Cost |
Name |
0 |
AK: Long Island 8- |
0 |
Acting 8- |
3 |
Breakfall 14- |
3 |
Bureaucratics 12- |
0 |
Climbing 8- |
0 |
Concealment 8- |
3 |
Conversation 12- |
0 |
CuK: The Hamptons Culture 8- |
3 |
Deduction 14- |
3 |
Forensic Medicine 14- |
0 |
Language: English (Idiomatic) |
3 |
PS: Doctor 14- |
3 |
Paramedics 14- |
3 |
Persuasion 12- |
3 |
Scientist |
2 |
1) SS: Combat Medicine 14- |
2 |
2) SS: Emergency Medicine 14- |
2 |
3) SS: Medicine 14- |
2 |
4) SS: Toxicology 14- |
2 |
5) SS: Virology 14- |
1 |
Seduction 8- |
0 |
Shadowing 8- |
0 |
Stealth 8- |
0 |
TF: Bicycles, Small Motorized Ground Vehicles |
38 |
Total Skills Cost |
Cost |
Name |
1 |
Fringe Benefit: License to practice a profession |
1 |
Total Perks Cost |
|
|
Cost |
Power |
END |
30 |
Healing Powers: Multipower, 45-point reserve, all slots Concentration (1/2 DCV; -1/4), Requires Skin To Skin Contact (-1/4) | |
2u |
1) Cure Deafness: Major Transform 3d6 (Deaf to Hearing); No Range (-1/2) | 4 |
2u |
2) Cure Blindness: Major Transform 3d6 (Blind to Sighted); No Range (-1/2) | 4 |
2u |
3) Cure Illness: Major Transform 3d6 (Sick to Well); No Range (-1/2) | 4 |
2u |
4) Cure Poison: Major Transform 3d6 (Poisoned to Unpoisoned); No Range (-1/2) | 4 |
3u |
5) Regenerative Healing: Healing BODY 4d6, Can Heal Limbs | 4 |
3u |
6) Restore: Healing 3 1/2d6, any Characteristic one at a time except BODY (+1/4) | 4 |
31 |
Detect Physical Condition: Detect Physical Condition 20- (Unusual Group), Discriminatory, Analyze, Microscopic: x10, Targeting; Requires Skin To Skin Contact (-1/4) | 0 |
27 |
Wings of Mercy: Flight 20"; Restrainable (-1/2) | 4 |
15 |
Regeneration: Healing 1d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Hour, -3), Self Only (-1/2) | 0 |
6 |
Strong Willpower: Mental Defense (9 points total) | 0 |
5 |
Regenerative Immortality: Life Support (Longevity: Immortal) | 0 |
|
Equipment | |
25 |
1) Padded Body Armor: Armor (10 PD/10 ED); OIF (-1/2) plus Damage Resistance (8 PD/8 ED); OIF (-1/2) | 0 |
153 |
Total Powers Cost |
Cost |
Maneuver |
4 |
Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
4 |
Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
5 |
Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove |
13 |
Total Martial Arts Cost |
|