| Cost |
Name |
| 0 |
AK: Grand Prairie Area 8- |
| 0 |
Acting 8- |
| 3 |
Breakfall 14- |
| 0 |
Climbing 8- |
| 3 |
Combat Driving 14- |
| 0 |
Concealment 8- |
| 0 |
Conversation 8- |
| 0 |
CuK: Texan Culture 8- |
| 0 |
Deduction 8- |
| 0 |
Language: English (Idiomatic) |
| 0 |
PS: Motorcycle Stunt Rider 11- |
| 0 |
Paramedics 8- |
| 0 |
Persuasion 8- |
| 0 |
Shadowing 8- |
| 0 |
Stealth 8- |
| 0 |
TF: Bicycles, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles |
| 4 |
WF: Common Melee Weapons, Lances, Staffs |
| 10 |
+5 with Missile Deflection |
| 6 |
+2 with Lance and Shield |
| 26 |
Total Skills Cost |
| Cost |
Name |
| 12 |
Kawasaki Ninja ZX 6R motorcycle |
| 12 |
Total Perks Cost |
| Cost |
Name |
| 4 |
Mounted Warrior (Motorcycles) (HTH Combat) |
| 4 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 29 |
Lance and Shield: Multipower, 58-point reserve, all slots OAF (-1)
Notes: Use of any power results in a harmless flash of light and clang of metal on metal. This is a SFX only and does no damage. | |
| 5u |
1) Joist: Killing Attack - Hand-To-Hand 3d6 (6d6 w/STR) plus Stretching 2"; no Noncombat Stretching (-1/4), No Velocity Damage (-1/4) | 5 |
| 3u |
2) Lance Sweep: Does x1 1/2 Knockback (+1/2) for up to 50 Active Points of STR; OAF (-1) plus Hand-To-Hand Attack +2 1/2d6, Double Knockback (+3/4); Hand-To-Hand Attack (-1/2) plus Stretching 2"; no Noncombat Stretching (-1/4), No Velocity Damage (-1/4) | 5 |
| 2u |
3) Shield Bash: Hand-To-Hand Attack +6d6, Double Knockback (+1/2); Hand-To-Hand Attack (-1/2) | 4 |
| 2u |
4) Shield Defense: Armor (10 PD/10 ED), Usable Simultaneously (up to 2 people at once; Must Be In Adjacent Hex; +1/2) | 0 |
| 2u |
5) Shield Deflection: Missile Deflection (Any Ranged Attack), Usable Simultaneously (up to 2 people at once; +1/2), Adjacent Hex (+1/2) | 0 |
| 2u |
6) Shield Deflection: Missile Deflection (Thrown Objects), +10 with Missile Deflection/Reflection, Usable Simultaneously (up to 2 people at once; Must Be In Adjacent Hex; +1/2) | 0 |
| 1u |
7) Shield Defense: Resistant Protection (10 PD/10 ED), Usable Simultaneously (up to 2 people at once; +1/2), Grantor can take back power at any time, Recipient must remain close to Grantor, Recipient must be within Limited Range of the Grantor for power to be granted | 3 |
| 20 |
Body Armor: Armor (10 PD/10 ED); OIF (-1/2)
Notes: This started as motorcyle armor which she adapted to fit her Victory persona. | 0 |
| 6 |
Tougher Than She Looks: Damage Resistance (6 PD/6 ED) | 0 |
| 3 |
Always Braced: Knockback Resistance -3"; Only Against Frontal Attacks (-1) | 0 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
| 77 |
Total Powers Cost |
| Cost |
Maneuver |
|
Lance and Shield |
| 5 |
1) All-Out: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike |
| 4 |
2) Attack: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike |
| 4 |
3) Charge: 1/2 Phase, +0 OCV, -2 DCV, Weapon +2 DC +v/5 Strike, FMove |
| 4 |
4) Defend: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 5 |
5) Probe: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike |
| 4 |
6) Resist: 1/2 Phase, +0 OCV, +0 DCV, 65 STR to resist Shove; Block, Abort |
| 4 |
7) Shove: 1/2 Phase, +0 OCV, +0 DCV, 65 STR to Shove |
| 5 |
8) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove |
| 5 |
9) Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 60 STR to Disarm; FMove |
| 5 |
10) Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, Weapon +v/5; Target Falls; FMove |
| 2 |
11) Weapon Element: Empty Hand, Lance, Shield |
| 47 |
Total Martial Arts Cost |
|