attacks to kill a normal person. | 3 |
| 5u |
5) Sonic Burst: Energy Blast 6d6, Area Of Effect (One Hex; +1/2), Double Knockback (+3/4) | 3 |
| 5u |
6) Sonic Blast: Energy Blast 13d6+1 | 3 |
| 5u |
7) Sonic Wave: Energy Blast 6 1/2d6, Area Of Effect (8" Cone; +1) | 3 |
| 5u |
8) White Noise: Darkness to Hearing Group 13" radius
Notes: This power makes it impossible for those within the AOE to hear. It does not cancel sonic powers. | 3 |
| 10 |
Sound Control: Elemental Control, 24-point powers, all slots Not In A Vacuum (-1/4) | |
| 35 |
1) Sonic Waves: Flight 20", x4 Noncombat, Reduced Endurance (1/2 END; +1/4) | 2 |
| 10 |
2) Sonic Force Field: Force Field (10 PD/10 ED), Costs END Only To Activate (+1/4) | 2 |
| 18 |
High Pitch Hearing: Ultrasonic Perception (Hearing Group), Discriminatory, Targeting | 0 |
| 15 |
Strong Willed: Mental Defense (18 points total) | 0 |
| 10 |
Protected Hearing: Hearing Group Flash Defense (10 points) | 0 |
| 15 |
Active Sonar: Active Sonar (Hearing Group) | 0 |
| 2 |
Used to The Cold: Life Support (Safe in Intense Cold) | 0 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
|
Gadgets and Gear | |
| 8 |
Amplify Sonic Powers: Aid 2d6; OAF Bulky (Musical Instruments/Amplifiers; -1 1/2) | 0 |
| 1 |
Q Costuming Mk 1.0: Life Support (Safe in Intense Cold); OIF Durable (-1/2) | 0 |
| 231 |
Total Powers Cost |
| Equipment |
END |
| Minuteman Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)
Notes: Utilizes satellites to provide nearly world-wide coverage | 0 |
| Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Headset; -1 1/4), Subject to WIFI Limitations (-1/2) | |
|