Thomas' Robots
Character Name: Thomas' Robots
Alternate Identities: Parts
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
8 STR 10 -2 8 11- HTH Damage 1 1/2d6 END [1]
10 DEX 10 0 10 11- OCV 3 DCV 3
0 CON 10 -20 0 9-
5 BODY 10 -10 5 10-
10 INT 10 0 10 11- PER Roll 11-
0 EGO 0 0 0 9- ECV: 0
0 PRE 10 -10 0 9- PRE Attack: 0d6
10 COM 10 0 10 11-
1 PD 1 0 1 1 PD (0 rPD)
1 ED 0 3 1 1 ED (0 rED)
2 SPD 2.0 0 2 Phases: 6, 12
0 REC 2 -4 0
0 END 0 0 0
6" Running 6 0 6"
0" Swimming 2 -2 0"
1" Leaping 2 0 1 1/2" -45 Total Characteristics Points
CHARACTER IMAGE
QUOTE
COMBAT RATING SYSTEM
Off Rating: Def Rating: Move Rating:
EXPERIENCE POINTS
Total earned: 4
Spent: 4
Unspent: 0
Base Points: 25
Disad Points: 75
Total Points: 104
MOVEMENT
Type Total
Run 6"
Swim 0"
H. Leap 1 1/2"
V. Leap 0 1/2"
DEFENSES
Type Amount
Physical Defense 1
Res. Phys. Defense 0
Energy Defense 1
Res. Energy Defense 0
Mental Defense 0
Res. Mental Defense  
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 3 DCV: 3
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Distinctive Features: Small Robots (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Physical Limitation: Diminutive (Frequently; Slightly Impairing)
20 Psychological Limitation: Will only respond to recognized members of the Minutemen (Common; Total)
Notes: It was funny to watch Miller trying to get one to respond after he has seen them doing things for the members of the team
20 Susceptibility: Immersion in water 1d6 damage per Segment (Uncommon)
10 Vulnerability: 2 x BODY Water-based attacks (Uncommon)
75 Total Disadvantages Cost

Character Name: Thomas' Robots
Alternate Identities: Parts
Player Name: NPC
SKILLS
Cost  Name
8 AK: Current General Area 17-
Notes: Allows the robot to navigate in the current Area.
8 KS: Connect Self to a Power Source 17-
8 KS: Facial Recognition 17-
Notes: This allows the robot to identify people.
1 Language: English (basic conversation)
1 Language: Vietnamese (basic conversation)
1 Language: Japanese (basic conversation)
27 Total Skills Cost
PERKS
Cost  Name
3 Computer Link
Notes: With this Thomas is able to direct and monitor his robots.
3 Total Perks Cost
TALENTS
Cost  Name
14 Fearless
Notes: It is impossible to intimidate a robot.
14 Total Talents Cost
 
POWERS
Cost  Power END
45 Takes No STUN (loses abilities when takes BODY)0
30 Endurance Reserve (250 END, 5 REC); REC: , Only When Connected to a Power Source (+0)0
15 Does Not Bleed0
8 Detect Usable Power Source 11- (Radio Group), Increased Arc Of Perception (360 Degrees)0
7 Task Skill Pool: Variable Power Pool, 5 base + 2 control cost, Powers Can Be Changed As A Zero-Phase Action (+1); Character Has No Choice Regarding When Or How Powers Change (-1), Limited Skills Only (-1/2)
Notes: These skills are simple tasks such as 'clean the house', 'serve sodas', 'deliver X to Y' or 'retrieve X from Y' etc.
105 Total Powers Cost

Character Name: Thomas' Robots
Alternate Identities: Parts
Player Name: NPC
APPEARANCE
Height: 2' 0"
Weight: 15 lbs
Description:
Appearance can vary but they will generally be humanoid,. four limbs, and obviously robotic. They are small, 2 foot talls or less and weight about 15 pounds.
BACKGROUND
Thomas has assembled and pre-staged a number of robots at the hanger, his workshop and in housing. While there are actually 24 in existance, there are only 8 staged in each area. They are capable of interacting with those they recognize and will do whatever is asked of them by any in the Minutemen, providing is doesn't interefere with a command from Thomas. While they are staged in three areas, they will only be active if Thomas in in that area. Talking to one plugged into the wall is like talking to a toaster. Once they have been activated (summoned) by Thomas they will remain available until he leaves their vacinity.
POWERS/TACTICS
CAMPAIGN USE
DESIGN NOTES
Created: Sat, 10 Feb 2024 09:30:53

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