Foxfire
Character Name: Foxfire
Alternate Identities: Jacqueline Holloway, Jackie
Player Name: RPG
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
28 DEX 10 54 28 15- OCV 9 DCV 9
28 CON 10 36 28 15-
10 BODY 10 0 10 11-
20 INT 10 10 20 13- PER Roll 13-
13 EGO 10 6 13 12- ECV: 4
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
14 COM 10 2 14 12-
2 PD 2 0 2/18 2/18 PD (0/16 rPD)
8 ED 6 2 8/32 8/32 ED (0/24 rED)
6 SPD 3.8 22 6 Phases: 2, 4, 6, 8, 10, 12
8 REC 8 0 8
60 END 56 2 60
30 STUN 29 1 30
6" Running 6 0 6"
0" Swimming 2 -2 0"
2" Leaping 2 0 2" 136 Total Characteristics Points
CHARACTER IMAGE
QUOTE
COMBAT RATING SYSTEM
Off Rating: 40 Def Rating: 33.6 Move Rating: 30
EXPERIENCE POINTS
Total earned: 1
Spent: 0
Unspent: 1
Base Points: 250
Disad Points: 100
Total Points: 350
MOVEMENT
Type Total
Run 6"
Swim 0"
H. Leap 2"
V. Leap 1"
Teleport 0"/20"
DEFENSES
Type Amount
Physical Defense 2/18
Res. Phys. Defense 0/16
Energy Defense 8/32
Res. Energy Defense 0/24
Mental Defense 8
Res. Mental Defense  
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Martial Strike 1/2 +0 +2 4d6 Strike
Martial Block 1/2 +2 +2 Block, Abort
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Meta-human (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
Notes: Metahumans are becoming mainstream and so more accepted.
15 Hunted: HARP 11- (As Pow; Harshly Punish)
Notes: This has increased from 8- after a character becomes known to the Media but the character is keeping a low profile i.e. no publicity stunts, no interviews, avoiding pictures, etc.
10 Physical Limitation: Cannot swim or float (Infrequently; Greatly Impairing)
10 Psychological Limitation: Perfectionist (Common; Moderate)
20 Psychological Limitation: Protective Of Innocents (Very Common; Strong)
20 Psychological Limitation: Terrified of any body of water perceived as 'over her head' (Common; Total)
20 Social Limitation: Secret Identity Very Frequently, Major
0 Social Limitation: Subject to Orders (Very Frequently; Major)
0 Watched: Government 8- (Mo Pow; NCI; Watching)
100 Total Disadvantages Cost

Character Name: Foxfire
Alternate Identities: Jacqueline Holloway, Jackie
Player Name: RPG
SKILLS
Cost  Name
0 AK: Phoenix AZ 8-
0 Acting 8-
0 Climbing 8-
4 Computer Programming (Computer Networks, Personal Computers) 13-
0 Concealment 8-
0 Conversation 8-
0 CuK: Arizona Culture 8-
0 Deduction 8-
3 Electronics 13-
0 Language: English (Idiomatic)
3 PS: Electrical Engineer 13-
0 Paramedics 8-
0 Persuasion 8-
0 Shadowing 8-
3 SS: Electrical Engineering 13-
0 Stealth 8-
2 Survival (Desert) 13-
2 Systems Operation (Communications Systems) 13-
0 TF: Bicycles, Small Motorized Ground Vehicles
17 Total Skills Cost
PERKS
Cost  Name
0 Fringe Benefit: Security Clearance: Top Secret
0 Total Perks Cost
 
POWERS
Cost  Power END
70 Electrical Powers: Multipower, 70-point reserve, all slots Reduced Endurance (1/2 END; +1/4); all slots Power Does Not Work In Water (-1/4)
6u
1) Ball Lightning: Energy Blast 7d6, Area Of Effect (4" Radius; +1)
3
3u
2) Direct Current Punch: Hand-To-Hand Attack +4 1/2d6, Double Knockback (+3/4) (40 Active Points); Hand-To-Hand Attack (-1/2) plus Entangle 2d6, 2 DEF, Only Versus Targets With Muscles Or Comparative Structures (+0), Takes No Damage From Attacks All Attacks (+1/2) (30 Active Points); Vulnerable (Electrical; -1), No Range (-1/2), Linked (Hand-To-Hand Attack; -1/2), Cannot Form Barriers (-1/4)
3
4u
3) EMP: Dispel 5 1/2d6, Area Of Effect (5" Radius; +1), all Electronic powers simultaneously (+2); No Range (-1/2)
3
6u
4) Lighting Bolt: Killing Attack - Ranged 5d6-1
3
5u
5) Lightning Field: Killing Attack - Ranged 2d6-1, Damage Shield (+1/2), Continuous (+1)
3
6u
6) Lightning Stike: Energy Blast 14d6
3
6u
7) Power Down: Drain Electrical Powers 4d6, One Power At A Time (+1/4), Ranged (+1/2)
3
4u
8) Burnout: Dispel Electronics/Electrical Power Supplies 23d6; No Range (-1/2)
3
6u
9) Thunder and Lightning: Hearing and Radio Groups and Normal Sight Flash 10d6, Personal Immunity (+1/4), Explosion (+1/2)
3
24 Electrical Control: Elemental Control, 60-point powers, all slots Power Does Not Work In Water (-1/4)
17
1) Arc Travel: Teleportation 20", Reduced Endurance (0 END; +1/2); Only Through Items That Conduct Electricity (-1/2)
0
24
2) Electric Shield: Force Field (16 PD/24 ED/8 Mental Defense), Costs END Only To Activate (+1/4)
5
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
2 Goggles: Sight Group Flash Defense (5 points); OAF Fragile (-1 1/4)0
185 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Basic Training
4
1) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
2) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 4d6 Strike
4
3) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
12 Total Martial Arts Cost

Character Name: Foxfire
Alternate Identities: Jacqueline Holloway, Jackie
Player Name: RPG
APPEARANCE
Hair Color: Auburn
Eye Color: Violet
Height: 5' 7"
Weight: 120 lbs
Description:
BACKGROUND
Born and raised in the Phoenix area. Received a full scholarship to Virginia Tech snd graduated with an Electrical Engineering degree. Current employed by the US government working with communcations equipment for the Air Force. Drives a solar powered car.
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Mon, 31 Aug 2020 21:00:38

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