Guardian
Character Name: Guardian
Alternate Identities: Rebecca 'Becca' Acosta
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
80 STR 10 70 80 25- HTH Damage 16d6 END [8]
23 DEX 10 39 23 14- OCV 8 DCV 8
30 CON 10 40 30 15-
15 BODY 10 10 15 12-
18 INT 10 8 18 13- PER Roll 15-
15 EGO 10 10 15 12- ECV: 5
20 PRE 10 10 20 13- PRE Attack: 4d6
14 COM 10 2 14 12-
30 PD 16 14 30 30 PD (30 rPD)
20 ED 6 14 20 20 ED (20 rED)
5 SPD 3.3 17 5 Phases: 3, 5, 8, 10, 12
22 REC 22 0 22
60 END 60 0 60
70 STUN 70 0 70
15" Running 6 18 15"
2" Swimming 2 0 2"
20" Leaping 16 4 20" 256 Total Characteristics Points
CHARACTER IMAGE
QUOTE
COMBAT RATING SYSTEM
Off Rating: Def Rating: Move Rating:
EXPERIENCE POINTS
Total earned: 205
Spent: 205
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 555
MOVEMENT
Type Total
Run 15"
Swim 2"
H. Leap 20"
V. Leap 10"
Flight 20"
DEFENSES
Type Amount
Physical Defense 30
Res. Phys. Defense 30
Energy Defense 20
Res. Energy Defense 20
Mental Defense 0
Res. Mental Defense  
Power Defense 10
Flash Defense
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Bearhug I 1/2 +0 +0 20d6 Crush, Must Follow Grab
Bearhug II 1/2 -2 +0 Grab Two Limbs, 2d6 NND
Big Push 1/2 +0 +0 95 STR to Shove
Break Free 1/2 +0 +0 95 STR vs. Grabs
Deadly Smash 1/2 -2 +0 HKA 1d6 +1
Deadly Throw 1/2 -2 +0 HKA 1d6 +1 , Target Falls
Fist-Grab 1/2 +1 +1 Grab One Limb, Block
Grab 1/2 -1 -1 Grab Two Limbs, 90 STR for holding on
Legbreaker 1/2 -1 -2 Grab One Limb; HKA 1d6 +1 , Disable
Punch 1/2 +2 +0 18d6 Strike
Slam 1/2 -1 -1 STR +2d6 Strike; Grab Two Limbs; Target Falls
Tackle 1/2 +0 -1 16d6 +v/5 Strike; You Fall, Target Falls; FMove
Toughness 1/2 +2 +2 Block, Abort
Wrestler's Throw 1/2 +2 +1 16d6 Strike; You Fall, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Dependent NPC: Father 8- (Normal)
5 Distinctive Features: Meta-human (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
Notes: Metahumans are becoming mainstream and so more accepted.
20 Hunted: HARP 11- (Mo Pow; Harshly Punish)
Notes: This has increased from 8- after a character becomes known to the Media but the character is keeping a low profile i.e. no publicity stunts, no interviews, avoiding pictures, etc.
15 Psychological Limitation: Feels Duty-bound (Common; Strong)
5 Psychological Limitation: Tend to get depressed (Uncommon; Moderate)
20 Psychological Limitation: Willing to sacrifice herself for others (Common; Total)
15 Social Limitation: Secret ID (Frequently; Major)
0 Social Limitation: Subject to orders/missions (Occasionally; Major)
Notes: Unless there is a huge uptick in metahuman crime, the usual calls are for assistance in emergencies such as ships sinking, skyscraper fires, earthquakes, flooding, etc.
10 Watched: The Media 11- (Less Pow; NCI; PC appearances are generally announced; Watched)
Notes: This is used post-offical team announcement and indicates the chances of various International, Nation and or Local Media outlets. This also represents the chances of paparazzi or just the people on the street with Cell Phones.
0 Watched: U.S. Government 8- (Mo Pow; NCI; PC is very easy to find; Watching)
Notes: While the Government isn't specifically Watching, they are aware of where to find and how to contact.
100 Total Disadvantages Cost

Character Name: Guardian
Alternate Identities: Rebecca 'Becca' Acosta
Player Name: NPC
SKILLS
Cost  Name
0 AK: Chicago 8-
0 CK: San Diego 8-
0 Acting 8-
3 Breakfall 14-
17 Brick Tricks 20-
3 Climbing 14-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Language: English (Idiomatic)
1 Mechanics 8-
3 PS: Medical Student 13-
3 Paramedics 13-
0 Persuasion 8-
3 Research 13-
3 Scholar
2
1) KS: Bicycle Design/Repair 13-
1
2) KS: Criminal Law 8-
1
3) KS: Federal Law Enforcement Procedures 11-
1
4) KS: Federal Meta-Human Regulations 8-
3 Scientist
1
1) SS: Combat Medicine 10-
1
2) SS: Medicine 10-
1
3) SS: Oncology 10-
0 Shadowing 8-
0 Stealth 8-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 Tactics 13-
3 Teamwork 14-
53 Total Skills Cost
PERKS
Cost  Name
0 Contact: U.S. Minuteman Project (access to major institutions, has significant individual Contacts, Very Good relationship with Contact), Organization Contact (x3) 14-
0 Law Enforcement Rank: U.S Marshall
0 Police Powers: Federal
0 Weapon Permit: Licensed Superpowers
0 Total Perks Cost
 
POWERS
Cost  Power END
40 Brick Tricks: Multipower, 60-point reserve, all slots Requires A Brick Trick Skill Roll (-1/2)
2u
1) Bearhug: EB 6d6, NND (defense is Life Support [Self-Contained Breathing]; +1); Must Follow Grab (-1/2), No Range (-1/2), Requires A Brick Tricks Roll (-1/2), Side Effects (if character fails roll, opponent takes character's full STR damage; -1/4)
6
2u
2) Improvised Weaponry: EB 8d6, Variable Special Effects (+1/2); OIF (appropriate materials of opportunity; -1/2), Extra Time (Full Phase, -1/2), Limited Range (15"; -1/4), Side Effects (almost always causes considerable damage to the environment; -0)
Notes: Telephone pole, lightpole, manhole cover, car, motorcycle, slabs of sidewalk, etc.
6
2u
3) Improvised Defense: Force Wall (9 PD/9 ED; 1" long and 2" tall) (Opaque Sight Group); Side Effects, (almost always causes considerable damage to the environment; -1/2), Ablative BODY Only (-1/2)
Notes: This can be a rolled section of road, a stack of cars or anything similiar.
6
3u
4) Scattershot: EB 6d6, Area Of Effect (7" Cone; +1); OIF (appropriate materials of opportunity; -1/2)
Notes: Can be a handful of rocks etc.
6
1u
5) Stronger Than A Locomotive: +60 STR; Only To Stop Moving Objects (-2), No Figured Characteristics (-1/2)
Notes: Plants her feet and stops whatever is moving.
6
2u
6) The Big Wrap-Up: Entangle 6d6, 6 DEF; OIF (appropriate materials of opportunity; -1/2), No Range (-1/2), Extra Time (at least a Full Phase, and often longer, depending on how long it takes to get the materials, -1/2), Defense Depends On Materials Used (-1/2), Side Effects (may cause considerable damage to the environment; -0)
Notes: Pipe, lightpole, I beam, cable, etc.
6
2u
7) Thunderclap: Hearing Group Flash 8d6, Hole In The Middle (the one hex the character is standing in when he uses the power; +1/4), Does Knockback (+1/4), Explosion (-1 DC/3"; +1); No Range (-1/2), Extra Time (Full Phase, -1/2), Restrainable (-1/2)
6
34 Shockwave: Hole In The Middle (the hex the character stands in when he uses the power; +1/4), Explosion (+1/2) for up to 80 Active Points of STR, Only Does Knockdown, Not Knockback (-0), Side Effects (may cause considerable damage to the environment; -0); Extra Time (Full Phase, -1/2), Only Affects Targets On The Ground (-1/4)6
31 Tough Skin: Damage Resistance (30 PD/20 ED), Hardened (+1/4)0
22 Flying Leap: Flight 20", x4 Noncombat; May Not Make More Than Two 60 Degree Turns Without Landing First (-1/2), Once Starts Descending May Not Ascend Without Landing First (-1/2)4
11 Fast Healing: Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2)0
10 Chemical Immunity: Life Support (Immunity All terrestrial poisons and chemical warfare agents)0
10 Just Plain Tough All Around: Power Defense (10 points)0
6 Heightened Awareness: +2 PER with all Sense Groups0
5 Super-Sensitive Eyes: Nightvision0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
2 She Can Hold Her Breath: Life Support (Extended Breathing: 1 END per Minute)
Notes: She can hold her breath for about an hour.
0
1 Tough Body Structure: Life Support (Safe in High Pressure)0
1 Q Costuming Mk 1.0: Life Support (Safe in Intense Cold); OIF Durable (-1/2)0
189 Total Powers Cost
EQUIPMENT
Equipment END
Minuteman Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)
Notes: Utilizes satellites to provide nearly world-wide coverage
0
Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Headset; -1 1/4), Subject to WIFI Limitations (-1/2)
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Brick Tricks Martial Art
4
1) Bearhug I: 1/2 Phase, +0 OCV, +0 DCV, 20d6 Crush, Must Follow Grab
5
2) Bearhug II: 1/2 Phase, -2 OCV, +0 DCV, Grab Two Limbs, 2d6 NND
4
3) Big Push: 1/2 Phase, +0 OCV, +0 DCV, 95 STR to Shove
4
4) Break Free: 1/2 Phase, +0 OCV, +0 DCV, 95 STR vs. Grabs
4
5) Deadly Smash: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
5
6) Deadly Throw: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 , Target Falls
5
7) Fist-Grab: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block
3
8) Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 90 STR for holding on
5
9) Legbreaker: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1d6 +1 , Disable
4
10) Punch: 1/2 Phase, +2 OCV, +0 DCV, 18d6 Strike
4
11) Slam: 1/2 Phase, -1 OCV, -1 DCV, STR +2d6 Strike; Grab Two Limbs; Target Falls
3
12) Tackle: 1/2 Phase, +0 OCV, -1 DCV, 16d6 +v/5 Strike; You Fall, Target Falls; FMove
4
13) Toughness: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
3
14) Wrestler's Throw: 1/2 Phase, +2 OCV, +1 DCV, 16d6 Strike; You Fall, Target Falls
57 Total Martial Arts Cost

Character Name: Guardian
Alternate Identities: Rebecca 'Becca' Acosta
Player Name: NPC
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 5' 6"
Weight: 150 lbs
Description:
Becca is slightly taller than average for her age and considerably heavier but this added weight has nothing to do with obesity rather it is muscle density. This does not make her in any way chunky or overly developed though she does have superior muscle definition. She is of mixed race with her mother's dark hair and eyes. Her skin tone is a blend making her somewhere between Belle's rich chocolate and Ave's South Seas tan.
BACKGROUND
Becca is in her first year of college, Johns Hopkins. She is 19.
POWERS/TACTICS
Becca is somewhere between Mark Law and Nat Ryan in strength, making her possibly the second strongest person on the planet. She and Nat share a number to traits, including being bulletproof. It is early still and she may have abilities that have not yet been discovered.
PERSONALITY/MOTIVATION
Becca hasn't totally recovered from her mother's death from cancer just two years ago and at times can be spotted staring off into space as she tries to fight back the emotions. When she took a couple of bullets intended for her father her only thought had been "I am not losing him too!". Now she is trying to cope with her own emotions by maintaining a positive attitude about the whole Minuteman Project. She will usually leave the scene if things start getting depressing. Right after her mother's death she decided that she would be a doctor and help to find a cure for cancer. Between now and then she is trying to gather as many good memories as she can because she knows there will be a lot of pain in her future as she deals with the tragedy of others.
Since coming to the Minutemen, Becca has developed a knack for instigating and has gain considerable self-confidence. She is also learning basic commando training from, surprisingly, Mark Law.
CAMPAIGN USE
Becca gives the Blue team physical strength and she can play the part of the 'tank' or 'brick'.
DESIGN NOTES
Mother black, father white. Mother died of cancer when she was about 12. Plans to study medicine, specializing in oncology. Loves cycling. Father Ex-army, former security guard for Wells Fargo. Becca saved his life during a robbery. Love Chicago style pizza, fantasy movies, favorite movie, Lord of the Rings. O38 D50 M28 T116
Created: Sun, 14 May 2023 09:57:28

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