Cost |
Name |
0 |
AK: Home Town Area 8- |
3 |
Acting 12- |
3 |
Climbing 13- |
3 |
Combat Piloting 13- |
0 |
Concealment 8- |
3 |
Conversation 12- |
0 |
Deduction 8- |
0 |
KS: Computer Operations 13- |
6 |
KS: Structural Design 16- |
3 |
Linguist |
1 |
1) Language: Cantonese (fluent conversation) |
0 |
2) Language: English (Idiomatic) |
0 |
3) Language: English (idiomatic) |
1 |
4) Language: Japanese (basic conversation) |
1 |
5) Language: Korean (basic conversation) |
1 |
6) Language: Mandarin (fluent conversation) |
2 |
7) Language: Spanish (completely fluent) |
1 |
8) Language: Tagalog (fluent conversation) |
0 |
PS: Player's Choice 11- |
7 |
Paramedics 15- |
3 |
Persuasion 12- |
6 |
Science Skill: Structural Engineering 16- |
3 |
Seduction 12- |
0 |
Shadowing 8- |
0 |
Stealth 8- |
3 |
Streetwise 12- |
3 |
TF: Common Motorized Ground Vehicles, Bicycle, Helicopters, Two-Wheeled Motorized Ground Vehicles |
3 |
Teamwork 13- |
3 |
Traveler |
2 |
1) CuK: Chinese Culture 13- |
2 |
2) CuK: Filipino Culture 13- |
2 |
3) CuK: Japanese Culture 13- |
2 |
4) CuK: Korean Culture 13- |
2 |
5) CuK: Mexican Culture 13- |
10 |
+2 with all Cultural type Skills |
10 |
+2 with all PRE-based Skills |
89 |
Total Skills Cost |
Cost |
Name |
1 |
Fringe Benefit: Pilot's License |
2 |
Reputation: Recognized Rescue Expert (First Responders) 8-, +2/+2d6 |
12 |
Contact: Quake of the Minuteman Blue Team (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own (the entire Minuteman Project), Very Good relationship with Contact) 15- |
15 |
Total Perks Cost |
Cost |
Name |
3 |
Environmental Movement (no penalties on walking on building debris) |
3 |
Total Talents Cost |
|
|
Cost |
Power |
END |
45 |
Clairsentience (Sight, Touch And Hearing Groups And Spatial Awareness), Analyze, Discriminatory, Mobile Perception Point (can move up to 6" per Phase), Targeting, Transmit, Costs END Only To Activate (+1/4); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)
Notes: Think of it as a fiberoptic cable that snakes it's way through the debris, Not only does it allow her to see what is under there even if it is pitch black but she can hear and communiate through it. It also gives her the ability to feel her target allowing her to diagnose a victim's condition, pulse, breathing, any physically evident injuries such as broken bones, cuts etc. While she cannot do anything about these injuries directly, she can prepare the EMTs for what is coming. Also, being able to talk with a victim is a great comfort to those trapped beneath several tons of debris. | 7 |
39 |
Telekinesis (60 STR), Affects Porous, Fine Manipulation, Costs END Only To Activate (+1/4); Extra Time (1 Minute, Only to Activate, -3/4), No Range (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Requires A Perception Roll using her Clairsentience ability (-1/2), Affects Whole Object (-1/4)
Notes: Can lift up to 100 tons but never any higher then her reach. It takes her about a minute to 'spread' her power over her target. | 11 |
20 |
Detect Structural Weaknesses 13- (Sight Group), Discriminatory, Analyze | 0 |
2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
|
Q's Firefighter Armor, all slots OIF (-1/2)
Notes: This is the second prototype of a suit of armor commissioned for Flameout of the Minutemen Blue Team. It has been sightly redesigned for ease of manufacture and cost reduction so it does not include the Strength Augmentation system of the orginal. Lifeline is giving it a practical field test for her brother. | |
16 |
1) Insulated Ceramic Armor: Armor (5 PD/10 ED) | 0 |
10 |
2) Rescue Breathing Equipment: Life Support (Self-Contained Breathing), Usable Simultaneously (up to 2 people at once; +1/2); 2 Continuing Fuel Charges lasting 20 Minutes each (-0)
Notes: This is nothing more than a small face mask she can put over a victim's face allowing them to breathe normally. It also provided Self-contained Breathing for the wearer. | [2 cc] |
7 |
3) Radio Comms: Radio Perception/Transmission (Radio Group)
Notes: This is a standard Fire Department radio imbedded in the helmet. It is only for use when firing a fire. | 0 |
5 |
4) Fire Blanket: +10 ED, Usable By Other (+1/4); 2 Recoverable Charges (-1)
Notes: These are a standard fire blanket that can be used to cover a victim. While it will protect from normal fires, it does not protect from direct contact with flames (Killing Attacks). She carries 2. | |
1 |
5) Insulation: Life Support (Safe in Intense Heat)
Notes: Protects the wearer from heat. | 0 |
145 |
Total Powers Cost |
|