Morgan
Character Name: Morgan
Alternate Identities: Rowan Igraine Morgaine
Player Name: RPG
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
21 DEX 10 33 21 13- OCV 7 DCV 7
25 CON 10 30 25 14-
10 BODY 10 0 10 11-
30 INT 10 20 30 15- PER Roll 15-
18 EGO 10 16 18 13- ECV: 6
15 PRE 10 5 15 12- PRE Attack: 3d6
14 COM 10 2 14 12-
2 PD 2 0 2/17 2/17 PD (0/15 rPD)
5 ED 5 0 5/20 5/20 ED (0/15 rED)
5 SPD 3.1 19 5 Phases: 3, 5, 8, 10, 12
7 REC 7 0 7
50 END 50 0 50
28 STUN 28 0 28
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 125 Total Characteristics Points
CHARACTER IMAGE
QUOTE
COMBAT RATING SYSTEM
Off Rating: 37 Def Rating: 36.4 Move Rating: 26
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 350
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 2"
V. Leap 1"
Flight 10"
Gliding 3"
Teleport 16"
DEFENSES
Type Amount
Physical Defense 2/17
Res. Phys. Defense 0/15
Energy Defense 5/20
Res. Energy Defense 0/15
Mental Defense 0
Res. Mental Defense  
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Martial Block 1/2 +2 +2 Block, Abort
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Martial Strike 1/2 +0 +2 Weapon +2 DC Strike
Legsweep 1/2 +2 -1 Weapon +1 DC Strike, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Distinctive Features: Paranormal Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Paranormal Entities)
15 Hunted: Various Paranormal Entities 8- (As Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
Notes: Paranormal entities are very few and far between, however, Rowan gives off an aura that is recognizable to any such creatures.
15 Psychological Limitation: Determined to Eliminate All Paranormal Entities (Uncommon; Total)
10 Psychological Limitation: Hunts Ghosts and their ilk (Uncommon; Strong)
10 Psychological Limitation: Seeks to further her magic knowledge (Uncommon; Strong)
10 Social Limitation: Creepy (Frequently; Minor)
Notes: This is a product of her Paranormal Aura and tends to make people wary of her because they feel something is not quite right.
10 Social Limitation: Public ID to the Paranormal (Occasionally; Major)
15 Social Limitation: Secret ID (Frequently; Major)
0 Social Limitation: Subject to Orders (Very Frequently; Major)
0 Watched: Government 8- (Mo Pow; NCI; very easy to find; Watching)
100 Total Disadvantages Cost

Character Name: Morgan
Alternate Identities: Rowan Igraine Morgaine
Player Name: RPG
SKILLS
Cost  Name
0 AK: Home Town Area 8-
3 Acting 12-
3 Breakfall 13-
0 Climbing 8-
3 Concealment 15-
3 Conversation 12-
0 CuK: Home Culture 8-
3 Deduction 15-
0 Language: English (Idiomatic)
23 Magic Skill 25-
0 PS: Paranormal Investigator 11-
3 Paramedics 15-
3 Persuasion 12-
3 Scholar
2
1) KS: Arcane and Occult Lore 15-
2
2) KS: Evocation Magic 15-
2
3) KS: Magic Item Crafting 15-
4
4) KS: Magical Research 17-
2
5) KS: Scroll Making 15-
2
6) KS: Spellcraft 15-
2
7) KS: Undead Lore 15-
2
8) KS: Undead Lore 15-
0 Shadowing 8-
0 Stealth 8-
0 TF: Bicycles, Small Motorized Ground Vehicles
65 Total Skills Cost
 
POWERS
Cost  Power END
110 Magic Power Pool: Variable Power Pool, 80 base + 40 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2); all slots Spell (-1/2), Gestures (-1/4), Incantations (-1/4)
0
1) Attack Spells: Real Cost: 0
0
0
2) Blinding: Darkness to Sight Group 1" radius, Reduced Endurance (1/2 END; +1/4), Uncontrolled (+1/2), Ranged (+1/2), Usable As Attack (+1) Real Cost: 16
Notes: This Spell allows her to cast it on a specific target effectively 'gluing' it to that target. Being Uncontrolled allows her to feed a set amount of END into maintaining the spell for a set duration.
1
0
3) Dazzle: Sight Group Flash 14d6 Real Cost: 35
7
0
4) Dazzle Crowd: Sight Group Flash 7d6, Area Of Effect (4" Radius; +1) Real Cost: 35
7
0
5) Disembodied Hand: Telekinesis (33 STR), Affects Porous, Fine Manipulation Real Cost: 35
7
0
6) Fireball: Killing Attack - Ranged 3d6, Area Of Effect (One Hex; +1/2) Real Cost: 33
7
0
7) Lightning Strike: Killing Attack - Ranged 5d6-1 Real Cost: 35
7
0
8) Stun Crowd: Energy Blast 7d6, STUN Only (+0), Area Of Effect (4" Radius; +1) Real Cost: 35
7
0
9) Stun Gas: Energy Blast 7d6, No Normal Defense ([Standard]; +1) Real Cost: 35
7
0
10) Defense Spells: Real Cost: 0
0
0
11) Magic Wall: Force Wall (15 PD/15 ED) Real Cost: 37
7
0
12) Mental Fortress: Force Wall (20 Mental Defense) Real Cost: 25
5
0
13) Self-preservation: Force Field (15 PD/15 ED), Costs END Only To Activate (+1/4) Real Cost: 18
3
0
14) Travel Spells: Real Cost: 0
0
0
15) Aloft: Flight 10" Real Cost: 10
2
0
16) A Flock: Flight 10", Usable Simultaneously (up to 4 people at once; +3/4) Real Cost: 17
3
0
17) Be Elsewhere: Teleportation 30", No Relative Velocity Real Cost: 35
7
0
18) Mad Dash: Teleportation 16", No Relative Velocity, Usable Simultaneously (up to 4 people at once; +3/4) Real Cost: 36
7
0
19) Trackless Stride: Gliding 3"; Ground Gliding (-1/4) Real Cost: 1
0
0
20) Utility Spells: Real Cost: 0
0
0
21) Change Weather: Change Environment 4" radius (Long-Lasting 20 Minutes, Varying Combat Effects), Varying Effect Weather Related Effects Only (+1/4), Variable Advantage: Megascale (+1/4 Advantages; +1/2) Real Cost: 26
5
0
22) Cloaking: Invisibility to Sight Group , No Fringe, Usable Simultaneously (up to 4 people at once; +3/4) Real Cost: 26
5
0
23) Detect Magic: Detect A Class Of Things 15- (Mystic Group), Discriminatory, Range, Sense Real Cost: 8
0
0
24) Fresh Air: Life Support (Self-Contained Breathing), Usable Simultaneously (up to 4 people at once; +3/4) Real Cost: 8
0
0
25) Scrying: Clairsentience (Sight Group And Normal Hearing), Discriminatory, Mobile Perception Point (can move up to 12" per Phase), Costs END Only To Activate (+1/4) Real Cost: 25
4
23 Wizard's Staff: Hand-To-Hand Attack +4d6, Reduced Endurance (0 END; +1/2); OAF (-1), Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2) plus Reduced Endurance (1/2 END; +1/4) for up to 80 Active Points of Spells; OAF (-1) plus +1 with Staff Combat; OAF (-1)0
12 Focusing Wand: Aid 2d6, any one Magic Spell power one at a time (+1/4); OAF (-1), Self Only (-1/2) plus +1 with any Attack Spell; OAF (-1)0
145 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Staff Combat
4
1) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
2) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
3) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike
3
4) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, Weapon +1 DC Strike, Target Falls
0
5) Weapon Element: Staff
15 Total Martial Arts Cost

Character Name: Morgan
Alternate Identities: Rowan Igraine Morgaine
Player Name: RPG
APPEARANCE
Hair Color: Black
Eye Color: Dark Brown
Height: 5' 10"
Weight: 130 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
In a world where 'magic' doesn't exist it would be hard to design a 'mystic' archetype without it ... so ... Rowan is like Chris 'Venatrix' Gilchrist, the exception to the rule. Whereas Venatrix is concerned with vampires and demons, Morgan is more focused on ghosts, zombies and the paranormal. Do these things exist? Since Chris gets vampires, why not?
DESIGN NOTES
Morgan is a 'Mystic' archetype.
Created: Sun, 10 Mar 2024 12:30:58

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