Ouija
Character Name: Ouija
Alternate Identities: Autumn Harper Reilly
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
23 DEX 10 39 23 14- OCV 8 DCV 8
30 CON 10 40 30 15-
10 BODY 10 0 10 11-
18 INT 10 8 18 13- PER Roll 13-/16-
29 EGO 10 38 29 15- ECV: 10
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
16 COM 10 3 16 12-
15 PD 2 13 15 15 PD (15 rPD)
15 ED 6 9 15 15 ED (15 rED)
6 SPD 3.3 27 6 Phases: 2, 4, 6, 8, 10, 12
10 REC 8 4 10
60 END 60 0 60
30 STUN 30 0 30
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 184 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Can I be frank?"
COMBAT RATING SYSTEM
Off Rating: 40 Def Rating: 33 Move Rating: 19
EXPERIENCE POINTS
Total earned: 8
Spent: 8
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 358
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 2"
V. Leap 1"
DEFENSES
Type Amount
Physical Defense 15
Res. Phys. Defense 15
Energy Defense 15
Res. Energy Defense 15
Mental Defense 25
Res. Mental Defense  
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Dependent NPC: Tamsen Proudfoot: roomate, best friend 8- (Normal; Unaware of character's adventuring career/Secret ID)
5 Distinctive Features: Meta-human (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
Notes: Metahumans are becoming mainstream and so more accepted.
20 Hunted: HARP 11- (As Pow; PC is easy to track through the Media; Harshly Punish)
Notes: Notes: This has increased from 8- after a character becomes known to the Media. Because of that media coverage, it is fairly easy to find the character if necessary.
15 Psychological Limitation: Brutally Honest (Common; Strong)
15 Psychological Limitation: Protective Of Innocents (Common; Strong)
15 Psychological Limitation: Reluctant to Kill: Believes Killing Is A Failure To Consider All Options (Common; Strong)
15 Social Limitation: Secret ID (Frequently; Major)
0 Social Limitation: Subject to orders/missions (Occasionally; Major)
Notes: Unless there is a huge uptick in metahuman crime, the usual calls are for assistance in emergencies such as ships sinking, skyscraper fires, earthquakes, flooding, etc.
0 Watched: Government 11- (Mo Pow; NCI; Watching)
Notes: The government is aware of her and monitors her activities. They see her as a possible recruit.
100 Total Disadvantages Cost

Character Name: Ouija
Alternate Identities: Autumn Harper Reilly
Player Name: NPC
SKILLS
Cost  Name
0 AK: Casper, WY 8-
3 Acting 12-
1 Breakfall 8-
0 Climbing 8-
0 Concealment 8-
3 Conversation 12-
0 CuK: Cowboy Culture 8-
0 Deduction 8-
0 Language: English (Idiomatic)
0 Paramedics 8-
0 Persuasion 8-
0 PS: College Student 11-
Notes: University of Michigan, Ann Arbor
0 Shadowing 8-
2 SS:: Psychology 10-
0 Stealth 8-
0 TF: Bicycles, Small Motorized Ground Vehicles
8 : +4 vs. Range Modifier with Multipower
Notes: First Negative Modifier is at 17"
17 Total Skills Cost
PERKS
Cost  Name
3 Money: Well Off: Family Money @$300k per year
3 Total Perks Cost
 
POWERS
Cost  Power END
52 Mental Powers: Multipower, 65-point reserve, all slots Activation Roll 15- (-1/4)
5u
1) Brain Drain: Drain EGO 2 1/2d6, Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2), Based On EGO Combat Value (+1)
Notes: As this power is based on Ego Combat, it is fully invisible except to Mental Awareness. Mental Defense Is treated as Power Defense.
6
3u
2) Crowd Control: Mind Control 6d6, Area Of Effect (3" Radius; +1); Stops Working If Mentalist Is Stunned (-1/2)
6
4u
3) Deep Telepathy: Telepathy 13d6; Stops Working If Mentalist Is Stunned (-1/2)
6
3u
4) Hidden Telepathy: Telepathy 6d6 (30 Active Points); Stops Working If Mentalist Is Stunned (-1/2) plus Telepathy + 7d6 (standard effect: 21 points); Only To Make Telepathy Undetectable By Victim (-1), Stops Working If Mentalist Is Stunned (-1/2)
6
3u
5) Mental Paralysis: Entangle 2d6, 3 DEF, Takes No Damage From Attacks Physical Attacks (+1/4), Works Against EGO, Not STR (+1/4), Based On EGO Combat Value (Mental Defense; +1); Mental Defense Adds To EGO (-1/2), Cannot Form Barriers (-1/4)
6
5u
6) Mind Blast: Ego Attack 6 1/2d6
6
5u
7) Mind Finding: Mind Scan 13d6 (65 Active Points)
Notes: She is not able to use any mental power through her Mind Scan. She is able to tell the number of people within a given area but nothing about them, no name, age, sex, what they are doing or even the range to them.
6
5u
8) Neural Blindness: Mental Group and Normal Sight Flash 9d6, Based On EGO Combat Value (Mental Defense; +1)
Notes: Mental Defense acts as Flash Defense
6
2u
9) Psionic Invisibility: Invisibility to Sight and Hearing Groups , No Fringe; Stops Working If Mentalist Is Stunned (-1/2), Does Not Work Against Mechanical Sensors (-1/2)
4
4u
10) Telepathic Mental Control: Mind Control 10d6+1, Telepathic (+1/4); Stops Working If Mentalist Is Stunned (-1/2)
6
2u
11) Terrifying Fear: Mental Illusions 13d6; No Conscious Control (only to force target to experience his greatest fear; -1), Stops Working If Mentalist Is Stunned (-1/2)
6
4u
12) Verbal Mental Control: Mind Control 13d6; Stops Working If Mentalist Is Stunned (-1/2)
6
Other Natural Abilities
19
1) Natural Resistance: Mental Defense (25 points total)
0
10
2) Natural Mental Awareness: Mental Awareness, Discriminatory, Analyze
Notes: This allows her to identify any Mental powers being used e.g., Telepathy, Ego Attack, Mind Scan, etc. It also gives her an accurate idea of the power level of such attacks and their effects on their target.
0
6
3) Sharp-eyed: +3 PER with Sight Group
0
5
4) Nightvision
0
2
5) Meta-Human Lifespan: Life Support (Longevity: 400 Years)
0
Equipment
10
1) Resistant Body Suit: Damage Resistance (15 PD/15 ED); OIF (Body Suit; -1/2)
0
5
2) Tinted Mask: Sight Group Flash Defense (10 points); OAF (-1)
0
154 Total Powers Cost

Character Name: Ouija
Alternate Identities: Autumn Harper Reilly
Player Name: NPC
APPEARANCE
Hair Color: Auburn
Eye Color: Green
Height: 5' 7"
Weight: 120 lbs
Description:
Autumn is an attractive woman in her mid-twenties, of average height and weight with auburn hair and green eyes.
BACKGROUND
Born and raised in Casper, WY (pop. @55000) on Sept. 8, 1985. Attended Oregon Trail Elementary followed by CY Middle School and finally Natrona County High School. In high school she was a star on the Cross Country team and was also involved with the Quill and Scroll Honor Society and was on the NCHS Speech and Debate team. For exorcises she played golf at her parents’ country club, the Paradise Valley Country Club, as well as hiking the trails of Casper Mountain. She did a bit of white water rafting as well. Her favorite place to eat was the Silver Fox Steak House where she inevitably ordered a Black and Blue burger.
Upon graduating high school, she applied to and was accepted at her parents’ alma mater Michigan State at Ann Arbor. As required of freshmen, she found housing at the Betsy Barbour House. During that year she dated three upper classmen with no relationship lasting more than two months. As soon as she was able, she began a hunt for new housing, something less … chaotic. The place she found was perfect, with all the necessary amenities and close to the campus. The $3000 monthly rent was a little daunting.
It was only by accident she ran across Tamsen Proudfoot during a party. Now Autumn can drink just about anyone under the table but it already looked like Tamsen was there, literally. Autumn dragged her to her feet and steered her toward the door eliciting several protests from a couple of very drunk frat boys. Autumn told them to go back and have a drink on her and they did. She knew what she was doing, of course. It was the first time she’d made a conscious effort to use her ‘powers’ to command anyone.
Tamsen by that time was mostly on her feet, missing one shoe, but it was only a couple blocks to Autumn’s place. Since all the drunk girl had on her was about fifty bucks and no key, she could either ‘dig’ it out of her drunk self or just let her sleep it off. Well, it was a furnished apartment so Autumn dropped the girl into the second bedroom and pulled off her one shoe.
Coffee was ready the next morning when Tamsen staggered out of the bedroom looking bewildered.
“Where am I?” She navigated toward the coffee. “Okay if I have some?”
Autumn handed her a mug and sat at the small round dining room table.
“I’m Autumn, what’s your name?”
“How’d I get here?”
“I brought you here.”
“I remember some woman ordering a bunch of guys to leave me alone.
“And that would be me.” Autumn sipped her coffee.
“Uh … I’m Tamsen Proudfoot.”
She took a gulp of her coffee, black, and Autumn could almost see it coursing through her body. The other woman looked her up and down and half smiled.
“Did we …?”
“No, I just couldn’t leave you laying under that table waiting for the guys to gather up and to star in a new ‘college party girl and the frat boys’ video.”
“They were going to do that?”
Autumn nodded.
“What’s your story?” Autumn asked.
Tamsen shrugged, “Usual, met the wrong guy, moved in with him for six months, he loses his scholarship and goes home. Means I had to pack my shit into my car and get out.”
“Well that sucks, you want to get something to eat?”
The other girl patted her pockets finding nothing,
“I was robbed too?!”
Autumn produced the two twenties and the ten. “I was hoping for some way of identifying you. You just went limp and I stuff the money in a pocket to pick you up.”
“Thanks …” she said taking the bills. “I might be able to a room for a couple nights. I hope I can get a job by then.”
“I have a spare room as you can see, you’re welcome to it.”
“Why would you do that? You don’t even know me.”
Autumn gave her a little smile. “I am a psychologist, I read people pretty quickly.”
It was an understatement. Autumn had been brushing over Tamsen’s surface thoughts since she’d stepped out of the bedroom. She knew Tamsen was Chickasaw from Oklahoma and that she’d gotten to Michigan on a meager scholarship for her tribe. Now, with her boyfriend deserting her, she was homeless and pretty much broke with a whole year of classes paid for and no place to live.
“What kind of work are you looking for?”
“Anything that lets me keep in most of my clothes but I’d really like to get into a garage and fix cars. Nobody believes a girl looking like me is a gearhead.”
“Tell you what,” Autumn began. “You help me find a great car, and I’ll let you stay until you get a job. After that, you can kick in some rent.”
“This place has gotta be outrageous!”
“Depends on your point of view,” Autumn admitted. “From mine, it’s pretty reasonable. Let’s get food and we can talk about it then.”
“How far’s the nearest dining hall?”
“About two blocks but I was thinking Angelo’s.
POWERS/TACTICS
Autumn is a world class mentalist with a wide variety of mental powers, from Telepathy to Mind Control. She is also able to 'suggest' large numbers of people, strike someone blind and drain a person's EGO making them more susceptible to her other powers. For a mentalist, she is surprisingly agile and fast though her strength is only that of an average woman her age. She does not fly, or teleport and must rely on her leg power to get around when in costume. She might not be very fast but since her powers are all LOS, most of the time it doesn't matter. Her CON allows her to get by on several catnaps in a 24 hour period, so she does have to sleep, just not all that much.
Can run a marathon in an average 2 hours 5 minutes
PERSONALITY/MOTIVATION
Curious, probing, brutally honest.
CAMPAIGN USE
DESIGN NOTES
Ouija is a 'Mentalist' archetype.
Created: Sun, 14 Nov 2021 09:11:45

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