Character Name: Shadow
Alternate Identities: Kelley Spring Moon, Kelley, Gen 6 Metahuman
Player Name: NPC
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
25 DEX 10 45 25 14- OCV 8 DCV 8
25 CON 10 30 25 14-
10 BODY 10 0 10 11-
18 INT 10 8 18 13- PER Roll 13-
12 EGO 10 4 12 11- ECV: 4
10 PRE 10 0 10 11- PRE Attack: 2d6
16 COM 10 3 16 12-
5 PD 2 3 5/15 5/15 PD (0/10 rPD)
5 ED 5 0 5/15 5/15 ED (0/10 rED)
6 SPD 3.5 25 6 Phases: 2, 4, 6, 8, 10, 12
7 REC 7 0 7
50 END 50 0 50
28 STUN 28 0 28
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 118 Total Characteristics Points
Off Rating: 31 Def Rating: 38 Move Rating: 27
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 350
Type Total
Run 6"
Swim 2"
H. Leap 2"
V. Leap 1"
Teleport 13"
Type Amount
Physical Defense 5/15
Res. Phys. Defense 0/10
Energy Defense 5/15
Res. Energy Defense 0/10
Mental Defense 0
Res. Mental Defense  
Power Defense 0
Flash Defense
OCV: 8 DCV: 8
Combat Skill Levels:
Maneuver Phase OCV DCV Effect
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Cost  Disadvantage
5 Distinctive Features: Meta-human (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
Notes: Metahumans are becoming mainstream and so more accepted.
15 Hunted: HARP 8- (Mo Pow; Harshly Punish)
Notes: HARP may be unaware of a particular meta-human but they are constantly searching for them none the less
15 Psychological Limitation: Aversion Places With Minimal Shadows (Common; Strong)
Notes: She will not go outside between 11 am and 1 pm if she can avoid it. She also will avoid brightly lit rooms or rooms with indirect/defused lighting. If there's no shadows, she gets edgy.
10 Psychological Limitation: Easily Embarrassed (Common; Moderate)
10 Psychological Limitation: Just Wants To Be Left Alone (Common; Moderate)
15 Social Limitation: Jerk Magnet Frequently, Major
15 Social Limitation: Secret ID (Frequently; Major)
15 Social Limitation: Seen as 'the HOT librarian' (Very Frequently; Minor)
100 Total Disadvantages Cost

Character Name: Shadow
Alternate Identities: Kelley Spring Moon, Kelley, Gen 6 Metahuman
Player Name: NPC
Cost  Name
0 AK: Battle Creek Area 8-
0 Acting 8-
0 Climbing 8-
3 Concealment 13-
0 Conversation 8-
0 CuK: American Culture 8-
3 Deduction 13-
0 Language: English (Idiomatic)
0 PS: Librarian 11-
0 Paramedics 8-
0 Persuasion 8-
3 Research 13-
3 Scholar
1) KS: Fantasy Literature 11-
2) KS: Library Science 11-
3) KS: Mystery Literature 11-
4) KS: Superhero Literature (Comicbooks) 13-
3 Shadowing 13-
3 Stealth 14-
0 TF: Bicycles, Small Motorized Ground Vehicles
23 Total Skills Cost
Cost  Power END
30 Shadow Existance: Elemental Control, 60-point powers
1) Shadow Form: Shape Shift (Sight, Hearing and Touch Groups, a shadow of anything), Imitation, Instant Change, Costs END Only To Change Shape (+1/4); Must occupy an existing shadow that is large enough to contain her @ 8 sq ft. (-3/4) plus Clinging (normal STR) (10 Active Points); Linked (Shape Shift; -1/2)
Notes: This allows her to become just like a shadow i.e. two dimensional, and conform to any surface (Clinging). The shadow can be any shape, a person, a tree, a mailbox. She must take the shape of an existing shadow so she cannot appear as a random shadow that doesn't have a corrisponding physical object. In all respect she looks like nothing but a shadow, and even feels, and sounds like the surface beneath the shadow. Think of her as a coat of paint on whatever. She is still able to speak, and be heard, touch something and effect it, fart and be smelled. These are all things that she can consciously control. Her Shapeshifting allows her to stift whatever she is wearing or carrying as well.
2) Shadowy Existance: Physical Damage Reduction, Resistant, 50% plus Energy Damage Reduction, Resistant, 50%; Conditional Power Power Does Not Work Against Light-based Attacks (-1/4)
Notes: She ability to become as a shadow reduces any damage that is done to her.
3) Shadow Walking: Teleportation 13", Position Shift, Invisible Power Effects (Fully Invisible; +1); Only From One Shadow To Another (-1/2), Must Be Able To Pass Through Intervening Space (-1/4), May Requires A New Shapeshift To Match New Shadow (-1/4)
Notes: If the new shadow is of a markedly different shape i.e. car shape to tree shape, then she must make adjustments to her shape. If the original shadow can be overlapped by the second, it would not be necessary to alter her shape.
67 Conrol of Shadows: Multipower, 67-point reserve
1) Enveloped In Shadow: Entangle 4d6, 4 DEF (Stops A Given Sense Group Sight Group), Reduced Endurance (1/2 END; +1/4); Cannot Form Barriers (-1/4)
2) Shadow's Chill: Energy Blast 10d6, Reduced Endurance (1/2 END; +1/4)
3) Smothered In Shadow: Energy Blast 6d6, Reduced Endurance (1/2 END; +1/4), No Normal Defense (Light-based Powers/Self-contained Breathing; +1)
26 Q Costuming Armor Mk 2.1: Armor (10 PD/10 ED); OIF (-1/2) plus Life Support (Safe in Intense Cold) plus +3 with Concealment; Self Only (-1/2)
Notes: As the Minuteman Project becomes aware of newly emergent Metahumans, Goliath has made it a policy to offer Q's Body Armor just in case. This not only provides thermal insulation but provides adaptive camouflage.
5 Shadow Vision: Nightvision0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
209 Total Powers Cost

Character Name: Shadow
Alternate Identities: Kelley Spring Moon, Kelley, Gen 6 Metahuman
Player Name: NPC
Hair Color: Chestnut
Eye Color: Brown
Height: 5' 5"
Weight: 103 lbs
Kelley is a slender, very attractive young woman with chestnut hair and brown eyes.
The summer she hit puberty, she noticed a growing discomfort at being outside during during the middle of the day. At first it wasn't obvious, even to her, but after about a week her best friend remarked how it always seemed Kelley disappeared when the sun was high. Once it was brought to her attention, she realized that she'd been spending all of her mid-days out of direct sunlight.
Anywhere with a shadow, whether is is caused by the sun or normal artificial light, she is comfortable. She can teleport between two shadows if they are within her range, and effectively disappear. She can also call on the chill of a shadow to protect herself, or envelope someone in shadows and hold them trapped. The power to smother a target in shadows is one she prefers not to consider. While it is not lethal be any means, the one time she was forced to use it, resulted in her assailant having a psychological break down. How was she to know that person had a phobia of suffocating?
Kelley is not particularly interested in being a superhero but she has been willing to work with the Minuteman Project to get in a little training and to see exactly what she can do with her powers. She prefers to shy away from confrontation and will go out of her way to avoid it. She personality is pretty much what most people, i.e. men, expect from a librarian. Her looks and quiet nature tend to draw in more than her fair share of 'admirers' who sometimes won't take 'no' for an answer. In those cases she will, without heistation, use her powers to escape. Problem there is her 'suitor' knows where to find her the next time the library opens. Since she works in a college library, the odds are good she will have to deflect several come-ons every day..
Born on June 4, 1987 in Battle Creek MI, to an English teacher father and a book store owning mother, Kelley got her love of books via genetics it could be said. She grew up in the book store and was reading way beyond 'Dick and Jane' by the time she actually started school. Currently Kelley is an assistant librarian at the University of Michigan's Shapiro Undergraduate Library while working on her Doctorate.
Born 06/04/87 Battle Creek, Michigan. Dislikes to be reminded that her middle name is Spring.
Created: Sun, 3 Oct 2021 19:09:51

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