Reacher
Character Name: Reacher
Alternate Identities: Zoe Nelson-Clarke
Player Name: RPG
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
35 DEX 10 75 35 16- OCV 12 DCV 12
20 CON 10 20 20 13-
10 BODY 10 0 10 11-
18 INT 10 8 18 13- PER Roll 13-
10 EGO 10 0 10 11- ECV: 3
10 PRE 10 0 10 11- PRE Attack: 2d6
14 COM 10 2 14 12-
3 PD 3 0 3/19 3/19 PD (0/16 rPD)
4 ED 4 0 4/14 4/14 ED (0/10 rED)
6 SPD 4.5 15 6 Phases: 2, 4, 6, 8, 10, 12
7 REC 7 0 7
40 END 40 0 40
27 STUN 27 0 27
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 3 0 2 1/2" 123 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 350
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 2 1/2"
V. Leap 1"
Teleport 0"/12"
DEFENSES
Type Amount
Physical Defense 3/19
Res. Phys. Defense 0/16
Energy Defense 4/14
Res. Energy Defense 0/10
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 12 DCV: 12
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Basic Shot 1/2 +0 +0 Weapon +2 DC Strike
Distance Shot 1+1 +0 -2 Weapon Strike, +1 Segment
Far Shot 1/2 +1 -1 Weapon Strike
Quick Shot 1/2 +1 +0 Weapon +2 DC Strike
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Meta-human (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Hunted: HARP 8- (Mo Pow; Harshly Punish)
Notes: HARP may be unaware of a particular meta-human but they are constantly searching for them none the less
5 Psychological Limitation: Doesn't Talk Much (Uncommon; Moderate)
20 Psychological Limitation: Protective Of Innocents (Very Common; Strong)
10 Psychological Limitation: Quiet And Unobrusive, Tries To Avoid Being Noticed (Common; Moderate)
15 Psychological Limitation: Some People Just NEED To Die (Common; Strong)
20 Social Limitation: Emotionally Cold and Distant Very Frequently, Major
20 Social Limitation: Secret Identity Very Frequently, Major
20 Social Limitation: Subject to Orders (Very Frequently; Major)
15 Watched: Government 8- (Mo Pow; NCI; very easy to find; Watching)
150 Total Disadvantages Cost

Character Name: Reacher
Alternate Identities: Zoe Nelson-Clarke
Player Name: RPG
SKILLS
Cost  Name
0 AK: Martinez, CA 8-
3 Acrobatics 16-
0 Acting 8-
3 Breakfall 16-
0 Climbing 8-
3 Concealment 13-
0 Conversation 8-
0 CuK: 'Gun Nut' Culture 8-
0 Deduction 8-
2 KS: Gun Accessory Design 11-
0 Language: English (Idiomatic)
3 Paramedics 13-
0 Persuasion 8-
2 PS: Munitions Designer 11-
0 PS: Weapons Designer 11-
3 Shadowing 13-
3 Stealth 16-
0 TF: Bicycles, Small Motorized Ground Vehicles
2 WF: Small Arms
2 Weaponsmith (Firearms) 13-
18 Penalty Skill Levels: +6 vs. Hit Location modifiers with negative OCV modifier with all attacks
44 Total Skills Cost
 
POWERS
Cost  Power END
25 Molecular Shifting: Elemental Control, 50-point powers
31
1) Invisibility to Sight, Hearing and Mental Groups and Danger Sense , No Fringe, Costs END Only To Activate (+1/4)
4
25
2) Teleportation 12", No Relative Velocity, Position Shift, Safe Blind Teleport (+1/4)
Notes: SFX: Sight - Blurring of the figure. Hearing - a pop at departure.and arrival.
5
4 Hawkeyed: +8 versus Range Modifier for Normal Sight0
Rifle
27
1) Nemesis Arms Valkyrie : Killing Attack - Ranged 2d6+1, +1 STUN Multiplier (+1/4), Invisible to Hearing Group, Source Only (+1/4), Penetrating (+1/2); OAF (-1), Required Hands Two-Handed (-1/2), STR Min (11) (-1/2), Beam (-1/4), Real Weapon (-1/4), No Knockback (-1/4), 4 clips of 8 Charges (-0) plus +1 OCV; OAF (-1) plus +4 with Range Penatlies; OAF (-1)
Notes: This Nemesis Arms Valkyrie is designed to break down in seconds and is stored in a tactical backpack. Generally it is chambered for the Win .308. It is also equipped with a removable suppressor. The bolt is on the left side.
[8]
5
2) InfraRed Scope Attachment: Infrared Perception (Sight Group), Discriminatory; OAF (-1)
0
3
3) Standard Scope: +1 with Ranged Combat (5 Active Points); OAF (-1) plus +1 vs. Range Modifier (3 Active Points); OAF (-1)
0
Backup
14
1) Beretta Model 8000: Killing Attack - Ranged 1d6+1, Autofire (2 shots; +1/4), Penetrating (+1/2); OAF (-1), STR Minimum (9) (-1/2), Real Weapon (-1/4), Beam (-1/4), No Knockback (-1/4), 4 clips of 15 Charges (+1/4) plus +1 OCV; OAF (-1)
Notes: This is her backup weapon in case someone gets too close. She is every bit as dangerous with it. She carries it in an ankle holster (left ankle as she is left-handed). Spare clips are in a thigh pouch on her right thigh
[15]
Equipment
26
1) Hooded Body Armor: Armor (16 PD/10 ED); OIF (-1/2)
0
2
2) Shooter's Glasses: Sight Group Flash Defense (5 points); OAF (Visor; -1)
0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
164 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Zen Riflery
4
1) Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Weapon +2 DC Strike
5
2) Distance Shot: 1+1 Phase, +0 OCV, -2 DCV, Range +6, Weapon Strike, +1 Segment
5
3) Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Weapon Strike
4
4) Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Weapon +2 DC Strike
1
5) Weapon Element: Handguns, Rifles
19 Total Martial Arts Cost

Character Name: Reacher
Alternate Identities: Zoe Nelson-Clarke
Player Name: RPG
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 5' 10"
Weight: 115 lbs
Description:
Zoe is a little taller than average and thin almost to the point of scrawny. Her features bear a slightly Asian look that, to a accustomed eye, lean toward Vietnamese. Her hair is straight just to the shoulders and she wears it in a low ponytail most of the time. In keeping with her grandmother's appearance her eyes are a dark brown often mistaken for black in in direct light. When she is expectring combat she will wear black with a hooded jacket and carry her combat pack which includes the rifle, scope and spare ammo. She is left handed and her rifle is set up for this making it awkward for any right hander that might pick it up.
BACKGROUND
Granddaughter of a US Army sniper with three tours in Vietnam. Grandmother is Vietnamese and she takes after her grandmother in the looks department. Became interested in grandpa's gunsmithing from a young age and found out quickly that she could blend into the surroundings easily. She also found out she can shift location as well. She began training in what her grandfather called 'zen riflery' as soon as she could hold a rifle and is remarkably proficient with deadly accuracy out to 193" (386 m). Her current arsenal is a Nemesis Arms Valkyrie rifle chambered for WIN .308 and a Beretta Model 8000 semi-automatic pistol with special ammo.
POWERS/TACTICS
Reacher is a sniper. Find a spot, teleport there, disappear, set up and take the shot. Teleport to a new location and repeat. With her scope, the rifle and her own Hawkeyes her first Range Mod is about 193" (386 m.)
PERSONALITY/MOTIVATION
CAMPAIGN USE
Commonly used Non-Martial Arts Combat Manuevers: Brace, Hipshot, Rapid Fire, Snap Shot. To Hit Penalty for called Shot to the Eye is -12 OCV
DESIGN NOTES
Zoe's first Range Mod for her unaided Sight Perception roll is 37" (74m). Using the Scope the first Range Mod begins at 49" (98m). Her first Range Mod with her pistol at 37" (74m). Inside 36" (72m) her base OCV is 11 with that pistol. Her OCV to hit a target in the head at that range is 9 OCV with her Dead-Eye Skill.

With her Rifle and Scope her first Range Mod begins at 193" (386m). Inside this Range her OCV will be 12 OCV. Also at this range her OCV to hit a target in the head is 10 OCV.

All of the above do not include any Zen Riflery maneuver she might be using.
Created: Mon, 5 Jul 2021 16:17:12

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