| Cost |
Name |
| 3 |
AK: San Diego, CA 12- |
| 0 |
Acting 8- |
| 3 |
Climbing 14- |
| 3 |
Concealment 12- |
| 3 |
Conversation 11- |
| 0 |
CuK: Home Culture 8- |
| 3 |
Deduction 12- |
| 1 |
KS: Federal Law Enforcement Procedures 8- |
| 0 |
Language: English (Idiomatic) |
| 3 |
Language: Japanese (fluent conversation; literate) |
| 0 |
PS: Student 11- |
| 3 |
Paramedics 12- |
| 3 |
Persuasion 11- |
| 3 |
Shadowing 12- |
| 3 |
Stealth 14- |
| 0 |
TF: Bicycles, Small Motorized Ground Vehicles |
| 1 |
Teamwork 8- |
| 32 |
Total Skills Cost |
| Cost |
Name |
| 0 |
Contact: U.S. Minuteman Project (access to major institutions, has significant individual Contacts, Very Good relationship with Contact), Organization Contact (x3) 14- |
| 0 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 40 |
Electricity: Elemental Control, 100-point powers, all slots Only In Heroic Identity (-1/4) | |
| 29 |
1) Arc Travel: Teleportation 24", No Relative Velocity, Safe Blind Teleport (+1/4), Reduced Endurance (0 END; +1/2); Not Through Non-Conductive Medium (-1/4), Visible (-1/4)
Notes: Paige can teleport short distances, even into areas that are not within her line of sight. While she cannot teleport through non-conductive mediums such as glass, wood, drywall, concrete, and she can travel through metal doors, cars, and anything else with a conductive metal content, this includes electrical wiring. | 0 |
| 40 |
2) Arc: Killing Attack - Ranged 1d6+1, No Normal Defense (Non-conductive Clothing; +1), Does BODY (+1), Affects Physical World (+2)
Notes: Paige's Arc is nowhere near as deadly as her brother's but she is very reluctant to use it as it can kill. She can use this power while in a desolid state. | 10 |
| 44 |
3) Arc: Killing Attack - Ranged 2d6+1, Affects Physical World (+2)
Notes: Paige's Arc is nowhere near as deadly as her brother's but she is very reluctant to use it as it can kill. She can use this power while in a desolid state. | 10 |
| 15 |
4) Electric Aura: Killing Attack - Ranged 1d6, Does Not Affect Her Brother (+0), Costs END Only To Activate (+1/4), Uncontrolled (+1/2), Continuous (+1), Damage Shield (Offensive; Affects Mental And Physical Attackers; +1 1/4), Affects Physical World (+2); No Conscious Control (-2)
Notes: This power comes on automatically when she shifts to her Heroic ID, i.e. goes desolid. She cannot stop it or turn it off without leaving that state. | 9 |
| 31 |
5) I Sing the Body Electric: Desolidification (affected by water-based attacks and her brother), Reduced Endurance (0 END; +1/2) (60 Active Points); Not Through Non-Conductive Medium (-1/4) plus Flight 8", Reduced Endurance (0 END; +1/2), Persistent (+1/2), Uncontrolled (+1/2); Linked (Desolidification; -1/2)
Notes: This is Paige's Heroic ID state. In this state Paige doesn't actually touch any surface but rather floats. | 0 |
| 34 |
Electrical Invulnerability: Desolidification , Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1); Only To Protect Against Electricity (-1), Always On (-1/2), Takes Normal Knockback (-1/2), Cannot Pass Through Solid Objects (-1/2)
Notes: For some reason this seems to be her body's natural resistance regardless of her form. | 0 |
| 24 |
Body Electric's Reduced Needs: Life Support (Immunity All terrestrial poisons and chemical warfare agents; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (30 Active Points); Only In Heroic Identity (-1/4)
Notes: While in her desolid state, Paige does not need to breathe and is immune to most environmental factors including chemical weapons. | 0 |
| 18 |
Flight 6", No Turn Mode (+1/4), No Gravity Penalty (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Noncombat acceleration/deceleration (+1); Linked (I Sing the Body Electric; Lesser Power can only be used when character uses greater Power at full value; -3/4), Always On (-1/2), Only In Heroic Identity (-1/4)
Notes: When she shifts states from physical to desolid, she begins to float a couple of feet off the ground. This puts the 'top' of her 'body' at her natural head level. She has learned to mve in this state giving her not only horizontal movement but vertical as well. She is not comfortable going much higher than the rooftop of her home. This power more or less replaces her normal Running. | 0 |
| 10 |
Radio Perception/Transmission (Radio Group)
Notes: While desolid, Paige cannot communicate, however, her state allows her to modulate the RF spectrum giving her communications with the team. | 0 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
| 22 |
Q Costuming Armor Mk 2.0: Armor (10 PD/10 ED); OIF (-1/2) plus Life Support (Safe in Intense Cold)
Notes: Provides insulation against cold. Rather than disintigrating when Paige shifts to Hero ID, this simply falls to the ground. | 0 |
| 309 |
Total Powers Cost |
| Equipment |
END |
| Minuteman Earwig: Insulated: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)
Notes: Utilizes satellites to provide nearly world-wide coverage | 0 |
| Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Headset; -1 1/4), Subject to WIFI Limitations (-1/2) | |
|