Synergy
Character Name: Synergy
Alternate Identities: Dr. Peter Williams
Player Name: Shaughn
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
14 DEX 10 12 14 12- OCV 5 DCV 5
30 CON 10 40 30 15-
10 BODY 10 0 10 11-
23 INT 10 13 23 14- PER Roll 14-
18 EGO 10 16 18 13- ECV: 6
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
10 COM 10 0 10 11-
4 PD 2 2 4/32 4/32 PD (0/28 rPD)
8 ED 6 2 8/36 8/36 ED (0/28 rED)
5 SPD 2.4 26 5 Phases: 3, 5, 8, 10, 12
8 REC 8 0 8
60 END 60 0 60
30 STUN 30 0 30
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 119 Total Characteristics Points
CHARACTER IMAGE
QUOTE
COMBAT RATING SYSTEM
Off Rating: Def Rating: Move Rating:
EXPERIENCE POINTS
Total earned: 107
Spent: 107
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 457
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 2"
V. Leap 1"
Flight 0"/30"
DEFENSES
Type Amount
Physical Defense 4/32
Res. Phys. Defense 0/28
Energy Defense 8/36
Res. Energy Defense 0/28
Mental Defense 14
Res. Mental Defense  
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels: +4 with Force Projection , +2 Overall
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Meta-human (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
Notes: Metahumans are becoming mainstream and so more accepted.
20 Hunted: HARP 11- (As Pow; PC is easy to track through the Media; Harshly Punish)
Notes: Notes: This has increased from 8- after a character becomes known to the Media. Because of that media coverage, it is fairly easy to find the character if necessary.
20 Psychological Complication: Code Against Killing (Common; Total)
10 Psychological Complication: Prefectionist (Uncommon; Strong)
15 Social Complication: Secret ID Very Frequently, Minor
0 Social Limitation: Subject to orders/missions (Occasionally; Major)
Notes: Unless there is a huge uptick in metahuman crime, the usual calls are for assistance in emergencies such as ships sinking, skyscraper fires, earthquakes, flooding, etc.
5 Social Limitation: Science Nerd (Occasionally; Minor)
15 Susceptibility: High Frequency Sound 1d6 damage per Phase (Uncommon)
10 Watched: The Media 11- (Less Pow; NCI; PC appearances are generally announced; Watched)
Notes: This is used post-offical team announcement and indicates the chances of various International, Nation and or Local Media outlets. This also represents the chances of paparazzi or just the people on the street with Cell Phones.
0 Watched: U.S. Government 8- (Mo Pow; NCI; PC is very easy to find; Watching)
Notes: While the Government isn't specifically Watching, they are aware of where to find and how to contact.
100 Total Disadvantages Cost

Character Name: Synergy
Alternate Identities: Dr. Peter Williams
Player Name: Shaughn
SKILLS
Cost  Name
0 AK: Home Town Area 8-
3 Acting 13-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 CuK: Home Culture 8-
0 Deduction 8-
0 KS: Computer Operations 14-
1 KS: Criminal Law 8-
2 KS: Federal Law Enforcement Procedures 11-
1 KS: Federal Law Enforcement Procedures 8-
1 KS: Federal Meta-Human Regulations 8-
0 Language: English (Idiomatic)
0 PS: Physicist 11-
3 Paramedics 14-
3 Persuasion 13-
17 Power: Force Fields 21-
3 Scientist
2
1) Science Skill: Atomic Physics 14-
2
2) Science Skill: High Energy Partical (Nuclear) Physics 14-
2
3) Science Skill: Molecular Physics 14-
2
4) Science Skill: Quantum Field Theory 14-
2
5) Science Skill: Quantum Mechanics 14-
1
6) Science Skill: String Theory 8-
2
7) Science Skill: Sub-Atomic Physics 14-
0 Shadowing 8-
3 Stealth 12-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 Tactics 14-
3 Teamwork 12-
12 +4 with Force Projection
20 +2 Overall
88 Total Skills Cost
PERKS
Cost  Name
0 Contact: U.S. Minuteman Project (access to major institutions, has significant individual Contacts, Very Good relationship with Contact), Organization Contact (x3) 14-
0 Law Enforcement Rank: U.S Marshall
0 Police Powers: Federal
0 Weapon Permit: Licensed Superpowers
0 Total Perks Cost
TALENTS
Cost  Name
9 Lightning Reflexes
9 Total Talents Cost
 
POWERS
Cost  Power END
47 Force Manipulation: Multipower, 70-point reserve, all slots Requires A Power: Force Fields Roll (-1/2)
3u
1) Force Pulse: Energy Blast 5d6, Hole In The Middle (+1/4), Does x1 1/2 Knockback (+1/2), Area Of Effect (4" Radius; +1); No Range (-1/2)
7
5u
2) Force Blast: Energy Blast 14d6
7
5u
3) Suffocating Force Bubble: Energy Blast 7d6, No Normal Defense (LS: Self-Contained Breathing; +1) (70 Active Points)
7
5u
4) Force Cage: Entangle 7d6, 7 DEF
7
2u
5) Gadget Cracking: Killing Attack - Ranged 3d6; Vs. Devices Only (-1)
4
5u
6) Force Control: Telekinesis (40 STR), Fine Manipulation (70 Active Points)
7
4u
7) Protective Force Bubble: Force Wall (13 PD/13 ED; 2" long and 1" tall)
7
4u
8) Forcing Light: Invisibility to Sight Group , No Fringe, Costs END Only To Activate (+1/4), Usable Simultaneously (up to 8 people at once; +1) (67 Active Points)
6
45 Force Shields: Multipower, 45-point reserve
4u
1) Personal Force Shield: Force Field (18 PD/18 ED), Costs END Only To Activate (+1/4)
4
3u
2) Group Force Shield: Force Field (10 PD/10 ED), Costs END Only To Activate (+1/4), Usable On Others (+1/2)
Notes: Usable By Others Defined: x8 Recipients: Recipient controls power: Grantor pays END: Recipient must be within reach for power to be granted: Recipient can go anywhere after receiving power.
3
32 Force Riding: Multipower, 40-point reserve, all slots Must Remain within 15" of a Solid Surface (-1/4)
3u
1) Group Force Riding: Flight 10", Usable On Others (+3/4)
Notes: Usable By Others Defined: x8 Recipients: Grantor controls power totally: Grantor pays END: Recipient must be within Standard Range of Grantor for power to be granted: Recipient must remain within Line Of Sight of Grantor. This allows Grantor to impart the power on up to 8 falling people and bring them to the ground safely. Max Combat Speed: 18.65 MPH / 30 KPH. Max Non-comabt Speed: 37.29 MPH / 60 KPH: Max Sustained: 25 Phases.
3
3u
2) Personal Force Riding: Flight 20"
Notes: Max Combat Speed: 37.29 MPH / 60 KPH. Max Non-comabt Speed: 74.58 MPH / 120 KPH: Max Sustained: 25 Phases.
4
32 Force Perception: Spatial Awareness (Touch Group), Increased Arc Of Perception (360 Degrees), Range0
27 Force Deflection: Missile Deflection (Any Ranged Attack), Full Range (+1); Costs Endurance (-1/2)4
10 Strong willed: Mental Defense (14 points total)0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
241 Total Powers Cost
EQUIPMENT
Equipment END
Minuteman Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)
Notes: Utilizes satellites to provide nearly world-wide coverage
0
Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Headset; -1 1/4), Subject to WIFI Limitations (-1/2)

Character Name: Synergy
Alternate Identities: Dr. Peter Williams
Player Name: Shaughn
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 5' 11"
Weight: 220 lbs
Description:
BACKGROUND
Born: May 18, 1988. Went to UCB (University of California Berkeley)
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Mon, 15 May 2023 10:30:39

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