Streak
Character Name: Streak
Alternate Identities: Matisse 'Matty' Roux
Player Name: RPG
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
36 DEX 10 78 36 16- OCV 12 DCV 12
23 CON 10 26 23 14-
10 BODY 10 0 10 11-
18 INT 10 8 18 13- PER Roll 13-
10 EGO 10 0 10 11- ECV: 3
10 PRE 10 0 10 11- PRE Attack: 2d6
20 COM 10 5 20 13-
12 PD 2 10 12/27 12/27 PD (12 rPD)
6 ED 5 1 6 6 ED (6 rED)
7 SPD 4.6 24 7 Phases: 2, 4, 6, 7, 9, 11, 12
10 REC 7 6 10
46 END 46 0 46
27 STUN 27 0 27
6" Running 6 0 27"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 158 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 1
Spent: 1
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 351
MOVEMENT
Type Total
Run 27"
Swim 2"
H. Leap 2"
V. Leap 1"
DEFENSES
Type Amount
Physical Defense 12/27
Res. Phys. Defense 12
Energy Defense 6
Res. Energy Defense 6
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 12 DCV: 12
 
Combat Skill Levels:
 +10 with DCV; Does Not Apply Against Attackers With Physical Targeting Sense (-1/4) ,
 +5 with Battering Ram ,
 +6 with DCV ,
 +6 with Running Grab-By
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Meta-human (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
10 Distinctive Features: Talks Very Fast (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Distinctive Features: Very Good Looking (Concealable; Noticed/approached/hit on; Detectable By Commonly-Used Senses)
15 Hunted: HARP 8- (Mo Pow, Kill)
10 Physical Limitation: Must eat three times the normal amounts of food (Frequently, Slightly Impairing)
15 Psychological Limitation: Code vs. Killing: Will Kill Only Under Extreme Duress (Common, Strong)
10 Psychological Limitation: OCD (Common, Moderate)
20 Psychological Limitation: Protective of Innocents (Very Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
15 Social Limitation: Subject to orders/missions (Frequently, Major)
5 Watched: Anyone attracted to females 11- (As Pow, Watching)
15 Watched: U.S. Government 11- (Mo Pow, NCI, Watching)
150 Total Disadvantages Cost

Character Name: Streak
Alternate Identities: Matisse 'Matty' Roux
Player Name: RPG
SKILLS
Cost  Name
0 Acting 8-
3 Breakfall 16-
0 AK: Virginia Beach, VA 8-
0 Climbing 8-
3 Concealment 13-
0 Conversation 8-
0 CuK: Goth Culture 8-
0 Deduction 8-
0 Language: English (Idiomatic)
0 Paramedics 8-
0 Persuasion 8-
0 PS: Assembler 11-
0 Shadowing 8-
13 Speedster Tricks Skill 21-
Notes: The maximum penality for any Speedster Trick is -5. This means a roll of 16- is needed to perform most of her 'tricks'.
0 Stealth 8-
0 TF: Bicycles, Small Motorized Ground Vehicles
19 Total Skills Cost
PERKS
Cost  Name
5 Money: Daddy's Money: Well Off
5 Total Perks Cost
 
POWERS
Cost  Power END
56 Hyper Movement: Multipower, 56-point reserve, all slots Reduced Endurance (1/2 END; +1/4); all slots Power Cannot Be Pushed (-1/4)
4u
1) Enter the Speed Zone: Nanospeed SPD 6: 1 Turn: Extra-dimensional Movement into the Speed Zone
3
4u
2) Hyper Running: Running + 16", Megascale (1" = 1 km; +1/4), Usable As Flight (Surface Only) (+1/4)
Notes: Maximum Speed 28707.34 mph / 46200.00 kph. Circumnavigation time 52.04 minutes. She can sustain this speed for about 11 turns.
2
3u
3) Super-Running: Running +21" (27" total), Usable As Flight (Surface Only) (+1/4); no Noncombat movement (-1/4)
Notes: Maximum Speed 70.48 mph / 113.40 kph. She can sustain this speed for about 11 turns.
2
29 Speedster Tricks: Multipower, 51-point reserve, all slots Requires A Speedster Tricks Skill Roll (-1/2), Power Cannot Be Pushed (-1/4)
2u
1) Afterimages: +10 with DCV; Does Not Apply Against Attackers With Physical Targeting Sense (-1/4)
2u
2) Battering Ram: Hand-To-Hand Attack +3d6, Double Knockback (+3/4); Only With Move-Throughs/Move-Bys (-1), Hand-To-Hand Attack (-1/2) plus +5 with Battering Ram
3
2u
3) Clear The Area!: +7 with DEX Rolls; Only With Dive For Cover Rolls (-1) plus +6 with DCV
0
2u
4) I'll Take Those!: Teleportation 6", Invisible to Danger Sense, Normal Hearing, and Sight Group, Source Only (+1/2), Usable As Attack (+1), Area Of Effect (6" Radius; +1 1/4), Selective Target (+1/4); Only To Disarm/Grab/Plant Accessible Objects (-1)
5
2u
5) Nice Bullets You Got There: Teleportation 6", Invisible to Danger Sense, Normal Hearing, and Sight Group, Source Only (+1/2), Usable As Attack (+1), Area Of Effect (6" Radius; +1 1/4), Selective (+1/4); Only To Remove Bullets/Clips From An OAF Firearm (-1)
5
1u
6) Instant Change (one set of clothing): Cosmetic Transform 2d6 (Clothing into costume and vice-versa); Limited to Clothing (-1/2)
1
2u
7) Rapid Tasks: +6 with all non-combat Skills; Only To Counteract Time Modifiers (-1)
2u
8) Rapid-Fire Punch: Hand-To-Hand Attack +5d6, Autofire (5 shots; +1/2), Reduced Endurance (1/2 END; +1/2); Hand-To-Hand Attack (-1/2)
2
2u
9) Rapid Repair: Minor Transform 5d6 (Broken/disassembled device to working device), Requires appropriate tools and skill (+0); No Range (-1/2), Only broken or unassembled/disassemble items (-1/2)
5
2u
10) Run-By Grabbing: +20 STR; Only For Grab-Bys (-1) plus +6 with Running Grab-By
2
2u
11) Save The Baby!: Teleportation 10", Ranged (+1/2), Usable on Others: Defense is Teleportation, Desolidification, Power Defense (+1); Must Be Able To Pass Through Intervening Space (-1/4), No Noncombat Movement (-1/4)
5
2u
12) Sonic Finger Snap: Energy Blast 5d6, No Normal Defense (LS: Safe Enviroment: High Pressure, Power Defense, Hard Ear Covering; +1); No Range (-1/2), Does Not Work In A Vacuum (-1/4)
5
1u
13) Tuck and Roll: +14 with Breakfall; Only To Recover From Being Tripped, Thrown or Knocked Back While Running (-1/2)
12 Rapid Healing: Healing 1 BODY, Can Heal Limbs, Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)0
9 Millispeed Perception: Rapid ( x1,000) with Normal Sight0
6 Speedster Studiousness: Speed Reading (x100)
5 Speed Zone Touch: 10 STR: Transdimensional (affects normal speed world; +1/2) for up to 10 Active Points1
3 Detect Security Cameras 13- (Sight Group)0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
12 Slick Suit: Carbon Nanotube Armor: SWCNT-b with Impact Resist Padding (VPD): Damage Resistance (12 PD/6 ED); OIF (Costume; -1/2) plus +15 PD; Only Protects Against Damage From Move-Through/Move-Bys/Knockback (-1), OIF (Costume; -1/2)0
169 Total Powers Cost

Character Name: Streak
Alternate Identities: Matisse 'Matty' Roux
Player Name: RPG
APPEARANCE
Hair Color: Sandy Blond dyed Purple
Eye Color: Brown
Height: 5' 5"
Weight: 100 lbs
Description:
Matty is an extremely attractive young woman of 24 that never grew out of her Goth phase. Always wears black, including lipstick, and dyes her hair purple. She is about normal height and skinny due to her high metabolism.
BACKGROUND
Matty's father owns an IKEA store recently opened in Virginia Beach, Virginia. He has put his daughter to work as the entire assembler's 'night stift' knowing she is capable of doing the work of ten. The job is easy for her, moving at the speeds that she does, and keeps her occupied for at least a couple of hours every night.
POWERS/TACTICS
Matty is a speedster, fast, agile, always ten steps ahead of anyone else. She can circumnavigate the globe in a couple of hours, running on water as well as earth.
PERSONALITY/MOTIVATION
Matty's OCD kicks in occasionally when she's in just about any store with massive numbers of items on the shelves. She will often reorganize an entire isle in Walmart without thought and mostly without anyone noticing. She does this knowing it is possible she might be recorded doing so and has developed an uncanny ability to spot a camera which she can then avoid.
CAMPAIGN USE
DESIGN NOTES
Created: Sun, 8 Mar 2020 13:51:27

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