Cost |
Name |
0 |
AK: Martinez, CA 8- |
3 |
Acrobatics 16- |
0 |
Acting 8- |
3 |
Breakfall 16- |
0 |
Climbing 8- |
3 |
Concealment 13- |
0 |
Conversation 8- |
0 |
CuK: 'Gun Nut' Culture 8- |
0 |
Deduction 8- |
2 |
KS: Gun Accessory Design 11- |
0 |
Language: English (Idiomatic) |
3 |
Paramedics 13- |
0 |
Persuasion 8- |
2 |
PS: Munitions Designer 11- |
0 |
PS: Weapons Designer 11- |
3 |
Shadowing 13- |
3 |
Stealth 16- |
0 |
TF: Bicycles, Small Motorized Ground Vehicles |
2 |
WF: Small Arms |
2 |
Weaponsmith (Firearms) 13- |
18 |
Penalty Skill Levels: +6 vs. Hit Location modifiers with negative OCV modifier with all attacks |
44 |
Total Skills Cost |
|
|
Cost |
Power |
END |
25 |
Molecular Shifting: Elemental Control, 50-point powers | |
31 |
1) Invisibility to Sight, Hearing and Mental Groups and Danger Sense , No Fringe, Costs END Only To Activate (+1/4) | 4 |
25 |
2) Teleportation 12", No Relative Velocity, Position Shift, Safe Blind Teleport (+1/4)
Notes: SFX: Sight - Blurring of the figure. Hearing - a pop at departure.and arrival. | 5 |
4 |
Hawkeyed: +8 versus Range Modifier for Normal Sight | 0 |
|
| |
|
Rifle | |
27 |
1) Nemesis Arms Valkyrie : Killing Attack - Ranged 2d6+1, +1 STUN Multiplier (+1/4), Invisible to Hearing Group, Source Only (+1/4), Penetrating (+1/2); OAF (-1), Required Hands Two-Handed (-1/2), STR Min (11) (-1/2), Beam (-1/4), Real Weapon (-1/4), No Knockback (-1/4), 4 clips of 8 Charges (-0) plus +1 OCV; OAF (-1) plus +4 with Range Penatlies; OAF (-1)
Notes: This Nemesis Arms Valkyrie is designed to break down in seconds and is stored in a tactical backpack. Generally it is chambered for the Win .308. It is also equipped with a removable suppressor. The bolt is on the left side. | [8] |
5 |
2) InfraRed Scope Attachment: Infrared Perception (Sight Group), Discriminatory; OAF (-1) | 0 |
3 |
3) Standard Scope: +1 with Ranged Combat (5 Active Points); OAF (-1) plus +1 vs. Range Modifier (3 Active Points); OAF (-1) | 0 |
|
| |
|
Backup | |
14 |
1) Beretta Model 8000: Killing Attack - Ranged 1d6+1, Autofire (2 shots; +1/4), Penetrating (+1/2); OAF (-1), STR Minimum (9) (-1/2), Real Weapon (-1/4), Beam (-1/4), No Knockback (-1/4), 4 clips of 15 Charges (+1/4) plus +1 OCV; OAF (-1)
Notes: This is her backup weapon in case someone gets too close. She is every bit as dangerous with it. She carries it in an ankle holster (left ankle as she is left-handed). Spare clips are in a thigh pouch on her right thigh | [15] |
|
| |
|
Equipment | |
26 |
1) Hooded Body Armor: Armor (16 PD/10 ED); OIF (-1/2) | 0 |
2 |
2) Shooter's Glasses: Sight Group Flash Defense (5 points); OAF (Visor; -1) | 0 |
2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
164 |
Total Powers Cost |
Cost |
Maneuver |
|
Zen Riflery |
4 |
1) Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Weapon +2 DC Strike |
5 |
2) Distance Shot: 1+1 Phase, +0 OCV, -2 DCV, Range +6, Weapon Strike, +1 Segment |
5 |
3) Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Weapon Strike |
4 |
4) Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Weapon +2 DC Strike |
1 |
5) Weapon Element: Handguns, Rifles |
19 |
Total Martial Arts Cost |
|